01-09-2005, 03:25 PM | #1 |
Elite Waterdeep Guard
Join Date: November 26, 2002
Location: Belgium
Age: 51
Posts: 21
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Hi all,
i've read on some post that there's a powerfull mod for Cernd, called something like 'Rebalancing Cernd' or something. Can you tell me where to find it ? Been looking on sorcerer's place and didn't find it... Thanks in advance CU
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01-09-2005, 04:20 PM | #2 |
Vampire
Join Date: January 29, 2003
Location: Sweden
Age: 43
Posts: 3,888
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The only mod like this I've heard about is one that "re-balancing" Shapeshifters, and since Cernd is one I assume it would apply for him as well.
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01-09-2005, 04:30 PM | #3 |
Vampire
Join Date: January 29, 2003
Location: Sweden
Age: 43
Posts: 3,888
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Here's the component I'm talking about; the fourth mod from the top, the one that says "Download the Ease-of-USe Mod Collection". It's a part of the Ease-of-Use mod.
Personally I find it a bit overpowered. Here's what the Readme file says about the component: ------------------------------------------ Shapeshifter Rebalancing ~~~~~~~~~~~~~~~~~~~~~~~~ This makes Shapeshifters less of a joke. You might even be tempted to have Cernd in your party now. Well, let's not go overboard. Anyway, this fixes the bug where the Shapeshifter's paws could be dispelled and then any weapon could be put in their place. That exploit essentially gave you 2 extra attacks with whatever you wanted, plus all the werewolf powers. Shapeshifter abilities now create "symbolic paws". When you wield one you turn into a Werewolf, when you remove it you're human again. No possible exploits, and you may choose whether to put the paw in your on-hand or off-hand. Since your off-hand THAC0 as a pure druid is, shall we say, sub-optimal, I recommend the on-hand. This also fixes a "bug" where attributes of the CRE file for "PC polymorphed into a Werewolf" were not actually given to the PC by the Polymorph opcode. Normal Werewolf: You Were Supposed To Get You Actually Got ~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~ Base Magic Res 20% Magic Res *LOCKED AT* 20% Immunity to Normal Weapons Nothing Paw = 1d12 slashing Paw = 1d6 piercing For the Greater Werewolf ... You Were Supposed To Get You Actually Got ~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~ THAC0 6 Nothing Saves 1/1/1/2/1 Nothing Base Elemental Res 50% Elemental Res *LOCKED AT* 50% Base Magic Res 40% Magic Res *LOCKED AT* 40% Immunity to Normal Weapons Nothing Paw = +3 Weapon Paw = +2 Weapon Paw = 2d8 slashing Paw = 1d6 piercing Regeneration 3 HP / second Nothing To see this for yourself, check out werewodr.cre, weregrdr.cre, brbrp.itm, etc. The "Rebalancing" gives a Greater Werewolf Shapeshifter the +7 HP per Level due to a fighter with 25 CON (before you just got +2). Most importantly, Shapeshifters may now cast spells while in Wolf form. Hey, they're supposed to have dedicated their lives to controlling lycanthropy. I'm sure a little fur won't mess up their communion with nature. Yuan Ti, Githyanki, Sahuagin, they can all cast spells. Why not wolfmen? In addition, the Druid spell choices were a bit weak in some areas, so some Priest-only spells were made Priest-Druid: Sanctuary (sylvan sanctuaries abound), Chant (they got Bless, why not Chant?), Zone of Sweet Air (sounds nature-y to me!), Glyph of Warding (no excuse, but they need a damaging spell here that isn't Call Lightning), Righteous Magic (listen to Jaheira for a while and tell me she's not Righteous ... more importantly, if they're going to tank around they need some extra help). Finally, 99% of all sixth-level druid spell slots go to "Summon Fire Elemental". You can get a 24 hit dice monster with +4 claws that lasts for hours with that spell. It's so much better than the 7th level "Summon Earth Elemental" that it isn't funny. The other 6th-level summons just don't come close. To give you some actual choices, "Conjure Animals" has been changed to summon two 20 HD Greater Bearweres (they're like Greater Wolfweres). However, the duration remains 4 turns. Do you want Fire Elementals forever, or Mighty Big Tanks for a short time? You decide. By the way, I initially coded up a version of the Shapeshifter paws that would not be useable even by Thieves with UAI (this is the intended spirit of the power). However, I'm not the police, so I removed it. If you want to cheat, go for it. ------------------------------------------- Edit:Ugh, the table got messed up. There's a Readme file in the link I provided above, so you can check out the changes to the Werewolf shape there. [img]smile.gif[/img] [ 01-09-2005, 04:35 PM: Message edited by: Stratos ]
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01-09-2005, 04:56 PM | #4 |
Elite Waterdeep Guard
Join Date: November 26, 2002
Location: Belgium
Age: 51
Posts: 21
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Thanks Stratos !!!
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01-10-2005, 05:56 PM | #5 |
Drizzt Do'Urden
Join Date: December 29, 2004
Location: south australia
Age: 42
Posts: 603
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i recok cernd is a sissy, i dont personally like him, you can agree or dissagree with me if you want.
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01-10-2005, 06:55 PM | #6 |
Apophis
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What if I agree with the gist of your opinion but disagree with the means of expressing it?
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