Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Baldurs Gate II: Shadows of Amn & Throne of Bhaal > Baldurs Gate II Archives

 
 
Thread Tools Search this Thread
Old 11-12-2001, 07:27 AM   #1
Caine
Elminster
 

Join Date: October 10, 2001
Location: Johannesburg,Gauteng,South Africa
Posts: 405
PLEASE NOTE THESE TEMPLATES ARE AVAILABLE AT
http://www.sorcerers.net/Games/BG2/index_editors.htm
AND HAVE NOT BEEN CREATED BY ME,I AM JUST DIRECTING THEM TO YOU.


TEMPLATES
DESCRIPTION

You could add six templates to your character when the requirements are met. These are all the advantages of them and what you need to apply these.

HALF-CELESTIAL (Air Elemental)

- 75% probability of double movement speed
- AC +1
- Str +4, Dex +2, Con +4, Int +2, Wis +4, Cha +4
- Immunity to acid, cold, disease and electricity
- Special abilities:
Level 1-2: Protection from Evil 3/day, bless
Level 3-4: Aid, Detect Evil
Level 5-6: Cure Serious Wounds, Neutralize Poison
Level 7-8: Holy Smite, Remove Disease
Level 9-10: True Sight
Level 11-12: Holy Word
Level 13-14: Iron Skins
Level 15-16: Holy Bolt
Level 17-18: Summon Servant (Greater Air Elemental)
Level 19+: Resurrection

Needed to add the template:
- Level 11 or higher
- Good alignment
- 50.000 gold points


HALF-FIEND (Demon)

- 50% probability of double speed
- AC +1
- Str +4, Dex +4, Con +2, Int +4, Cha +2
- Immunity to poison, and have acid, cold, electricity, and fire resistance 20
- Special abilities:
Level 1-2: Doom 3/day
Level 3-4: Hold Person
Level 5-6: Unholy blight
Level 7-8: Poison 3/day
Level 9-10: Contagion
Level 11-12: Unholy Word
Level 13-14: Stone Skin
Level 15-16: Abi Dalzim's Horrid wilting
Level 17-18: Gate (Fiend, but as ally)
Level 19+: Destruction (special Wail of the Banshee at -6)

Needed to add the template:
- Level 11 or higher
- Evil alignment
- 50.000 gold points


VAMPIRE

- AC +6
- Str +6, Dex +4, Int +2, Wis +2, Cha +4
- Regenerate 1 HP every 2 seconds
- Domination at will at -4
- Summon Monster III at will
- Cold and electricity resistance 20
- 2 Level Drain and 4 Constitution Drain for every hit with the fists
- Change alignment to chaotic evil

Weaknesses:
- Cannot walk outdoor in the day hours or take huge damage every second until slain (if remain outdoor)

Needed to add the template:
- 15.000 gold points


LICH

- AC +5
- No pause between spells
- +3 to spell casting speed
- +5 spell per level (both wizard or cleric)
- Immune to cold, electricity, polymorph and mind-affecting spells
- Special Touch (fist): every creature hit must save vs. breath or be permanently paralyzed (cannot be dispelled)
- +1 to Hit, 15 resistance to all physical attacks
- +2 to Intelligence, Wisdom and Charisma
- Change alignment to neutral evil (if good)


Needed to add the template
- Mage, Cleric or Druid of level 11 or above
- 60.000 gold points


SKELETON WARRIOR

- AC +4
- Damage reduction by 15, +1 to Hit
- Magic Resistance 28%
- +4 to Strength and +2 to Charisma
- Change alignment to neutral evil (if good)

Needed to add the template
- Fighter of level 9 or above
- 30.000 gold points


DEATH KNIGHT

- AC +2
- +4 to Strength and a +2 to Wisdom and Charisma
- Detect Illusion, Detect Invisibility and Cone of Cold at will
- 2/day Miscast Magic
- 1/day Special Fireball that does 10d6 damage
- 1/day Gate with 35% to summon a Fiend and 20% to summon another (as allies)
- Magic Resistance 25%
- Lose Paladinhood

Needed to add the template
- Paladin of level 9 or above
- 30.000 gold points
__________________
Member Of Keldorns Order
Caine is offline  
Old 11-12-2001, 07:54 AM   #2
nakkinaama
Elite Waterdeep Guard
 

Join Date: September 18, 2001
Location: Finland
Posts: 18
COOL!

