01-30-2005, 02:33 PM | #1 |
The Magister
Join Date: January 29, 2005
Location: Chico, CA
Age: 44
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I have played this game a number of times, but for some reason, I have never used these two classes.
I know most people don't like the ranger, which is why I am trying that class out. It's too bad the ranger supposedly sucks because I am a big fan of ranged combat. How about the bard? I know some of the instruments can be powerful, but is that all that is special about them? Thanks for the info!
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01-31-2005, 12:14 AM | #2 |
40th Level Warrior
Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
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Welcome to the boards, Griefmaker! May your journeys in the Gael Serran bring you new and exciting travels and information [img]smile.gif[/img]
I just played a bard with my last game. The instruments are rather nice, but she's got a downside -- playing those instruments requires stamina, and when she's winded, she's really winded! And since there's no way to raise stamina besides waiting... well, that can be mighty inconvenient, lemmetellya The bard also gets moon and fiend magic, IIRC, so that's nice. I haven't really played a ranger except to get fletchery Unfortunately, ranged combat doesn't play as strongly in W&W as it does in other games (BG, for example). At a distance in the Gael Serran, I just let loose with a little firestorm, and there's no real need for ranged combat, is there?
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01-31-2005, 01:52 AM | #3 |
The Magister
Join Date: January 29, 2005
Location: Chico, CA
Age: 44
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Ah, thanks Bungleau!
The bard getting winded is a bit of a downside, but I'll see how it goes. I'll probably change her into the assassin later anyway. You are right about the ranged combat--who needs arrows when firestorm is around. It has been powerful in the beginning of the game though (plus watching the highland rogues run away with a few arrows in them boosts my party's morale--at least that is what I keep telling myself!). The problem I see with archery is if its power does not increase very much, it will be obsolete soon! Anyway, thanks again for the reply!
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01-31-2005, 01:05 PM | #4 |
Red Dragon
Join Date: January 23, 2003
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Welcome to the board, Griefmaker. [img]graemlins/happywave.gif[/img]
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01-31-2005, 03:21 PM | #5 |
The Magister
Join Date: January 29, 2005
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Thanks bsftcs! I have been poking around on the board for some time, so it was definitely time to join!
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02-03-2005, 02:11 PM | #6 |
Zhentarim Guard
Join Date: June 3, 2002
Location: 9th level of Hell...
Age: 36
Posts: 348
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Welcome to the board Grief... I haven't been here myself in so long as well...
Hum rangers I like for the Fletchery trait... because well ranged attacks aren't very strong in the game in my opinion... Bard... instruments are a good thought... but they are basically spells and actual spells can be more powerful... I dunno... but it would certainly make for an interesting game... I was actually thinking about a ninja and samurai party... have been watching too many anime's...
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