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Old 02-06-2003, 03:05 PM   #1
Annatar
Mephistopheles
 

Join Date: January 7, 2003
Location: Holland
Age: 37
Posts: 1,402
please help me, because I really hate it when I have to miss this Major Quest

Problem:

I it the Major Quest of Riativin

Ive just been in the Haunted Forest and killed the Banshee, she said everything about the demon ect. and the rising of it (done this Quest before)

she directed me to the Temple of Talos in the Temple District in Amn, ive suppose to meet up with a priest that can get me in the 9 hells to slay the demon and get something (Jarlaxe and his drow friends... other part of the Quest)... but the priest... called Baurian Arathor isn't there !!!

Does anybody know about this bug because previous games he was there where he should be....

I recently installed the Ease-of-use-mod.. further ive all the SoA patches installedn including the Baldurash fixpack (don't have ToB so that is not related)

Before I installed the ease-of-use-mod I didn't had anybugs... but now ive come up with this one.. can anybody help me?

because it's a real great Quest including killing SixOfSpades (euhhh I mean a Draco-lich ), or maybe it is possible to CLUAConsole Baurian Arathor in the game so I can talk to him and then he can send me to face Tartarus... but I do not know the CLUA command for Baurian Arathor.

thx in advance, I know there aren't that many TDD players here but... on the other forums the (forgot the name) they do not answer my questions and the TDD staf tells me to install the latest patches but I ALREADY HAVE THEM *sigh*
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Old 02-06-2003, 03:20 PM   #2
Xen
Symbol of Moradin
 

Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 36
Posts: 8,554


After kicking the Pashas’ head in you are granted three wishes (yay!), but one of these is the diamond you are after, and another is to take you back to Riativin Mages district, and the third …well you’ll have to see for yourself! Return to the mages building and give the stone back to the famous mages who are understandably grateful and reward you with 400 000XP and a permanent increase to one of your stats.

Riativin Main quest

**** HINT ****
You may wish to delay the Riativin main quest until you have returned from Underdark in the main game (i.e. in chapter 6) because at the end of the Riativin main quest you meet up with Entreri and Jarlaxle and you will get hold of some Drow armour. For some reason this does not disintegrate in the sunlight. The only exception to this is when you exit the Underdark after having left Ust Natha, and any drow equipment you have turns to dust.
**** END OF HINT ****

1). Near the guardhouse Redandon (x3450 y 1200) will talk to you and request that you enter the guardhouse and speak to Amroch inside. As you enter the building investigate the drawer (x850 y450) to find some gold. Then open the door (x500 y700) if you wish and speak to Sir Mardus, but he has nothing interesting to say. A cupboard (x1310 y420) contains a potion, and a drawer (x1010 y240) has some gold inside. Go down stairs and search the tables (x920 y460) for some gold, and also (x910 y170) for some spells. Then move forward and speak to Amroch (x700 y480). He will request that you travel to Athkatla and speak to the Gatekeeper to find out if the militia captain has travelled there. Leave this building and travel to the gate district in Athkatla. Before you leave you are given an enchantment (in the form of a spell) and told that you must reach Athkatla within two days. After you have left the building a cutscreen shows that you have been most foully betrayed by the Calimshites.

In the gate district speak to the gatekeeper who will inform you Ivralos has made not made to Athkatla, so you must now speak with Aramir in the government district, so head over to the Council of 6 building in that district. After speaking to Aramir you will see a cutscreen, which shows your betrayal by Entreri, and you are placed in jail by the city guards. You are then taken to the prison and shown the infamous rape scene (in my adventure this crime was inflicted upon Viconia, I think she is the only NPC to whom this happens). After this cutscreen you are shown another involving the Council of 6 discussing what your punishment should be and you are sent to Spellhold. (Hang on, isn’t that where you want to go to anyway? Hmm…) After all these cutscreens you appear on the Sea Goddess ship apparently bound for Spellhold. Speak to Carlon Lendras who informs you that you will arrive in Spellhold in three days. Following this conversation another cutscreen details the council realising that you are not responsible for your alleged crimes, and that they have made a mistake. The next cutscreen (this is becoming like a Squaresoft game here!) shows the villainous Entreri being told that Athkatla realises its mistake, and decides to put Plan B into action. The fiend!

Meanwhile back on the boat it looks as if you will be involved in a big fight with some pirates, and your ship is returning to Athkatla. After yet further cutscreens you are deposited in the docks district in the middle of an attack with lots of pirates. After the battle you may wish to loot the bodies for lots of studded leather armour +1, scimitars +1 and varying amounts of gold and minor treasures. Now go north to the district exit and speak to the shadow thief, who will thank you for saving the city and reward you with 300 000XP and a +1 to you reputation. You are then transported to the government district where you are thanked by the council of 6 are further rewarded with the Silent Blade +2 dagger (+6 versus good), and a staff Elshukar +3, and a rather unusual potion (Mezalkin’s Enchanted Abode) that allows you to rest anywhere (albeit only once a day). Leave the council building.

Upon exiting the building a shadow thief will talk to you and inform you that Riativin has been searched for Entreri, and whilst he has not been found evidence pointing to drow involvement has been uncovered and you should check out the Deep Mir Forest. Your world map will be updated to take account of this. Also if one of your NPC’s was raped whilst in prison you will have a chance to exact your revenge on the guard that performed the vile deed. Head over to the prison and speak to the guard inside. Irrespective of what you say this guard will be burned and you will get 20 000XP and -1 to your reputation. You can also loot his body for some spells, gold and gems. Leave Athkatla and travel to the Mir Forest.

Travel to the Deep Mir forest on your world map. Upon entering this section you will be attacked by ogres and trolls. Kill these and move left to x300 y200 where you are approached by an elf called Sorovin. He wants you to kill a female relative of his that has been turned into a banshee. He then dies and you can loot his body for elven chain +1, and two scimitars Shazzelim +1 (they are apparently very good for killing harpers and bards - I hate bards). Speaking to Sorovin will mark the Haunted Forest of your world map, so you can leave this map square and travel there now if you wish. Continuing the exploration of this map square you will find lots of irritating low level monsters (ogres, orcs, trolls). Move south-east to x4400 y2890 where quite a tough battle awaits you. Either a dwarf called Rugnar or a human (Reingard) will want to fight you for your equipment. Kill them for four sets of full plate +1 (AC 0), four battle-axes +1, gold, potions, the Glory of Suffering (AC - 3! Plate mail, 10% resistances to slashing, piercing, bludgeoning damage - 25% to health, good only), and the Blade of Tremors +2 (two handed sword, 25% extra 1d8 vibrational damage). That’s about it for this area, although there are some other enemies (night hags, etc whom you may wish to eliminate) so leave and head for the Haunted Forest.
From the entry point of the Haunted Forest section you should travel south to x3410 y520 where you will be attacked by troglodytes and spiders, and then from here move south of here to a group of yuan-ti mages (x3150 y1080) who are desperate to give you their minor treasures. Moving south from here there are some bugbears, nighthags and spiders to kill (x2940 y1450), and some sword spiders (x2190 y1650). The hobgoblin elites (x1670 y1700) will not pose a problem, nor should the accompanying crimson mists and bugbears. A rangers cabin (x630 y930) has an elf called Sandarac Durion inside who has some reasonably good gear for sale, and will give you some advice on killing banshees. While you are here you might as well ransack his house. A shelf has potions, a crate some bullets, a cupboard a long bow +1 and some arrows. There is also a chest which has a large shield +1 and some minor treasures, and a set of drawers which has chainmail +2, potions and gold. Leave this cabin now. In the southern end of this square (x300 y2600) there are some more spiders which need attention, and over in the west (x4100 y2800) a variety pack of lame monsters are waiting to give you their gold, gems and minor treasures. Head towards the southern end of the map square to the cave entrance (x4500 y2220). Enter the cave.

Emerging from the cave you will find yourself in familiar territory (the Temple Ruins map section) and you will be assailed by skeletal warriors and shade wolves who have minor treasures to loot. There is a hot-spot at x4140 y280 (a double arrow thing) that has no apparent use so you can ignore that. Throughout this map square there are numerous shadow monsters and spiders which will attack you on sight. Head over to the east of the map square to the cave (x600 y630) since there is no other point to this map square. As you enter the cave the banshee will appear and after a short conversation the inevitable fight will ensue. This is a tough battle since she has an annoying habit of becoming invisible at the drop of a hat, and she seems to have unlimited use of banshee wail (makes sense I suppose). The use of True Sight and Protection from Fear are very useful in this battle (in addition to the standard Haste, Breach, etc). Additionally if you have any drow in your party (such as Viconia or one of the new drow class kits) their fantastic magic resistance can make this battle easier. Once you have defeated her she will inform you that a demon will rise in less than a week and this thing is really keen on devouring the world (tsk! These pesky demons, will they ever change?). To defeat this thing you must travel to Hell and meet it there. For killing the banshee you get 145 000XP and some really cool loot from the containers in her lair. Available are (x920 y703) Bathed in Blood (AC - 1), gold and gems. From x600 y890 there are gems, spells and Lohvar +2 (1d4 extra damage, 7% chance of double damage) two handed sword. You must now leave here and return to the temple district of Athkatla and go to the Temple of Talos