[img]smile.gif[/img] [img]smile.gif[/img]
nakkinaama is offline  
Old 11-12-2001, 08:02 AM   #3
Caine
Elminster
 

Join Date: October 10, 2001
Location: Johannesburg,Gauteng,South Africa
Posts: 405
Yeah I just restored a game of one of my old fighters,and went to special abilities and transformed into a vampire for 15000 gp,it jus rules my stats are like this now
Strenght 24
Dexterity 20
Constitution 13
Intelligence 12
Wisdom 12
Charisma 19
Plusyou know how everyone hates being level drained by vampires,now you can level drain them and drain their constitution (4 lelvels)I will start as a mage later on and hopefully chech what a lich is like sometime soon.
__________________
Member Of Keldorns Order
Caine is offline  
Old 11-12-2001, 08:29 AM   #4
Memnoch
Ironworks Moderator
 

Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
If you're into new kits, try Fortress Vaskez, website of our very own IE God, Vaskez. He's put together some awesome kits. Another good one I recommend is Potencius Net by Potencius. [img]smile.gif[/img]

If you want to create your own, try downloading a kit-making guide or a kit editor from www.teambg.com. Ken's site is in a bit of a mess at the moment as his DSL provider went bust, but he will be back bigger and better very soon I'm sure. [img]smile.gif[/img]
__________________


Memnoch is offline  
Old 11-12-2001, 09:04 AM   #5
Keylow
Manshoon
 

Join Date: May 17, 2001
Location: The Netherlands
Posts: 167
Does anyone know if the bonuses from these templates stack with the bonuses from your original class?

For example: If I turned a Monk into a vampire, would he have all the vampire abilities + the monk abilities he allready has + the monk abilities he will gain later on ?

If they do, you could make your Monk into one kick*ss deathmachine...
__________________
Keylow is offline  
Old 11-12-2001, 10:20 AM   #6
Keylow
Manshoon
 

Join Date: May 17, 2001
Location: The Netherlands
Posts: 167
I checked it out myself and all the abilities do stack!!

Oh my god, think of the power a high lvl vampire-monk would have...

lvl drain each time his fists hit... Can someone say: "overpowered"

But still, very cool to play I think, definitly gonna play around with that...
__________________
Keylow is offline  
Old 11-12-2001, 01:15 PM   #7
Mitro Jellywadder
Quintesson
 

Join Date: September 5, 2001
Location: Florida
Age: 52
Posts: 1,016
I've tried a lot of those templates and the best (and worst) is the vampire. You have unlimited use of domination and summon animals. The biggest drawback is that you take massive damage in sunlight. This getting to and from other map areas kills you. You cannot always arrive at your destination during the day. So be careful.
Mitro Jellywadder is offline  
Old 11-12-2001, 01:31 PM   #8
Keylow
Manshoon
 

Join Date: May 17, 2001
Location: The Netherlands
Posts: 167
Yeah, you're right. Getting to other maps is gonna take some planning...

But once he gets there and the lights are off...
__________________
Keylow is offline  
Old 11-12-2001, 01:37 PM   #9
Mitro Jellywadder
Quintesson
 

Join Date: September 5, 2001
Location: Florida
Age: 52
Posts: 1,016
quote:
Originally posted by Keylow:
Yeah, you're right. Getting to other maps is gonna take some planning...

But once he gets there and the lights are off...



It's nearly impossible since you can't set the amount of time you spend resting. If you're not hurt, it's 8 hours every time. Etc..

When I used it, it was nasty. Stand back, conjure up some animals and send them in. Start dominating the bad guys. Grab some popcorn and watch the action.
Mitro Jellywadder is offline  
Old 11-12-2001, 01:40 PM   #10
Caine
Elminster
 

Join Date: October 10, 2001
Location: Johannesburg,Gauteng,South Africa
Posts: 405
pLUS ALL THE NIGHT TIME GRAPHICS IN ATKHATLA IS AMAZING,ITS SO COOOOL BEING A VAMPIRE
__________________
Member Of Keldorns Order
Caine is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Hey check this out... Daniel_M General Conversation Archives (11/2000 - 01/2005) 4 10-17-2003 08:31 AM
check this out. Blytzz General Conversation Archives (11/2000 - 01/2005) 12 09-02-2002 03:30 AM
check it out... 250 General Conversation Archives (11/2000 - 01/2005) 0 09-21-2001 12:56 PM


All times are GMT -4. The time now is 09:06 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved