01-28-2004, 12:05 AM | #31 | |
Iron Throne Cult
Join Date: January 2, 2003
Location: Big Castle in the Sky
Age: 36
Posts: 4,835
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Quote:
Sorry I took that the wrong way Wally, only saying some people (not all) may need more than one. |
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01-28-2004, 01:05 AM | #32 |
Apophis
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Naturally. If two (or even one) cleric/s were needed, you wouldn't be able to solo with fighters or rogues.
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01-28-2004, 09:26 PM | #33 |
Lord Ao
Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 53
Posts: 2,069
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Exactly, they aren't needed. But I still go with 1.5 in the party usually anyway (never less than one). I guess it's more of a habit from my PnP days. In PnP, you never leave home without a cleric, because healing potions did not grow on trees. In BG2, healing potions grow on trees. And bushes. And pretty much pop out of thin air practically (at least compared to PnP). And regenerating items are relatively common, too (I can remember in ONE PnP campaign where I found a ring of regeneration; I never found another one ever again). Add to that the anti-undead items lying about, and you really do not need a cleric. The only real thing that a druid does that would be a little harder to replace would be the insect spells. However, that is hardly a necessity. In other words, I end up taking 1 or 1.5 priests, but by the time I get to ToB, they are hardly memorizing any healing spells (buffs and attack spells instead, to back up warriors and mages respectively).
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01-31-2004, 08:01 PM | #34 | |
Silver Dragon
Join Date: January 24, 2002
Location: Mundania
Age: 42
Posts: 1,634
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Maybe it's the way I have my party formation, considering I keep my healers and spellcasters near the back or middle.
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