Once inside speak to Baurian Arathor and explain the situation to him. He will open a portal to Hell and send you there to seek a demon’s talon. Make sure you have stocked up on healing and all necessary supplies since once you are there coming back is not possible (until you have fought some tough battles).
When you enter the realm you see a cutscreen between a demon (the elf you are looking for) and a really big ugly thing (Tartarus himself). These dudes have an argument which (inevitably) leads to a fight. After the cutscreen head south to x1200 y2240 and fight some amnizu wizards and barbazu who are very keen to give you their minor treasures. Heading over to the east to x1800 y2600 to fight some fire salamanders and yochols (who are just crap demons). Now move slightly north to x3000 y1500 to battle a green abishai who is quite tough. Also on this map are some lava elementals (x1600 y1700) who have an irritating habit of making your party drop their weapons (be sure to keep an eye out for this), and some fire elementals and gelugon (x2000 y1700). The latter are pretty tough and only worth a paltry 12 000XP. There is another batch of these pests to dispatch at x2000 y1500. Whilst you can wander around this map fighting demons to your hearts content, the only purpose is to get yourself a demon’s talon. To achieve this move north to x1800 y820 and meet up with Tartarus. (Remember to heal up prior to this because this guy is one tough mother.). Speaking to this guy you realise that he has killed the elven woman for whom you were looking. He has the demon’s claw and wishes to use it to wreak havoc on the whole of Faerun (these pesky demon’s again). He is also a really tough guy who has plenty of resistances, loads of offensive spells and requires +4 weapons or better to hit. After you have defeated him you are rewarded with 300 000XP and the demon’s claw. Before you pick the claw up you will want to pick up all of your equipment, since you will be leaving very shortly. As soon as you pick up the claw you are granted three wishes (yay!), except that the first wish heals your party (bah!), the second wish transports you back to Athkatla (bah!). OK, so you have one wish.
Once you are returned to the temple speak to Baurian again, who will be surprised that you are back so soon. As you leave the temple the claw speaks to you again and asks what you require for your final wish. Despite having two conversation choices the option of spying on Jarlaxle is not allowed, so you must choose to be disguised as drow once you reach the Mir Forest (so actually you have no wishes. Typical) Travel to the Mir Forest and watch the brief cutscreen which shows your transformation into a drow. Head on over to the stone circles (x3900 y800) and Jarlaxle will appear and ask what you are doing. Ask to join his ranks, and he will teleport you underground where you have some tasks to perform for him.
You are charged by Jarlaxle to kill three dragons and return with their fangs (for some as yet unknown purpose). Obtaining the fangs is the only real purpose to this area, although there are some interesting things to buy, and lots of XP to be gained. The locations of the three dragons are as follows (bronze dragon x30 y1800, gold dragon x4110 y950, draco-lich x5100 y3400), so feel free to head there if you wish. A brief description of the other contents of this area follows before continuing with the main walkthrough.
This area is copied from the Underdark in BG2, except here the drow are based in what was the Snirfveblin village. Leave the room Jarlaxle is in, and head to the adjacent room where you will find loads of chests to loot for a pathetically small amount of treasure. Head down the walkway to Reznak the trader (x3200 y1640) who has some pretty good, but mighty expensive stuff including Drizzt’s scimitar.
Leave the camp, following the path around and cross the bridge. Now head south and kill some undead, and continue south fighting more undead and some elementals. South-west of here are some mindflayers to kill. Throughout this area there are LOTS of enemies to fight especially elementals, and mist horrors. Beware the lava elementals who have a particularly annoying attack which causes your characters to drop their weapons (this is where you really miss the TAB highlighting). Head to the south end of the map to a duegar encampment (x1600 y3580), where there is some good but expensive stuff to buy. Now head north to fight lots more elementals (x1740 y2220), and then continue east to the wooden bridge in the south-eastern corner of the map. Be careful here since as soon as you start to cross the bridge you are ambushed by lots of ettins, kuo-tuas, umberhulks. None of these pests have anything worth looting. Now move north to the area just outside Adalon’s cave (you have played BG2 haven’t you?) to polish off some spiders, and that’s it you have cleared this irksome map square. Now to kick some dragon arse.
There is no set order in which to kill the dragons so feel free to chop and change as you see fit, but this was how I did it. Head up to the north-east corner of the map (x4110 y950) and enter the cave. Inside the cave lives a gold dragon, who after some pointless dialogue will attack. This guy is a total wuss. A good tactic is to keep all your party near the stairs bar one guy who you move into the centre of the room. Once the conversation has finished cast Breach, Pierce magic, etc and then go wild on the dragon. You now have a short while between the conversation ending and the battle starting before a cutscreen kicks in (presumably showing you the majesty of dragon or something). Here’s the neat trick, whilst the cutscreen is happening your guys continue to attack the dragon (who seems to remain motionless!), so that even before the end of the cutscreen the dragon was dead. I killed him and took no damage! For killing him you get 225 000XP, his fang and some spells. Easy money. Leave this cave.
Head west to just south of the drow village (x30 y1800) and leave the map. You will appear in the lair of the bronze dragon, who is a bit tougher than the gold dragon. Again there is some pointless dialogue (this time involving some crappy shapshifting monsters) before the battle commences. I have no particular tips for fighting this dragon, other than to suggest using standard BG2 dragon-busting tactics. This is not particularly tough, so protect your weaker characters and heal as necessary and hit her with all you have. She dies and you are rewarded with no XP! (I replayed this battle several times, and the only time I was rewarded with experience points was one occasion when the main character died - I only know that I got XP then because I heard the ‘level up’ sound just as the protagonist died.). Collect her fang and some spells and leave the cave.
Now head down to the south-eastern section of the map (x5100 y3400) and SAVE your game, because you are about to meet the daddy of the dragon world, the draco-lich! Again we have the standard pointless exposition prior to the fight, but be ready because this guy comes out battling. Things to watch out for here are the Topaz dragon breath which drains strength (one of my characters had her strength drained to 3!), lots of protection spells, loads of health and some tasty damage. It is fair to say that he is much more dragon than lich, since there were none of the high level spells associated with liches (time stop, etc). This is probably just as well . After a long tough battle you are rewarded with 250 000XP, his fang, some spells and the awesomely good Wyvern Crown of Cormyr (+1 AC, +1 to ALL attributes, cursed - but hey like you want to remove this anyway…). Leave this cave and revel in the fact that you have defeated one tough bastard!
Return to the drow village with the three fangs and speak to Jarlaxle. Give him the fangs and discover that he wishes to use them to communicate with Entreri. Once the summoning begins you interrupt the ceremony and things start to go pear shaped. Instead of Lloth (huh?) Graz’zt, a demon lord, turns up and is not at all amused with the situation. Instantly all the drow on the map are killed or petrified (except for Jarlaxle who vanishes) and a load of demons appear throughout the area. Leave Jarlaxle’s room and head east fighting demons as you go, and follow the path away from the village and across the bridge. Feel free to loot the drow, but they only have minor treasure and drow equipment to take. Now head south and then west towards the centre of the map (x900 y2300) where you meet Graz’zt who fancies a chat. Say what you like to this guy but a fight ensues. Despite a fearsome mien this guy is a total ■■■■■ (especially compared to the draco-lich), even though he summons quite a few elementals. He dies easily yielding an enormous 500 000XP!
Head down to the south-east to x2120 y3150 (near the elemental summoning gates) and speak to the Githyanki traveller. He offers to take you back to the surface in return for some information on you. Dependent upon your answers you can gain +1 to both the wisdom and intellect of the protagonist. (Thanks to Chorlton for that info.) After answering his questions the gith will tell you that Entreri is not likely to be found in a city. You are then teleported back to the Mir Forest. Feel free to leave this square or explore, as applicable. If you decide to go back to the guardhouse in Riativin you will find that the guardhouse is now no longer accessible.
The gith told you that Jarlaxle and Entreri are hiding out in a village, so now head over to the Umar Hills map section. As you move north through the village a boy called Branden appears and informs you that a black man with pointy ears is hiding out in the Umar Cave. Move north to the cave and enter. Once you enter the cave a cutscreen starts and a dialogue with one of your NPC’s kicks in. Despite the suggestion that only one character should check out the entrance move your entire party there, and you will finally come face to face with Entreri who seems to want to fight you. He summons Jarlaxle and some drow warriors to help him. This is quite a tough battle, and you may want to concentrate on the drow first, to even the odds. Then go to town on Jarlaxle and Entreri. Just before dying Entreri warns you that you haven’t seen the last of him. When dead you are rewarded with 400 000XP, and the knowledge that you have finally completed this gargantuan quest. Loot the bodies for loads of cool treasure including Mithril Chain +4, Boots of Speed, Ring of Fire Resistance, long sword Dream Weaver +4 (offers mental protection), potions and the girdle of piercing. Additionally you can loot the drow equipment (plate mail AC-4, chain mail AC0) which for some reason appears not to turn to dust when you go outside. Cool . Not sure if this is a bug, but hey what are you complaining for? Before leaving make sure that you loot the pool in the back room for some spells, gems, potions and the short sword Spell Diver +2 (50% chance of nullify caster ability to cast spells for 2 rounds). One day later you will see a cutscreen in which a mage resurrects Entreri and Jarlaxle to serve as spirit wraiths for some greater evil power. (Well Entreri did warn you.) Now leave the cave knowing that although you have completed this enormous quest you will be meeting up with these annoyances again. (Thanks to TrevorKK for the info on Entreri’s location.)

