04-26-2002, 04:27 AM | #1 |
Dungeon Master
Join Date: November 21, 2001
Location: UK
Posts: 67
|
hi,
I'm playing through the game for the third time - i've already been a sorcerer, cleric, berserk fighter, monk and assassin. this time i've already got a dual class kensai-mage, an archer and a paladin - any suggestions for an interesting 4th member for this team? |
04-26-2002, 04:52 AM | #2 |
Drow Warrior
Join Date: September 2, 2001
Location: NYC
Age: 57
Posts: 267
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I always make up all six party members myself, so I can enjoy all the different classes. From what you say, you have never played a Druid. They can summon Fire Elementals VERY early in the game. If you have TOB they really kick ass. I never use their shapechange. I always go with Totemic Druids for their Spirit Animals. I love 'em. They are immune to normal weapons. They can poison and level drain. They are immune to confusion (Umber Hulks) and Psionic Blasts (Mind Flayers). They also have the Mage/Lich killer Insect Plaigue. Have fun!
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04-26-2002, 05:06 AM | #3 |
Dungeon Master
Join Date: November 21, 2001
Location: UK
Posts: 67
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sounds like an interesting class - i'll give one a try - cheers!
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04-26-2002, 05:22 AM | #4 |
The Magister
Join Date: March 12, 2002
Location: Portugal
Posts: 128
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but they can use only a few weapons right?
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_cyber7_ |
04-26-2002, 05:45 AM | #5 |
Drow Warrior
Join Date: September 2, 2001
Location: NYC
Age: 57
Posts: 267
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They can use the Black Dragon armor and the +1 buckler. I always have them stay out of frontline combat and use the sling. They can also use those cool clubs or you can give them one of those many great staffs. I tend to give them the fish king's spear.
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\"Here once was light, that the Valar begrudged to Middle-earth, but now dark levels all. Shall we mourn here deedless forever, a shadow-folk, mist haunting, dripping vain tears in the thankless sea?\"<br />Feanor at Tirion upon Tuna, Of the Flight of the Noldor, The Silmarillion |
04-26-2002, 05:48 AM | #6 |
Elminster
Join Date: October 17, 2001
Location: London, England
Age: 40
Posts: 480
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That is correct, i suggest you choose profs in Simitar (sp?) single handed weapon, sling and sword and shield style (if your a fighter/druid), the best Simitar in the game ha to be Either waters edge +3 or 'Belm' +2. Sling, ill say the sling of Erorveen (sp?), as for a shield either Saving Gtrace or The tower shield.
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04-26-2002, 06:43 AM | #7 |
The Magister
Join Date: March 12, 2002
Location: Portugal
Posts: 128
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I think I will try it
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_cyber7_ |
04-26-2002, 03:57 PM | #8 |
Dracolisk
Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 46
Posts: 6,901
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Actually, straight Druids can't use any Shield larger than a Buckler, so the Saving Grace and any Tower Shield are out of it--unless you choose a Fighter/Druid, which are actually pretty damn powerful. If you go Multiclass, you might as well take Jaheira: You could roll for an hour and still not beat her point total, even if her WIS is rather low for a good Priest.
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04-26-2002, 04:18 PM | #9 |
Elminster
Join Date: March 23, 2002
Location: Lynchburg, Virginia
Age: 39
Posts: 460
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totemic druids are really fun, but so are avengers, even if they are kinda weak. (but they can shapechange into whatever your heart desires!) and there are a few decent weapons for druids.
so here goes: SoA: Club+3: Blackblood Belm+2 Water's Edge+3 Staff of Araundel+3 Staff of the Woodlands+4 Spear+3: Impaler Spear of Withering+4 ToB: Club of Detonation+5 Spectral Brand+5 Staff of the Ram+6 Ixil's Spike+6 and others... so don't worry much about druidic weapon selection, just take on Trademeet pretty quick in chapter 3. [ 04-26-2002, 04:19 PM: Message edited by: Gothmog, Lord of Balrogs ]
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