11-04-2003, 02:43 AM | #1 |
Zhentarim Guard
Join Date: July 10, 2002
Location: Martinez, California, United States of America
Age: 39
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STATISTICS:
Equipped Abilities: +10% Magic Resistance Combat Abilities: 10% chance that the sword will fire bolts of lightning at all hostiles within the area (chain lightning) 25% chance to inflict excessive wounds and bleeding (2 hitpoints of damage per second for 10 seconds) on hit unless a save vs. poison at a -5 penalty is made. THAC0: +5 bonus Damage: 1D12 +5 Damage type: slashing Weight: 5 Speed Factor: 2 Proficiency Type: Two handed sword Type: 2-handed Requires: 14 Strength, 14 Dexterity Must be at least level 14 to weild Not Usable By: Druid Cleric Mage Thief I was thinking about a 1 or 2% chance of a vorpal hit. Would that be overpowered if this sword is not already? [ 11-04-2003, 02:44 AM: Message edited by: Trau ]
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11-04-2003, 03:04 AM | #2 |
Hathor
Join Date: February 18, 2002
Location: Vienna
Age: 42
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At first glance it seems a bit overpowered, but then again:
1.) There are weapons in the game with about the same amount of advantages 2.) It's only lvl14 and up, when you are getting near the good weapons anyway. This is a good trick (like the forged items are)to keep people from aquiring it too early. So, if you really want to tone it down I'd make it a +4 weapon only. Oh, and make it a 10% bleeding chance or give it a better save. 20 extra damage on every fourth hit is a bit hard.
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11-04-2003, 03:09 AM | #3 |
Zhentarim Guard
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Location: Martinez, California, United States of America
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Ok. [img]smile.gif[/img]
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11-04-2003, 03:03 PM | #4 |
Dracolisk
Join Date: September 16, 2001
Location: Bellingham, WA, USA
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Hmmmm....the Magic Resistance certainly isn't overpowered, but Chain Lightning AND poison with a heavy Save penalty? That just made the Storm Star (the upgraded Storm Star, mind you) completely obsolete, and that's a ToB item. Granted, Storm Star is 1-handed, so it shouldn't be as powerful, but IIRC, its chance of Chain Lightning is only 5% on hit.
As Faceman said, +4 enchantment is enough, and I personally would bring the Bleeding down: 10% chance that victim must Save vs. Death with +2 penalty or take 2 points of Poison damage every 2 seconds for the next 2 rounds.
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11-04-2003, 04:26 PM | #5 |
Fzoul Chembryl
Join Date: March 2, 2001
Location: Chaotica (london,england)
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i still don't remmembe who said it to me, but its the best peice of advice i was ever given when creating item.
if your gonna make a good item, give it a good story. make it have a deep background justifying the powers and really anythings ok....to a point. well it helped me.....
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11-04-2003, 10:07 PM | #6 |
Zhentarim Guard
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Yeah, I have a story for it, but I posted it in another thread. Here it is:
Trajen: 'Maldarr's Ruin' A warrior by the name of Trajo Rioak was summoned by a frustrated king to seek out the villainous wizard, Maldarr Lyranzen, who had been recently pillaging the surrounding lands. Trajo and his wife, Jéneri, quickly found Maldarr's enormous tower located somewhere in the Cloudpeak Mountains. Their quarry was found deep in the tower's lower levels, hundreds of feet below ground. Much to their dread, Trajo and Jéneri found a monstrous demon standing guard over Maldarr, and it was quite clear that this demon would defend its master at all costs. After an intense battle, Trajo found himself in the middle of the demon and Maldarr, with Jéneri unconscious. All standing were exhausted, but it was clear that this confrontation would only end in death. With Trajo distracted and battling the vicious demon, Maldarr began chanting a a Lightning Bolt spell. Trajo now had the demon on its knees, and he was ready to land the final blow that would send the creature back to its own plane. As Trajo raised his blade, Maldarr completed his spell and fired his bolt of lightning at the warrior. Jéneri, barely recovering, called out to her husband, warning him of the vile wizard's spell. Trajo took notice and shifted his positioning, still thrusting his blade into the heart of Maldarr's demon. The bolt of lightning struck the Trajo's sword just as the sword struck the demon, and some very unexpected events occured thereafter. Trajo was in no way affected by the lightning bolt, and all electricity was focused into the demon, thereby disintegrating it. In the same instant, some of the electricity was reflected by the blade back at Maldarr, taking him off his feet. Trajo quickly landed a mortal blow to the evil wizard, effectively ending his reign of terror. The blood of Maldarr's demon coated Trajo's blade, giving not only magic resistance to the wielder, but also sharpening the blade to the point that it will excessively wound an enemy and cause serious bleeding. Some say this is due to the coat of blood acting as a toxin. There is even a chance that the blade will slay an opponent in one fatal blow. It is also believed that the demon's blood allowed the weapon to absorb electrical properties from Maldarr's final attack. Only the most skilled warriors are capable of weilding this mighty sword.
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11-04-2003, 10:28 PM | #7 |
Zhentarim Guard
Join Date: September 15, 2002
Location: Washington
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How about you need a Wisdom minimum to wield the sword? It makes sense, and you could change it to "only wise and powerful warriors are capable of wielding this sword". (The reason I say it makes sense is that he was a 'wise' warrior (he figured out to shift his position) and you said he was summoned, not hired (seems almost a paladinistic thing to do to seek out an evil wizard and his demon companion and slay them) Anyway, the wisdom req. from a play point of view would mean that you have to not only be a good warrior but you also have to either by an unusually wise warrior or you have to be a Paladin.
Gah... typing rambling posts... must stop... |
11-05-2003, 01:57 AM | #8 |
Zhentarim Guard
Join Date: July 10, 2002
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Vey good ideas!!
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