5.4) Trollford Hills
Upon entry to the village of Imnesvale in the Umar Hills you are accosted by Johanna who asks you to rescue her son from a troll cave where he went treasure hunting. Agree to her request and she will mark the Trollford Hills on your world map. Leave the village and head to the new location.

On this map square there are numerous trolls, orcs and ogres. Head west to first your first group of ogres (x1100 y280), and then move south to fight some more. Travel south-west from here to a group of orcs, orc-priests and orc-mages. None of these have any worthwhile treasure other than small amounts of gold. From here move to the southern end of the map square where there is a large cabin (x810 y3150). Kill the troglodyte guards outside and enter the cabin. Inside the hut is a gnome called Pibble who will provide some information about the map square but little else (he doesn’t even have anything of value to loot in his cabin). Leave this dump.

As you move around the map there are some cyclops and orcs to dispatch (x2750 y3100) who have gems and gold to take, and over in the east (x5000 y2700) there are some mutated gibberlings. Move towards the north-east section of the map (x4000 y1000) where there are three frost giants who will ask you for a fee of 5000 gold to enter the cave. Obviously this is not going to happen, so feel free to let rip on these idiots. They have nothing to loot, so enter the cave.

Inside the cave (which is actually a sewer) move north and kill some orc-mages and ogres, who have very minor treasures. Throughout the sewers are numerous trolls, orcs and spiders to kill. Although there are two secret doors in the northern part of this map square feel free to ignore them, since neither have anything of value or interest behind them. Head over to the north-western corner of this map square (x120 y460) and exit this section.

When you enter you will be immediately attacked by orcs. Move towards the central platform and kill some more orcs. Loot these for gold and minor treasure. Move north and kill the mummies and other undead who will yield their gems. A container (x560 y420) has some spells and a short sword Sinker +3 (extra vampiric damage). A nearby barrel contains flame arrows. Head over to the exit (x1470 y930).

As you enter another sewer section (which is identical to the previous sewer section!) a cutscreen shows Reno being killed by some trolls (erm… who?). Move through this map square fighting trollish opposition and head to the north-east corner, to the stairs (x3090 y430).

When you enter the cave section (Firkraag’s dungeon from BG2) Marco speaks to you, and tells you that he and some friends were looking for treasure in this dungeon. He mentions Dinan (the kid you are looking for) ran the other way. He also mentions that he bit a troll, and it seems he has a troll growing inside his stomach! If you have a mage in party you can burn the troll inside him for 10 000XP and + 1 reputation. Apparently if you do not have a mage or sorcerer in your party when you speak to Marco something unusual happens although I don’t know the details (anyone?). In this room there are two secret doors, but they serve no purpose (other than some free XP). Move north through the doors and fight some mummies, and then open the door behind and fight yet more trolls. Move south to x2600 y2120 and open the door and kill the trolls inside. In this room a table has a long sword +2, some arrows and minor treasures to take, and a western ante-chamber has a vampiric wolf to play with. Return to the corridor and go through the northern door (x2380 y 1850) and enter the corridor and kill some undead. (Heading into western room from the corridor is pointless since it is completely empty except for some undead.) Enter the room (x2900 y1670) and fight lots of rakshasas, orcs and some trolls to loot for gold and gems. A trapped chest in the corner has some gold and spells. Leaving this room and heading into the southern corridor you can meet some trolls, and beyond this the southern door contains shadow fiends. Curiously the container even has the Windspear Hills chapel key (I couldn’t work out what to do with the first of these keys).

Head back into the corridor where there are variety of doors including (but not limited to) x2660 y930 which has a mummy and a container with three spells. A door (x2730 y920) opens into a corridor with four ettins. In this corridor (which is set in the same place as the Samia quest) there are lots of doors, some of which are trapped, none of which have any treasure or real point.

