Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Dungeon Craft - RPG Game Maker

Reply
 
Thread Tools Search this Thread
Old 11-20-2007, 10:38 AM   #1
Dinonykos
Symbol of Cyric
 

Join Date: March 20, 2006
Location: Europe
Posts: 1,171
Default Enhanced Walls II

I have made the diagonal-walls-slots wider than before.
Why did I do this? Because now the walls can be used to "simulate" floors! You have to experiment a little bit and use at least two walls for proper results, but I for example now managed to create an acceptable bridge. Should also be possible to create docks without doing dozends of background images!
However, I think that only a few people (like harbour designer Manikus?) really need those enhanced walls...



// format for wall type 2 - Dinonykos HYPER Walls ("Bridge Walls")
// uses 5 distant walls
WIDTH_WALL_FORMAT_2 = 1500
HEIGHT_WALL_FORMAT_2 = 375
NUM_DISTANT_WALLS_2 = 5

A2_WALL_RECT = 132,2,220,213
B2_WALL_RECT = 406,2,494,213
C2_WALL_RECT = 959,2,1047,213
D2_WALL_RECT = 499,2,587,213
E2_WALL_RECT = 225,2,401,213
F2_WALL_RECT = 592,2,680,213
G2_WALL_RECT = 866,2,954,213
H2_WALL_RECT = 733,2,813,213
I2_WALL_RECT = 1193,2,1233,213
J2_WALL_RECT = 1445,2,1461,213
K2_WALL_RECT = 1259,2,1299,213
L2_WALL_RECT = 1352,2,1440,213
M2_WALL_RECT = 1052,2,1140,213
N2_WALL_RECT = 640,2,680,213
O2_WALL_RECT = 866,2,906,213
P2_WALL_RECT = 1238,2,1254,213

A2_OFF = -32,0
B2_OFF = 56,0
C2_OFF = -56,0
D2_OFF = 0,0
E2_OFF = -32,0
F2_OFF = -64,0
G2_OFF = 24,0
H2_OFF = -16,0
I2_OFF = -16,0
J2_OFF = 0,0
K2_OFF = 24,0
L2_OFF = -72,0
M2_OFF = 0,0
N2_OFF = -16,0
O2_OFF = 24,0
P2_OFF = 0,0


// Defaults for 5 distant walls
VIEWPORT_COORD_0_1 = 0,0
VIEWPORT_COORD_1_1 = 144,0
VIEWPORT_COORD_2_1 = 32,0
VIEWPORT_COORD_3_1 = 112,0
VIEWPORT_COORD_4_1 = 64,0
VIEWPORT_COORD_5_1 = 0,0
VIEWPORT_COORD_6_1 = 160,0
VIEWPORT_COORD_7_1 = 16,0
VIEWPORT_COORD_8_1 = 112,0
VIEWPORT_COORD_9_1 = 64,0
VIEWPORT_COORD_10_1 = 0,0
VIEWPORT_COORD_11_1 = 144,0
VIEWPORT_COORD_12_1 = 32,0
Dinonykos is offline   Reply With Quote
Old 11-20-2007, 10:42 AM   #2
Dinonykos
Symbol of Cyric
 

Join Date: March 20, 2006
Location: Europe
Posts: 1,171
Default Re: Enhanced Walls II

Ah yes! Some of you might want to add these walls to the config.sys without deleting the former wall type 2. In this case, keep in mind that you have to change every 2 into a 4 or 5 or whatever you like... e.g.
WIDTH_WALL_FORMAT_4 = 1500
HEIGHT_WALL_FORMAT_4 = 375
NUM_DISTANT_WALLS_4 = 5

A4_WALL_RECT = 132,2,220,213
B4_WALL_RECT = 406,2,494,213
...
Dinonykos is offline   Reply With Quote
Old 11-20-2007, 11:34 AM   #3
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
Age: 52
Posts: 5,444
Default Re: Enhanced Walls II

This looks cool. I'll have to see what I can do with this.
__________________
manikus is offline   Reply With Quote
Old 11-20-2007, 11:57 AM   #4
Dinonykos
Symbol of Cyric
 

Join Date: March 20, 2006
Location: Europe
Posts: 1,171
Default Re: Enhanced Walls II

Forgot to mention that the yellow part of the wall is the "standard wall" position.

This wall type can also be used to place tables, holes and trapdoors in the center of a square.
Dinonykos is offline   Reply With Quote
Old 11-20-2007, 01:55 PM   #5
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
Age: 52
Posts: 5,444
Default Re: Enhanced Walls II

Good to know. That's kind of what I figured, based off of your other template.
__________________
manikus is offline   Reply With Quote
Old 11-20-2007, 08:03 PM   #6
Uatu
Horus - Egyptian Sky God
 

Join Date: June 7, 2007
Location: Japan
Age: 46
Posts: 2,614
Default Re: Enhanced Walls II

Oh, maaan, this is hard to understand Do the wider sides overlap a bit with the middle?

Any example walls using this new coordinate set for reference? (That bridge would be nice... )
__________________
Original Dungeon Craft art at my home page:
http://dhost.info/uatu/

My Blog:
http://advanceddantiansanddragons.blogspot.com
Uatu is offline   Reply With Quote
Old 11-20-2007, 11:31 PM   #7
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
Age: 52
Posts: 5,444
Default Re: Enhanced Walls II

Yes, an example would be nice. Though, I do know how it works.
__________________
manikus is offline   Reply With Quote
Old 11-20-2007, 11:54 PM   #8
Uatu
Horus - Egyptian Sky God
 

Join Date: June 7, 2007
Location: Japan
Age: 46
Posts: 2,614
Default Re: Enhanced Walls II

Aaargh, walls, waaaaaalls!
__________________
Original Dungeon Craft art at my home page:
http://dhost.info/uatu/

My Blog:
http://advanceddantiansanddragons.blogspot.com
Uatu is offline   Reply With Quote
Old 11-21-2007, 12:12 AM   #9
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
Age: 52
Posts: 5,444
Default Re: Enhanced Walls II

It's entirely possible to do a design without walls, just using backdrops (a lot of 'em) instead. At one point, Harri Polsa was going to do this make a round building, interior and exterior. You could actually do better perspectives and have thing visible further than three squares away, too. But, it would take a lot of planning.
__________________
manikus is offline   Reply With Quote
Old 11-21-2007, 12:53 AM   #10
Uatu
Horus - Egyptian Sky God
 

Join Date: June 7, 2007
Location: Japan
Age: 46
Posts: 2,614
Default Re: Enhanced Walls II

Ha ha... not sure I want to do THAT, either! (In a perfect world, there would be a very easy wall method that someone like me could use...)
__________________
Original Dungeon Craft art at my home page:
http://dhost.info/uatu/

My Blog:
http://advanceddantiansanddragons.blogspot.com
Uatu is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Dwarven Enhanced Armour Greything NWN Mod: Escape from Undermountain 9 08-10-2006 03:33 AM
Walls, walls, walls... SilentThief Dungeon Craft - RPG Game Maker 1 01-06-2006 04:28 PM
walls manikus Dungeon Craft - RPG Game Maker 2 04-10-2005 10:00 AM
walls syconaut Neverwinter Nights 1 & 2 Also SoU & HotU Forum 3 03-21-2004 07:56 PM
Henchmen - Enhanced items (spoiler?) robo donkey Neverwinter Nights 1 & 2 Also SoU & HotU Forum 3 10-21-2002 05:16 PM


All times are GMT -4. The time now is 08:22 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved