10-27-2001, 12:58 PM | #121 |
Ironworks Moderator
Join Date: January 7, 2001
Location: Rural Paradise, MI
Posts: 5,701
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Bump
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11-01-2001, 09:33 PM | #122 |
Elite Waterdeep Guard
Join Date: October 24, 2001
Posts: 17
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Want to make sure all six of your characters can join all three guilds in the beginning of the game so you don't waste training points due to insufficient stats? Create all of your warriors so that they qualify for both Samurai and Paladin ascensions right from the start. Priests and wizards should go the slightly more difficult route of qualifying for both Warlock and (Paladin OR Samurai) because those involve the mental stats more than the physical. Minimum total stats are 72 and 74 points respectively, though it will usually take a 78+ with a decent spread to achieve.
If you're worried about all five guilds, warriors can qualify for all five by using barbarian/paladin/samurai, priests and wizards can qualify with warlock/samurai/(bard or ninja). Keep in mind you can train every stat save fortitude and willpower in the towns, although agility and dexterity are not available until Ishad'Nha. You will still want to place points in intelligence for EVERY character to maximize skill gains (1 gain per level per 4 int rounded down) as well as spirituality for all casters to maximize spell points. You can get an 18 in Presence and a 20 in all other stats through training and donations with the two exceptions noted earlier. Sorry to keep going, but there's one more. Do Shurugeon Castle ASAP if you want enchantments, and do Serpent Temple ASAP if you want blessings. -Fflewddur Fflam |
11-07-2001, 07:52 PM | #123 |
Drow Warrior
Join Date: October 15, 2001
Location: Cleveland, USA
Age: 38
Posts: 270
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if you touch the todem pole w/ each char. after you kill scabban's assistants they will all gain +5 hps permantaly this is during Shinwiki's quest in Valiea.
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11-15-2001, 02:10 PM | #124 |
Fzoul Chembryl
Join Date: March 29, 2001
Location: Montréal, Canada
Age: 49
Posts: 1,763
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What shall I contribute today... how about a... bump! [img]smile.gif[/img]
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11-22-2001, 11:38 AM | #125 |
Elite Waterdeep Guard
Join Date: November 20, 2001
Location: TN
Posts: 24
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My bad I just realized there is an actual copy of the manual on the cd's. So I guess that will count as a tip [img]smile.gif[/img] . If you can't find your manual or don't feel like getting off your behind there is a manual on the first disk in the d6run directory. Just click on the file manual.htm.
Amaron |
11-27-2001, 03:08 PM | #126 |
Ironworks Moderator
Join Date: January 7, 2001
Location: Rural Paradise, MI
Posts: 5,701
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ICONS - negative and positive
SPECIAL THANKS TO ADAM WARLOCK FOR THESE!!!! negative: http://hclark50.tripod.com/negativeWWicons.htm http://www.ironworksforum.com/ubb/cg...c&f=4&t=004645 positive: http://hclark50.tripod.com/PostiveWWicons.html http://www.ironworksforum.com/ubb/cg...c&f=4&t=004646
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11-27-2001, 07:42 PM | #127 |
Elite Waterdeep Guard
Join Date: November 27, 2001
Location: New Castle, PA, USA
Posts: 24
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I found another way to beat those maneaters
I had my Wizard/Warlock cast Flamedrop on them. What I did though was run North to the Lake near the burned out house instead of down by Shurugeon Castle. In the water I tried casting Meteor and lightning both with no effect on the Maneaters. Out of desperation I tried Flamedrop and it worked REALLY well, I would say about 5 of those and you have one dead maneater. I cast them after they burned out though so I could get the full effect, I wasn't sure if you could stack the effect of Flamedrop or not. |
11-27-2001, 07:50 PM | #128 |
Drow Warrior
Join Date: October 15, 2001
Location: Cleveland, USA
Age: 38
Posts: 270
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yea you can. you can also stack burning haze which i prefer over flamedrop.
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11-28-2001, 07:18 AM | #129 |
Dungeon Master
Join Date: November 13, 2001
Location: Ennepetal/Germany
Posts: 69
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another tip, give let your kungfu character learn 2nd weapon and then give him/her the underwaterbreather you needed for collasium in the 2nd hand
=> the character will kick/punsh twice (if the 2nd hand level is high enough |
12-09-2001, 10:20 PM | #130 |
40th Level Warrior
Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
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A trio of tips for dealing with Xydusa. I know it's one tip per post, but these are little things...
1. Before you use Kerielle's Elixir on Xydusa, make sure she gets away from the entrance to the rest of the undertemple. I mistakenly used it on her, but she was right in the doorway and I couldn't get past. Reload... 2. There's a way to kill Xydusa in one shot: Meteorstorm. Cast, run away, and wait for the XP. It hasn't taken me more than one shot to do her in yet. 3. After completing the Serpent Temple, be sure to go back to finish off Xydusa! Plenty of XP just waiting right there...
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