12-19-2000, 09:47 AM | #1 |
Very Mad Bird
Join Date: January 7, 2001
Location: Breukelen (over the river from New Amsterdam)
Age: 52
Posts: 9,246
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It'd be great if someone created an embellishment of the stronghold ideas in BGII. Strongholds and class unique quests were a great idea but could've gone further. I just hope dungeon designers remember that role-play, character interaction and problem solving are as important as killing monsters in a fun & balanced game, rather than designers being too self indulgent with their own ability to possess dragons and other creatures. Otherwise we'll have a "too many chiefs" scenario with impossible dungeon-only quests and too few players to complete them.
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