08-03-2006, 06:29 AM | #1 |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 51
Posts: 11,720
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I have replaced the old 'warp zones' with the new Teleporter system.
To get to Skullport, go to Undermountain Level 1, and find 1 Stone Holy Symbol. There are three on that level. Only grab 1, as they do not leave your inventory, and you never lose them. They teleporter is near the entrance to level 2. Once in Skullport, you will find 3 teleporters in the marketplace. You must now go to the levels 10, 12 and 13 and seek out the stone symbols to be able to use the teleporters in Skullport to teleport there in the future. This means you gotta run Undermountain Levels 3-9. But just once. Hope you like! It's much easier to use than the old way. And these teleporters work in both directions, so if you need to get back to Skullport or Yawning Portal, you can do it fast now!
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08-03-2006, 06:39 AM | #2 |
Xanathar Thieves Guild
Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 60
Posts: 4,537
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Cool, I was needing a quick warp back to the Inn the other day, but couldn't do the DPG to use that short cut. I tried, but the easiest guy kicked my butt, which was disappointing, considering I fought my way there from lvl 8...
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08-03-2006, 07:03 AM | #3 |
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Join Date: September 15, 2002
Location: Denmark
Age: 43
Posts: 513
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Wont this kinda mess up the first level for new characters?
I mean, when one of my high level characters come barging down through the first level to get to that portal, it's gonna leave it's mark and I imagine it'll be the same for others.
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08-03-2006, 08:21 AM | #4 |
Ironworks Moderator
Join Date: October 26, 2003
Location: Sydney, Australia
Age: 43
Posts: 4,415
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can we also have warp zones down to the other levels as well? Hiding stones on those would be great as I would like tovisit some more of those levels more often.
1 teleporter on each level would be better in my opinion.
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08-03-2006, 09:03 AM | #5 |
Manshoon
Join Date: December 2, 2003
Location: United Kingdom
Age: 55
Posts: 215
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Well, I've got my first stone holy symbol. One complaint is that it weighs 5.5 pounds and occupies four squares of my inventory. If they all weigh the same my frail mages and bards are going to have to work out a bit! Particularly if teleporters to all the levels ever gets implemented.
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08-03-2006, 09:20 AM | #6 |
Xanathar Thieves Guild
Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 60
Posts: 4,537
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Yeah, that won't be good for rogue types either...
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08-03-2006, 09:44 AM | #7 |
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Join Date: September 15, 2002
Location: Denmark
Age: 43
Posts: 513
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Will they still work if they're inside a bag of holding?
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One fine day in the middle of the night, two dead boys got up to fight, <br />Back to back they faced each other, drew their swords and shot each other. <br />The deaf policeman heard the noise, and came and shot those two dead boys. <br />If you don\'t believe this joke is true, ask the blind man, he saw it too! |
08-03-2006, 10:14 AM | #8 | |
Dracolisk
Join Date: November 1, 2002
Location: Australia ..... G\'day!
Posts: 6,123
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Quote:
*woot found one*
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08-03-2006, 03:56 PM | #9 |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 51
Posts: 11,720
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I'll remove the pounds prop.
There will only be 8 stone items total. Some teleporters may require 2 items.. so that'll allow for more choices. I'll for SURE have many more teleporters. I'll have some that go from the trollbark to undermountain and other places as well. It'll allow for easier travel for sure!
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08-03-2006, 04:54 PM | #10 |
Xanathar Thieves Guild
Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 60
Posts: 4,537
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I'm with Wellard, once I got an empty fresh server, I found one too. Just an idea, but it might be a good idea to have them drop from some of the bosses instead of just laying around, that way, if someone jumps in like I did, when all the symbols on lvl one were picked up, I could have still gotten one.
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