06-30-2002, 08:04 AM | #1 |
20th Level Warrior
Join Date: November 16, 2001
Location: Estonia
Age: 35
Posts: 2,775
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in character creation, when i clicked on the Wizard class, i read from there:
"To cast a spell, you must have an Intelligence of 10 plus the level of the spell. Example: You must have an Intelligence of 12 to cast 2-nd level spells." but therefore, you must have 19 Int. to cast 9-th level spells and there aren`t any classes that are allowed to have more than 18 Int! |
06-30-2002, 09:05 AM | #2 |
Elite Waterdeep Guard
Join Date: October 17, 2001
Location: VA, USA
Posts: 41
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Don't worry on levels 4, 8, and 12 you can add one to any ability I believe. I already have mine up to 17 at level 6. By the time I would be able to cast level 9 spells I would have gotten it up to 19.
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06-30-2002, 09:44 AM | #3 |
Symbol of Bane
Join Date: November 26, 2001
Location: Texas
Age: 75
Posts: 8,167
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Yeah, I saw a post about someone getting their strength up to 25! Surely a typo.
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06-30-2002, 09:47 AM | #4 |
Dungeon Master
Join Date: November 23, 2001
Location: Canada
Posts: 97
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As Tsantlar pointed out, you can add a point at every 4ths levels. Also, there's a lot of magic items that can increase your intelligence, like ring of clear thought +3.
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06-30-2002, 02:46 PM | #5 | |
Dungeon Master
Join Date: December 2, 2001
Location: Texas, USA
Posts: 74
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Quote:
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07-01-2002, 12:49 PM | #6 |
Manshoon
Join Date: March 27, 2002
Location: Boulder, CO
Age: 45
Posts: 199
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A stat of 25 isn't totally out of control. I just found bracers of dex +3 to raise my dex to 23. If you found a similar item for strength then an eighth level half-orc could have a 25 strength.
Just think of how many spells you could cast with a 25 int or cha! DeSoya
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07-01-2002, 02:13 PM | #7 |
Jack Burton
Join Date: October 16, 2001
Location: PA
Age: 43
Posts: 5,421
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also for those 2nd edition players there is no upward limit to stat's in 3rd edition rules, just as there isn't any percentile strength (ie 18/57) so there is no jump from 18 (+1 to hit, +2 damage) to 19 (+3 to hit, +7 damage)
[ 07-02-2002, 10:32 AM: Message edited by: Morgeruat ]
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07-01-2002, 03:00 PM | #8 | |
Elminster
Join Date: January 24, 2002
Location: Virginia Beach
Age: 39
Posts: 467
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Quote:
created with 18 int, put my 2 extra points into int, and i have two +2 int items, a ring and a helmet then i casted fox's cunning for +4 more...i could get to 29 with a roll of 5. holy crap, thats high int |
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07-01-2002, 03:05 PM | #9 |
Elite Waterdeep Guard
Join Date: February 25, 2002
Location: Ar\'kansas
Posts: 15
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ya...3rd edition is like that so gods/godly mobs can have much higher stats now. like dragon's with 30-40+ str.
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07-01-2002, 04:32 PM | #10 |
Dungeon Master
Join Date: April 12, 2002
Location: Aarhus, Denmark
Age: 50
Posts: 68
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Just a reminder for those who are counting on +int/wis/cha items.
It seems that the items do NOT count when determing if you can cast a spell level. It needs to be "natural" to count. So items "only" count towards extra spells per level etc. GodSlayer |
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