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Old 03-01-2006, 05:41 AM   #21
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Red Dragon
 

Join Date: April 1, 2003
Location: The Midlands
Posts: 1,571
Thanks Stratos, Evil Cleric for me it is!!
Just have to decide on those domains, shame I can't pick bits from each
I'm thinking of either Animal, Magic, plant and war at the moment.
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Old 03-08-2006, 07:00 AM   #22
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Red Dragon
 

Join Date: April 1, 2003
Location: The Midlands
Posts: 1,571
What feats are ‘best’ to take for a cleric to take? Or what ones do you pick?
I’m not sure what to go for.
Any ideas would be a great help.
Cheers
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Old 03-08-2006, 10:38 AM   #23
robertthebard
Xanathar Thieves Guild
 

Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 60
Posts: 4,537
Feat selection all depends on how you plan to play the char. When I start a new char, I know what I'm going to do with it, most of my new chars start from ideas about a multiclass, or perhaps a specific skill based char. When you are playing through a module, be it fan created or official, look for things that you'd like to be able to do. Some feats I can suggest for a cleric would include things like extend/maximize spells, and extend and maximize things like blade barrier. I have seen a maximized blade barrier do extreme damage to dragons, and the like. Combat casting is a must, and all the related feats.
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