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Old 04-28-2002, 09:46 PM   #1
Aar-Daneel
Dungeon Master
 

Join Date: March 13, 2002
Location: uk
Posts: 63
does any one know the answer to this? (and i do know there are a lot of very intelligent people out there so give this a try!)

i want to play multiplayer in prep for NWN, i have a 56k connection so obviously the conventional ways are out.
now i've been thinking there must be a way to cut down the traffic, i've been given the idea of changing the ip address that the comp dials out to on a tcp/ip mp game of bg (1 ,2) so that it dials directly to the comp hosting the game (that should be as easy as just creating a tcp/ip game while on the internet and waiting for the person to "dial in" using the ip address! if you know this is wrong or impossible or i'm way oversimplifying thimgs then post all of your thought (please remember the moderator will edit [img]tongue.gif[/img] )

thank you

[ 04-28-2002, 10:29 PM: Message edited by: Aar-Daneel ]
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Old 04-28-2002, 10:53 PM   #2
flibulzbuth
Drow Warrior
 

Join Date: April 6, 2002
Location: Canada
Posts: 254
If you play with someone in your home town, maybe you could use your modem the good ol' BBS way. That is, by dialing his phone number and "hooking" to his computer. I don't know any Windows program that would allow you to do so, but it should exist (consider it like a very slow LAN connection).

But, for TCP/IP you need an internet provider to link your computer to the network. You can't improvise yourself as one. If the game host is an internet provider with support for dial-up (which i doubt [img]smile.gif[/img] ), you could do it.

Anyway, the bottlenecks in the network (where information passage is slowed down due to heavy traffic) are not significative with a 56K. To check if you hit a bottleneck between you and your game host, do a traceroute.

I'm not a hacker, so maybe all i say is BS... i don't even remember how to do a traceroute in DOS.
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Old 04-28-2002, 11:50 PM   #3
Aar-Daneel
Dungeon Master
 

Join Date: March 13, 2002
Location: uk
Posts: 63
thanks [img]smile.gif[/img]
thou i actually meant that when you start an tcp/ip game it(the first time and i don't know how to reset it!) it asks for an i.p address to dial on to i should(?) ba able to put the i.p address of someone already on the net in the game and that would, should find hem automatically thruogh the net connection? (right?wrong?,ideas post here)
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Old 04-29-2002, 12:02 AM   #4
flibulzbuth
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Join Date: April 6, 2002
Location: Canada
Posts: 254
woops...

the short answer is: yes.
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Old 05-08-2002, 07:29 PM   #5
Aar-Daneel
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Join Date: March 13, 2002
Location: uk
Posts: 63
sorry, i know it's a pain.
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