Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Baldurs Gate II: Shadows of Amn & Throne of Bhaal > Baldurs Gate II Archives
FAQ Calendar Arcade Today's Posts Search

 
 
Thread Tools Search this Thread
Old 10-19-2000, 06:33 PM   #1
DeathTouch
Guest
 

Posts: n/a
Default

I would like to have a illusionist/thief, but I would also like to get some really cool high level spells, and as many as possible. I know that multiclasssing will delay this, but will it stop it all together? Will I be able to get the high level spells (7,8,9)?

If I change the XP cap, will that make a difference?
 
Old 10-19-2000, 06:52 PM   #2
DeathTouch
Guest
 

Posts: n/a
Default

Also, could I have a Archer/cleric multiclassed? Or a dual classed Archer/cleric for that matter? I want an archer in my team, but I also need the other classes like mage, cleric, thief, and some fighters.
 
Old 10-20-2000, 04:00 AM   #3
Tobbin
Red Dragon
 

Join Date: March 1, 2001
Location: Holiday, FL
Age: 56
Posts: 1,507
Default

Well, I can't really verify the dealio with the archer/cleric mix, but I did make a Ranger/Cleric mix. The only major problem with dual or multi-class characters will be the level cap that BGII has set. You can find an XP cap remover on some web-sites. Unless you do this, 5th or 6th level spells are gonna be the highest you can cast as a Cleric. This will go pretty much the same with the illusionist/thief mix too. The thief level will raise pretty quick, but the illusionist will go much slower. I believe 7th level illusionist spells will be the highest this character will get (again, with the xp cap not changed). If you decide to mix a fighter subclass with your cleric, remember that you have to do the subclass first. You can only choose a generic class with your dual class. BOTH classes count towards the XP.
Tobbin is offline  
Old 10-20-2000, 04:58 AM   #4
gunner
Guest
 

Posts: n/a
Default

the archer/cleric things shouldn't work if you want a archer as bow and arrows are against the clerics ethos. can someone thats done this confirm this as i havn't actually done it, but it's against what the manual states. with the thief combos generally if you don't go above level 9 (*4 backstab) 110,000 exp points you should be able to get to your highest level in the dual class. just check the tables before you do the change.

good gaming
 
Old 10-20-2000, 06:06 AM   #5
Tobbin
Red Dragon
 

Join Date: March 1, 2001
Location: Holiday, FL
Age: 56
Posts: 1,507
Default

See, like, see, like that's why I was saying it's better to start with cleric and then switch to a fighter. They don't get the benefits of the Ranger class, but they can use all the weapons a fighter can use and still cast clerical spells. Plus they can specialize. You want a good Archer, just specialize in Bow.
Tobbin is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Why can't i use mage spells? nmb0120 Icewind Dale | Heart of Winter | Icewind Dale II Forum 4 11-30-2003 09:01 AM
RE: Edit/Delete Time Limit & Smiley Limit Dundee Slaytern Baldurs Gate II: Shadows of Amn & Throne of Bhaal 14 04-30-2003 04:18 PM
more spells for my mage ZFR Baldurs Gate II: Shadows of Amn & Throne of Bhaal 6 02-27-2002 12:27 PM
Why cant my mage cast lvl 9 spells Dr. Boogie Baldurs Gate II Archives 8 08-23-2001 04:47 AM
Mage Spells IdiotRogue Baldurs Gate & Tales of the Sword Coast 2 01-24-2001 09:21 AM


All times are GMT -4. The time now is 01:04 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved