Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Classics > Wizards & Warriors Forum

Reply
 
Thread Tools Search this Thread
Old 12-20-2003, 01:25 AM   #1
Bungleau
40th Level Warrior
 

Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
As she broke the surface of the Lost Sea, Missy Hissy felt tired. All the fighting and the killing... and now she floated in a deep sea, far from any civilization and any other creature. Except the occasional sea shark, that is... and she dispatched the two that swum up to investigate her with little more than a pair of dagger swipes. Kill often enough, and you know where to strike to kill quickly. Part of the assassin’s trade that she had learned, though its learning weighed heavily on her.

Calling on the powers of the moon, Missy cast a spell to call her back to the civilized confines of Brimloch Roon. She thought of the group of adventurers she had seen in Collasium... followers of Stackman, she wondered if they had also spoken to Kerah, as had she, the now-dead Kol, and probably many others. How could so many people be the chosen ones, the saviors of the Gael Serran, the protectors against Cet Ude D’ua Kahn and his evildoings? It was too much for her mind to fathom, so she pushed it to the back and stopped in to see if Miruth had regained his sanity.

He hadn’t.

Missy cleared her pack of the things she’d collected. Funny... her tastes were changing. Why, it was but a week or two ago, and she would have collected every sword and staff, saved every spear and shield. Now, she’d as soon be rid of them as anything else, leaving them behind as scraps for another.

Heading out from Brimloch Roon, she teleported back to the area of Collasium and swam north. As she approached dry land, she suddenly sensed a jungle lily. One, perhaps more... they always liked to travel in packs. Knowing that the overgrown salads were deadly, even to one as skilled as her, Missy set out at breakneck speed to try to find it. Kill or be killed, yes, but always eat your salad before you become dinner...

Missy ran in circles, battling more of the wild longtooths (and leaving their hides on the desert ground), but could not find a trace of the lilies. She did come across a many headed beast... this must be the Hydra that Lord Brinsly had asked her about. Several firestorms later, the hydra was no more.

Walking past where the hydra’s body had decayed into mush, she found herself at the edge of a vast desert. Knowing the dangers of getting lost in the desert, she set her eyes on a distant point and marched forward, keeping always to a straight line. Strange and deadly creatures approached her, from vicious sand crawlers to two-headed Dumdee Oleohs.

At one point, she thought she saw a group of adventurers in the distance, but it turned out to be her eyes playing tricks on her... although she did appear to see footprints in the blowing sand. And there seemed to be a weeping or sobbing sound coming from somewhere near by, but she couldn’t find exactly where it was coming from.

She found an opening in the woods on the eastern edge of the desert, and dispatching another band of desert raptors, she soon found a guarded chest with the most complex lock she had ever seen. Even though she had learned from the best, it still appeared to be beyond her skill to pick easily. Fortunately, she had been saving a level-four lockpick that she’d found in Skull Castle for just such an occasion, and with a flourish, she opened the chest and removed a green-stoned amulet. A quick examination revealed that it was inscribed with the name of the first monk of the temple, Morris the Meek. He had tried to go by Morris the Magnificent, according to legend, but he never lived up to his billing. Still, he uncovered quite a bit of knowledge about the workings of the body, and monks to this day owed him a debt.

Pocketing the stone, she created another portal and teleported back to Brimloch Roon, to regroup for the adventures in front of her and to take the stone back to the templ.

[ 12-20-2003, 01:27 AM: Message edited by: Bungleau ]
Bungleau is offline   Reply With Quote
Old 12-20-2003, 04:28 AM   #2
bsftcs
Red Dragon
 

Join Date: January 23, 2003
Location: Denmark
Age: 45
Posts: 1,577
Quote:
Originally posted by Bungleau:

She thought of the group of adventurers she had seen in Collasium... followers of Stackman, she wondered if they had also spoken to Kerah, as had she, the now-dead Kol, and probably many others. How could so many people be the chosen ones, the saviors of the Gael Serran, the protectors against Cet Ude D’ua Kahn and his evildoings?
Ah, but that is merely because you have encountered the seldomly occuring but well-documented "multiple chosen one bug".

Well written, Bungleau. [img]graemlins/thumbsup.gif[/img]
__________________
Moderation is good so long as it is not exaggerated!
bsftcs is offline   Reply With Quote
Old 12-20-2003, 10:38 AM   #3
Wyvern
Ironworks Moderator
 

Join Date: January 7, 2001
Location: Rural Paradise, MI
Posts: 5,701
Great chapter!!!!

Love the : [i]always eat your salad before you become dinner[i] ! [img]smile.gif[/img] Very wise advice indeed!!

Also very enjoyable to have Stackman's adventurers enter into Hissy's musings - so many choosen ones, it does make you wonder!

Looking forward to the next chapter!!!

Wyv
__________________
Wyvern is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Solo Warrior Epilogue Bungleau Wizards & Warriors Forum 3 05-16-2004 10:46 PM
Solo Druid + bashing locks problem.... Jim Baldurs Gate II: Shadows of Amn & Throne of Bhaal 24 03-18-2004 02:29 PM
Solo Warrior 41: No, You First Bungleau Wizards & Warriors Forum 6 01-07-2004 12:15 AM
Solo Warrior 39: To Boldly Go... or Not Bungleau Wizards & Warriors Forum 3 01-04-2004 04:26 PM
Solo Warrior 6: Of Lizards and Rats Bungleau Wizards & Warriors Forum 5 09-12-2002 08:44 AM


All times are GMT -4. The time now is 06:37 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved