Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Classics > Wizards & Warriors Forum > Wizards & Warriors Archives

 
 
Thread Tools Search this Thread
Old 11-05-2000, 01:28 AM   #1
nightowl66
Guest
 

Posts: n/a
Default

is it just me ? or has anybody else noticed that the game is either extremely easy, or ridiculously hard? w/very little inbetween?

ie: 2/3s game pitch black blind night or
1/3 clear bright day

adventuring on defined open paths or
wandering hopelessly thru undergound mazes w/no logical solution- stout mines, snake temple, skull castle,etc.

creatures like worgars or
AMAZON MANTRAPS!!!!

guild quests like deliver an arrow or
kill the Naga! and get out

does anyone else feel that the game, while mostly fun, bugs aside, lacks overall balance?
 
Old 11-05-2000, 12:28 PM   #2
Wyvern
Ironworks Moderator
 

Join Date: January 7, 2001
Location: Rural Paradise, MI
Posts: 5,681
Default

Agreed! The game does seem to relish extremes.
I would have liked to see more quests contained within a reasonable area to where the characters get the quest. I really didn't enjoy having to trek across vast areas and back again to complete certain quests with such minimal rewards.
I've already posted my lack of enthusiasm for game designers fascination with darkness. There are other ways to make exploring interesting and/or difficult without having to paint everything black.
Still, I've enjoyed this game. It's not so overly large that by the time I got 2/3rds of the way through I lost interest.
Wyv
Wyvern is offline  
Old 11-05-2000, 11:31 PM   #3
tritone
Guest
 

Posts: n/a
Default

Well, welcome to the world of the Classic RPG. I do agree though about night and day - what's with the long nights? It's quite irritating. I figured maybe the Amazoni Mantraps are used as a filter for low-level characters. Maybe Mr Bradley wants to make sure we're powerful enough before we wander westwards of Ishad N'ha. In that case, it is a balancing tool.

The walking about is irritating too... gosh, it really makes one appreciate D2's Town Portal and waypoint system. Which is where the Moon spells come in... thank goodness for the portal.
 
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Need a little help (More inside) Kronostia Baldurs Gate II: Shadows of Amn & Throne of Bhaal 4 10-13-2002 07:44 PM
Inside the Numbers DraconisRex Neverwinter Nights 1 & 2 Also SoU & HotU Forum 16 08-02-2002 10:19 PM
How do you get inside this? Aramil Galanodel Baldurs Gate II: Shadows of Amn & Throne of Bhaal 3 01-22-2002 07:25 PM
I Still play reg. AD&D...For all that Do ..Inside... Tasselhoff Baldurs Gate II: Shadows of Amn & Throne of Bhaal 25 12-07-2001 06:28 PM
Inside or Outside? Jay6785 Baldurs Gate II Archives 5 11-26-2001 12:32 PM


All times are GMT -4. The time now is 12:49 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
©2017 Ironworks Gaming TM & The Great Escape Studios - All Rights Reserved