Make your way round the map and open the door at x3250 y540 and kill the trolls behind the door, and talk to the tomb guardian. This turns out to be the tomb of Lassal the malevolent. Anyway, this will not be resolved without a fight, so go to work. The guardian is worth 25 000XP. Open the door (x3520 y3150) and open the container for Hermolust +4 quaterstaff (% chance to heal, only by evil clerics) and the Robe of Vecna (AC5, 10% bonus to magic resistance, -4 to casting time - one of the best mage robes in the game).

Now return to the main corridor (x2450 y1400) and open the door to fight some trolls. Follow this corridor and go through the door at x1600 y1120 to fight some ettins. Open the door (x1100 y1450) and turn north into an open area and fight yet more ettins. Go through the secret door and kill the greater werewolves within. In the container (x860 y465) there is the Rockcleaver axe +4 (15% chance turning the target to stone, only used by evil dwarf fighters) and some gems. Head back into the corridor and open the door (x880 y1610). Open the next door and search the barrel and chest for spells. Go through the next door into the offices and meet Keris. It turns out that she is Dinan’s girlfriend, but in the spirit of true love she runs away. On the table in this room are some spells and gold.

Leave this room and return to the bridge (x1350 y1170) and descend the staircase fighting trolls as you go. Enter the room and fight the mummies. Now open the door and disarm the trap at the top of the stairs. Go down the stairs and open the door beyond into a room with lots of trolls. In one of the cells is Dinan who tells you that a dwarf has a key in next area, so descend the stairs. Before doing this loot the table for gold, spells and the Winter King plate (AC 0). Also in the cabinet are gold, spells and minor treasures.

When you descend the stairs you emerge into the open air and you speak to Knord. Despite what he says about making make a deal you will end up fighting him. He is easy to kill and is worth 24 000XP. This leads to a brief cutscreen in which you teleported to a new location.

When you are transported to the new area move south from the entry point and face some ettins, and south from here are some trolls outside a cabin. This cabin has no entrance (as far as I can ascertain) but there is a container (x380 y980) which has random treasure inside. This map square has little to interest and there are stacks of trolls, spiders, goblins and cyclops to kill. Make your way south-east down the main branch and then head north to fight some ettins. The cave (x4500 y2240) is our goal so when you are ready head inside.

As you enter the cave you will speak to Hurgan (the dwarf who has the cell door key) and after some pointless dialogue you will have a fight. He summons some help, but it is very pitiful opposition. Loot the bodies of the fallen and the container behind them for: full plate mail (x2), cursed Ring of Clumsiness, two handed sword +2, battle axe +1 (x2), Giant’s Grace +3 (two handed sword), Poison Ivy +3 (staff), arrows, Websack (a wand which entangles all opponents), spear +3, lots of gems, mage robe of fire resistance, ring of protection +2 and some gold (phew!), plus of course the prison key. Now leave the cave through the right hand door.

You will emerge in a troll filled room (the dungeon of the D’Arnise Hold). A trapped chest in this room has some minor treasure. Open the door and kill yet more trolls and head on through to the next room. In this room loot the chests for minor treasures, gold and a warhammer +2, and a battle-axe +2. There really is little point to this map square so head on through to the main door at x2000 y760. A cutscreen shows a Marilith turning up and after yet another pointless dialogue sequence you have a fight. Despite appearances she ain’t so bad and willingly yields 29 000XP. Open the locked container behind the Marilith to get gold, spells and Crimson Ember +3 (scimitar, 50% resistance to cold). Leave the dungeon via the stairs and go back through Hurgan’s cave. Once you exit the cave you will be teleported back to the prison area.

When you return to the prison, open the cell door and speak to Dinan. He will then thank you for releasing him and you will be transported back to the Umar Hills tavern. Johanna (the quest originator) thanks you for rescuing her son and you will get rewarded with either 110 000XP, or 75 000XP and the Zhentarium Battle Gorget (a necklace +1 AC, some other odd special abilities). Once Johanna has left Dinan will ask you to rescue his girlfriend. Agree to this and return to the Trollford Hills. Head south and enter the cabin (x800 y3110) and speak to Pibble. He will tell you that orcs have abducted the girl and are camped nearby. Leave the cabin and head east to the fairie grove area (x3780 y3170). Speak to Gorreck, and your discussion will end in a fight.(no change there then. Makes me wonder what the point of charisma is). He has some easy friends to dispatch whom you can loot for gold and very minor treasure. Move to the body on the ground and talk to Keris. Pick up her body, exit the map square and return to the Umar Hills tavern.

Talk to Dinan who will be very grateful that you have saved his girlfriend (if only he knew), and you will be rewarded with 50 000XP and +1 to reputation. That’s it for the Trollford Hills (as far as I know). Well done!

5.5) Small Teeth Pass
This is not really a major area, but the makers of TDD have finally given some point to this map square. With the inclusion of patches later than version D you can visit Small Teeth Pass at any time, as opposed to waiting until you left the Underdark, so feel free to go there now.

Once you enter the new area head south eliminating some trifling opposition en route and make your way to x480 y2480 and speak to the Sending who requests that you speak to his master at the inn. Agree to this and you will be teleported over the lake. Head over to x370 y980 and enter the inn. Once inside you may wish to talk to Vesine, who will want to join your party but she is pretty weak and has no quests related to her. Additionally because she is a druid she cannot cast Raise Dead or Resurrection.

Head over and speak to Potencius (he was the designer of the TDD) and resist your temptation to attack him on sight. Actually you can try attacking him if you wish but he seems invincible. I hit him for several thousand points of damage but not only does he not turn hostile, after attacking him you can start a conversation with him. Talk to him and he will ask that you kill some mercenaries who have been sent to kill him. Agree to this and leave the inn. (You can go upstairs if you wish to see two guys fighting each other, but there is no point to that.). Here you can also pickpocket the beggar, Wimblie for the Tome of Leadership and Charisma (+1 permanent increase to Charisma). Thanks to Dennis Kelley for the useful nugget of info.

Return to dry land and head to the north of the square (x3000 y1100) and speak to Yulur, where there are some funny dialogue options to check Here you can choose to fight them or turn Potencius in. If you fight them they are quite easy to beat and you can loot these clowns for some treasure such as potions, gems, gold, Blood Drawer +3 (spear, 15% of hits heal 8hp, bonus strength, evil only), arrows, Ring of Battle Skill (+2 to Thac0), Full Plate +1 and a whole load of +1 weapons and shields. Now return to the Sending, enter the inn and speak to Potencius. He thanks you and gives the Figurine of the Silver Shadow (this summons a silver mist to aid the party - a bit of a waste of time).

Want to know what happens if you betray Potencius? You can do this by simply choosing the appropriate conversation options. After talking to Yulur return to the inn and speak to Potencius and he will then remove the wards from the inn. Now return outside and speak once more to Yulur and tell him that Potencius has set a trap for them. They will then go into the inn, so follow them inside. Once inside you will see a cutscreen in which the mercenaries are polymorphed into gophers, and you have the moniker the ‘excessively flamboyant’ permanently attached to your name (hardly the worst thing that could have happened is it?!). This is quite amusing but somewhat pointless so you will probably want to reload your game and fight Yulur and his mates.

6) New mega quest
After you have defeated Irenicus talk to Elliseme who offers to send you to Candlekeep. Agree to this and she summons a mage who teleports you back to Candlekeep. Feel free to explore the library that you are in, there are a number of chests and drawers but they only contain minor treasures, gems and gold. Whilst you are exploring Karan the wizard will approach and ask that you meet up with the council downstairs. Since there is little else to do here, go to the stairs (x1270 y1080) and descend.

Again there are numerous bookshelves to ransack, but they only have very minor treasures to loot. Head to the north of the room and speak to the council who tell you that a great evil is stirring, and that some god is intent on giving everyone grief. They want you to travel to Silverymoon and talk to Alustriel. To achieve this you must go to the south of this room and speak to Gandar (x1800 y1260). Before you leave however make sure you speak to Madeel in the north of the hall, who has some truly rocking stuff for sale. His prices are high but he has tons of new spells, loads of weapons from Icewind Dale, another Aegis of Torment (yay!), and a really cool Ring of the Messiah (2 bonus level 5, 6, 7, & 8 spells). Now go and talk to Gandar who will tell that you actually you are not going to Silverymoon, you are instead going to travel to Easthaven (surprise, surprise).

You appear at the south-eastern edge of Easthaven and if you move west you will see some Easthaven warriors killing some barbazu. You can join in if you wish, but don’t feel obligated. Move north-west through the village to see it overrun by various demons whom you must fight. When the fight is over Alustriel teleports in and briefs you on the situation, and requests that you meet her in the temple when you are ready. Feel free to explore the town first though.

Pretty much all of the houses are either inaccessible or a complete busted flush with the following exceptions. The house at (x1460 y420) has a chest with some gold, a shelf with some potions and a cupboard with the Nymph’s cloak (+2 to charisma), and the Giantkin warhammer (+1/+4 vs. Giants). Enter the house at x2480 y420 (which has a huge golem outside) and speak to the wizard inside. He wants you to come outside and see him animate this golem. After a brief cutscreen you see the golem in action, but astonishingly it doesn’t attack (!). This is basically a joking reference to the Umar Hills golem quest. Inside his house is a chest with some gold and some gems, a shelf with potions and a cupboard with some spells. The house at x3000 y410 has a chest with some gems and gold and an amulet of 5% magic resistance, and an adjacent cabinet which contains some high level spells. Also a shop (x3410 y560) will sell you some spells and +1 weapons, and has chests with minor treasure. Now continue anti-clockwise and enter the inn (x3210 y1290) if you need to rest. Upstairs there are some chests with gems and gold. By the way to get service you need to speak to the commoner not Thalia Thunderburp (I’ve no idea what she is doing here). When you are ready head over to the temple and enter.

Once inside speak to Alustriel who tells you about Cyric’s plans to walk the earth again, and how this would be a bad thing. To find out more you need to speak to Errtu, a balor east of the village. She gives you the ring of masking which makes you look like a demon (cool!) but has no effect on your stats. Leave this dump and head east.

Speak to Errtu who wants to meet you on the other side of the cavern you are outside, so enter it (feel free to remove the ring of masking from this point since it serves no further purpose). As you enter the cavern you are attacked by trolls, rock golems and ice golems (this cavern is littered with them). Head left from the entrance to kill some greater werewolves. A container near here (x1730 y1940) has the lifegiver amulet, and the Rifthome Axe (+3 throwing axe), whilst another (x1540 y2000) has a small shield +1 inside. Now cross the bridge to battle some cyclops, and loot the three containers (x1270 y2020, x1230 y1940 & x1190 1920) for spells, gold, spear +2, small shield +2, medium shield +2 and the Svian club +5. This cave is split into three levels and we have now cleared the bottom tier. Our target, Errtu, is at the western side of the middle tier, so we will leave that for now and explore the rest of the map.

Along the top tier we have loads of greater werewolves (in the top right hand corner), and west of these are some trolls to kill. Along here are various pots to loot. Firstly (x2460 y770) has gold and gems, next (x2540 y780) has gold, trollflesh (AC - 2, resistances to cold), and next (x2580 y810) has spells, gold and minor treasures. A container near here (x1870 y750) has arrows, gems, and +1 equipment. That should be it for the top tier, so now head over to the eastern edge of the middle tier.

Here you should go slightly north across the bridge to fight some werewolves, and then cross the stone bridge and kill some cyclops. The table (x220 y1360) has gold on it. Continue west along this tier until you meet Errtu (x570 y1970) who will soon realise that you are not a balor, and a big fight will ensue. He has some reasonable protections and quite a good petrification attack, but provided you have a stone to flesh and gaze reflection memorised this guy is easy meat. Before he is dead however you wish to loot the container behind him (x430 y1790) for the scimitar Moonlight (+3/ +5 vs. undead/ +7 vs. lycanthropes) Once Errtu is nearly dead you will be teleported back to the temple in Easthaven where Errtu gets banished back to the abyss and you get 250 000XP.

So what’s the point of this then? Well nothing. Errtu does not provide any information or any gem, and neither does Alustriel. After banishing Errtu, Alustriel suggests that you travel back to Amn and speak to Ellesime. Leave the temple and speak to Gandar, who takes you back to the Gate District in Athkatla (eh? But you wanted to speak to Ellesime).

As far as I can tell there is no reason at all to be in Athkatla so now travel back to Suldenessellar. To do this you will need to go to the Forest of Tethir and travel over the log path (just as if you were entering Suldenessellar for the first time). Once you get there a cutscreen kicks in, which shows how Cyric came back to life, and how he is now inhabiting the body of a peasant called Larala. At the conclusion of the cutscreen a new location called the Village will appear on your world map, grafted on to the eastern side of Riativin, though I don’t think you get any confirmation of this. As far as I am aware this is the only reason for returning to Suldenessellar other than for restocking your supplies, as none of the elves anything new to say. Now leave the elven city and travel to the village.

When you enter the village square you will be immediately attacked by wild dogs. Exploring the map square you will find a chest (x1045 y2440) which has a bastard sword +1 (+3 vs. shapeshifters). There is also a sick boy (x1490 y2240) who tells you that although he is sick he is not as bad as his mother. Enter the house near here (x460 y2050) which has two chests with nothing in them. A barrel (x3060 y830) has a spell to loot, whilst another (x1050 y980) has some gold. Entering the house (x450 y420) still shows no sign of the sick mother. There are a couple of chests here, but they have completely useless junk inside them. Now head over to the Rusted Scabbard Inn (x1140 y840).

Inside the inn everyone is sick, so talk to the innkeeper who tells you about the storms and the plague that is going around. He mentions a mountain or a castle above the village that seems to be the cause of the problem. Going upstairs Sheina tells you more about the disease and mentions a green eyed man was spotted west of the village. There are loads of chests but they have nothing inside them (and some are unpickable). Leave the inn and head east (not west) to x4400 y1000 speak to Tero who wants to get inside the castle but can’t because he needs a wardstone. After speaking to Tero a traveller approaches the protagonist and mentions a disease, then departs. He drops a letter which is a cure for amnesia, and is from Weslun Tane in the Temple district in Athkatla. Just north of this is a ranger who tells you about the disease that is affecting the village and asks for your help. Now leave the village and return to the Temple district in Athkatla, and enter the Temple of Lathlander.

When you speak to Tane he dies and a green acid elemental looking thing leaves his body and attacks. It has a special attack which possesses one of your characters (in fact you cannot kill it until it has possessed one of your characters, which could be a bit of a pain if you are soloing the game). Once he has possessed one of your characters his stats will rocket (both strength and dexterity get big boosts), and although you still have control of him, he will attack your other party members on sight. To get around this you need to attack the guy who has been possessed almost to the point of death and then Weslun Tane will reappear on his dais and you can kill him easily. Once he is dead pick up the wardstone from his body and return to the village again.
Speak to the mage, Tero (x4400 y1000) and give him the wardstone. You will then be teleported up to the castle in the sky. Around the castle exterior there are some manifest shadows to kill if you wish, but when you are ready head into the entrance (x980 y1560). Incidentally on the map there some kitchens marked, which I was unable to access. Whether they even exist I know not, but if someone has got into them and can tell me about it I would love to hear.
Inside the castle you will be attacked by manifest peasants, but these are easy to kill. You can loot small amounts of gold from their bodies if you wish. As you approach the central stairs a manifest shadow warns you about the master and then attacks. There are two additional stair cases in this room but they lead nowhere relevant so feel free to ignore them. Head up the central stairs to the next level.
On this level you will be challenged to a series of bizarre games by a Monster. You can take part if you wish and the exits to the level are sealed. (Alternatively you can simply kill the monster to avoid these games altogether. You may seriously wish to consider this after the first two games have been completed). Agree to his requests. Move over to the table and pick up the waterstar gem (x1150 y890 - marked with a question mark), and then speak to the man who appears (x860 y1100). He gives you a riddle. Around the room are various barrels which you need to loot for spells and four pots (cold, hot, rainbow & earth). Once you have these items return to the man, speak to him, and then equip them as quick items and use them on him. After this he turns hostile but will provide no difficulty. Once he is dead you can loot him for a magic marker. (I have no idea what use the marker has, I suspect this section was not finished.) Return to the table and pick up a garnet gem. Once you have picked it up various enemies (mindflayers, umberhulks) will teleport in and attack your party. Once they are dead return to the table and the final game commences which is to get to the other side of the room. This is MUCH harder than it sounds because Venonocanes’s Staff is completely invisible and also seems to have a limitless amount of very high level spells. I found no point trying to fight this battle, and suggest that you simply run across to the other side of the room. Incidentally this battle seems to continue in perpetuity, which means you will not be able to quick save your game or rest on the upper levels, and will also be going on when you leave the castle. (Of course, if you kill the Monster before this ‘game’, none of this will apply ). Once you have made it to the other side of the room kill the monster (if applicable) and ascend the stairs to the next level.

When you arrive on this level head directly east and into a large room, killing shadow monsters as you go. Speak to the woman here (x1400 y980) who seems somewhat distressed at being dead. In this room there are some chests which have spells and a light crossbow of speed. Now head out of this room and go north and speak to the shadow lunatic (x920 y670) who wants to kill you. In his room is a barrel which has the cursed ring of clumsiness. From this room leave and head north and then east around the corridor and enter the general’s room (x1500 y1470), who wants you to free his men. Agree to his request and leave his room.

Head to the southern end of this level (x2050 y1700) to be reunited with some old friends, Jarlaxle and Entreri. They have been turned into spirit wraiths and are now serving Cyric. This ends in a fight which is surprisingly easy. You can loot the bodies for Mithril Chain +4, ring of fire resistance, boots of speed, girdle of piercing, dreamweaver +4 longsword, (which I found about as much use as the web development package of the same name), potions, and Entreri Jewelled dagger (I think this is a quest item, but have no idea as to its use). Now head east into an ante-chamber, kill the shadow peasant and loot the chest for a dungeon key (this IS a quest item so do take it). There are also some chests with spells around here which you can take if you wish. Head back to the staircase (x1940 y900) and ascend to the next level.

On this level there are three spectral soldiers who ask for your help to free them. For this you need the relic. It is not on this floor so head over to the staircase and ascend.

When you enter the top floor a cutscreen shows the main character moving forward and talking to Larala (Cyric) who gives some exposition and then you have a fight on your hands. Given that Cyric is a god this battle is disappointingly easy, especially compared to some of the earlier encounters in the Darkest Day. Loot the bodies for the relic and some armour and other stuff if you wish (though I wouldn’t personally bother). Pick up the relic and descend to the previous level.

Talk to the soldiers and use the relic on them. They will disappear (nice animation here) and you can descend to the previous level (where Entreri was). Next go and speak to the general, tell him you have freed his men, and that you will now free him. He thanks you and you are rewarded with 2000XP, and he then leaves. This level has now become vacant since the distressed woman has also vanished. There is nothing left to do here, so you should now leave the castle.

Once outside talk to Tero who will teleport you back to the village. When you return Mary Magus, Minto and Potencius all turn up to congratulate you for stopping Cyric and preventing the onset of the Darkest Day. Mary informs you that you have succeeded in your task and the villagers are saved even though they don’t know this yet. (If you talk to the villagers or the ranger they are as yet unaware of your heroic deeds). Additionally Mary says she will mark on your map the location of her house far in the south. If you go to your world map this is not yet the case, but this has been done presumably in advance of Throne of Bhaal compatibility, which will occur very soon. That’s it, you’ve completed the Darkest Day, well done! For final confirmation of this fact make sure to check your journal .

Xen

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Old 02-06-2003, 03:48 PM   #3
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Mephistopheles
 

Join Date: January 7, 2003
Location: Holland
Age: 37
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I already have this walktrough Xen, but it doesn't explain why the Priest isn't there... so could anybody plz give me his CLUAConsole command so I can kick Tartarus
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Old 02-07-2003, 03:06 AM   #4
LennonCook
Jack Burton
 

Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 37
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Did you happen to install the "Un-Nerfed THAC0 Table, Saving Throws, Grand-Mastery, and Arcane, Divine Spell Progression" or "All Races/Gender & Concurrent Romance" part of Ease ?? It warns you that they aren`t compatible with TOB...
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Old 02-07-2003, 03:44 AM   #5
Dmouse
Dungeon Master
 

Join Date: October 1, 2002
Location: Malaysia
Age: 51
Posts: 73
This could be unnessary but i was wondering can someone point me to a website which has the entire walk through for BGII and more? I have finished the game but i inted to play it again and some parts i am stuck and i dont want to have to ask here again. Thanks
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Old 02-07-2003, 04:21 AM   #6
pcgiant
Symbol of Cyric
 

Join Date: July 11, 2002
Location: NZ
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Head on over to www.gamefaqs.com and search for BG2. There are many good walkthroughs there.
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Old 02-07-2003, 07:01 AM   #7
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Mephistopheles
 

Join Date: January 7, 2003
Location: Holland
Age: 37
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Quote:
Originally posted by LennonCook:
Did you happen to install the "Un-Nerfed THAC0 Table, Saving Throws, Grand-Mastery, and Arcane, Divine Spell Progression" or "All Races/Gender & Concurrent Romance" part of Ease ?? It warns you that they aren`t compatible with TOB...
it's possible that I installed those of the ease-of-use-mod, how do I unintstall them??, its pretty weird because I didn't had any other bugs in the game... only this one.

What do those mods do?, the ''Un-Nerfed THACO Table, All races ect''
because if they don't have real point for me I will delete them..... but how [img]graemlins/crying.gif[/img] ?
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Old 02-07-2003, 02:36 PM   #8
thandril
Elite Waterdeep Guard
 

Join Date: August 16, 2002
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where do i find the begging of these quests cause i have never heard of them before and you mentioned that they are main quests
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Old 02-07-2003, 02:45 PM   #9
Sir Exxon
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Join Date: October 15, 2001
Location: Oslo, Norway
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Quote:
Originally posted by thandril:
where do i find the begging of these quests cause i have never heard of them before and you mentioned that they are main quests
Do you have The Darkest Day?
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