05-08-2003, 01:15 AM | #21 | ||||
Elminster
Join Date: September 23, 2001
Location: Istanbul (not Constantinople)
Age: 45
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In all honesty, I'm just disappointed in the state of RPGs today. It's not much of a thinking man's game anymore. It's apparently so much easier and cheaper for the devs. to put out games where your goal is to just get more powerful gear and defeat more powerful enemies, instead of making a game that wows you with a deep, compelling, and engrossing storyline.
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05-08-2003, 01:58 AM | #22 |
Ironworks Moderator
Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 43
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I agree that the story is the "peasant heroes" kind, but I personally don't mind that at all. In fact, I think I like it better when joe nobody become the mighty hero.
Yes, I agree with you about the state of roleplaying games. I really liked the story of Planescape: Torment. It has always been one of my favorite pnp setting. And I also really liked the freedom found in BG1, that was the less linear of them all, in my opinion. It's true that most newer games can't compare to them, but I try not to compare games, that just ruin it. I just play the games as they are, and enjoy the fun I get. Instead of looking inside the game for the roleplaying elements, I create my own. I personally think that no game will ever be as good as a pen and paper game. I have been a DM for a very long time, and really enjoyed it, the interaction and adventures are so much better. My campaign were always story driven. There was lots of npcs to talk to, intrigue, social interaction, I liked to create a very rich world and have my players interact with it. I would often spend days and night working on a plot element for the next gaming session. I really hated it when one of the player character got killed, that was my weakness, I would rarely create a situation in which they could really get killed other than by really bad luck, but they didn't know that. The way I acted and presented things, they were certain I spent my time trying to find ways to kill them all. But that made them even happier when they survived "the nasty trap I had probably spent days working on to kill them all". I guess the reason I hated it so much when pc died was because my world was really story driven. It's really annoying when you just finish creating a whole series of quests centering around a certain character, just finished drawing his whole genealogical tree, fully fleshed out all his family, friends, enemies, and all, simply to see the guy die. That's the problem with heavily story driven world. You make sure every characters are a piece of the puzzle (and a very important one, too), and when one die, you end up with an incomplete puzzle. And lots of sleepless night to find a way to incorporate his new "cool funny character I always wanted to try out" into the storyline. But I'm rambling, it's time for me to go to sleep. Ok, ok, I just have to tell that one anecdote before I go to sleep. I remember once, we were playing an evil campaign, and one of the guy, he was the unluckiest player I have ever seen, he would die every two playing session or so, had spent lots of time creating his dwarven berserker, and liked him more than any character he had ever created. The character would always keep a body part from his victims as a trophy, and he never washed himself, he was scared of water. The guys were coming from a raid on a caravan, and the dwarf was asleep in one of the carriage while the other were complaining about his body odors. They were crossing a bridge, so as a joke, I said "bah! just toss him down!". And they all started laughing and thought it was a good idea, so they did it. I decided that since his phobia of water was very strong, and that he was sleeping and unaware of their plan, when he fell into the water, I asked him to make a system roll check to see if he would have a stroke. He had about 97% chance of success, no problem, I thought. I roll the dices, and get an... 99.... [ 05-08-2003, 02:04 AM: Message edited by: Luvian ]
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05-08-2003, 09:10 AM | #23 | |||
Elminster
Join Date: September 23, 2001
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05-08-2003, 04:53 PM | #24 | |||
Ironworks Moderator
Join Date: June 27, 2001
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The biggest problem RPG games have in my opinion is that they lack human interactions. Planescape, Fallout... they are very good, but if I had the choice between playing one of them, or playing pen and paper with a group of friends, I would play PNP. [ 05-08-2003, 04:55 PM: Message edited by: Luvian ]
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05-16-2003, 04:32 PM | #25 |
Elite Waterdeep Guard
Join Date: April 26, 2003
Location: Chinley
Age: 34
Posts: 46
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IWD2 is a great game and i would prefer it too the original.
P.S FelixJaeger got his picture and quote from Warhammer
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