06-16-2006, 05:28 PM | #1 |
Manshoon
Join Date: May 15, 2002
Location: California
Posts: 216
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**item spoilers DEAD ahead**
. . . . . I thought I'd drop in my final defensive item goals I want to equip my party with that are available legally (albeit, some randomly *) throughout the game [IWD + HoW + TotL.] Note that stats have been adjusted to account for potions, books, or items {brackets}. Current party: 1. Human Paladin 18/00 18 18 4 13 17 Bathed-In-Blood Mystery of the Dead $ Wailing of Virgins Blessed Helm of Lathander Shimmering Sash $ Gauntlets of Weapon Expertise Boots of the North Black Wolf Talisman Ring of Free Action Ring of the Warrior * Cold 60% -1 Save (-2 Breath) Crushing -19 Piercing -19 Slashing -20 Missile -20 Notes: Prefer a fighter here, but came up with a solution to make a paladin really hard to hit and hit hard (GWE & RotW gives -2 THAC0 / +2 Damage.) "Virgins" is fear redundant, but I want its AC reducing power most. Hadn't much choice to make her an idiot to get that 18/00... 2. Gnome Fighter 18/00 18 18 9 8 {8} Winter King's Plate $ OR Studded Leather of Resistance +3 Sundered Shield of Tiernon Cloak of Scintillating Colors Helm of the Trusted Defender Bone Marrow Belt * Gauntlets of Weapon Skill Boots of the North $ Clasp of Bron's Cloak $ Ring of Free Action Ring of Greater Resistance (remove when donning leather armor) Cold 75% Fire 25% -3 Spell Crushing -13 20% Piercing -13 15% Slashing -16 65% Missile -13 15% Notes: Wield leather armor and equip Morning Star +4: Defender to get 100% Slashing when fighting certain castle guards {they'll rip you a new one in HoF - be warned.} I purchase throwing axes until I get the magical one. 3. Dwarf Fighter/Cleric 19 {18} {20} 9 18 8 Vexed Armor Waukeen's Defender $ Cloak of Invisibility * Patriot Helm * Golden Girdle Kaylessa's Gloves * Boots of Avoidance Symbol of Corellon Larethian * Ring of Free Action Ring of Holiness Cold 100% Magic 10% -2 Save Regeneration Crushing -9 Piercing -9 Slashing -15 Missile -13 Notes: Nearly impossible to hurt with magic - even before buffing! 4. Half-Elf Fighter/Druid {18/00} 18 18 7 20 {13} Umber Hulk Plate $ The Argent Shield Cloak of Displacement Dead Man's Face Girdle of Bluntness Gauntlets of Ogre Power Boots of Grounding Scarab of Defense * Ring of Free Action Ring of Greater Resistance Elec 50% Magic 25% -2 Save (-3 Spell) Crushing -12 Piercing -8 Slashing -12 Missile -12 Notes: Careful choice of items to get overall saves. 5. Elf Mage/Thief 18 19 17 18 10 10 Robe of the Watcher Cloak of Protection +2 Rogue's Cowl $ Girdle of Ogre Blood $ Bracers of Blasting $ Boots of Speed Kossuth's Blood Edion's Ring of Wizardry $ Kontik's Ring of Wizardry Magic 10% -2 Save (-4 Spell) Regeneration Crushing -5 Piercing -5 Slashing -5 Missile -5 Notes: Obviously relies on spells for defense -- and running! 6. Half-Elf Bard 14 18 16 18 13 {20} Lyre of Progression $ Mithran's Cloak * Sune's Laurel of Favor Golden Girdle Bracers of Defense A.C. 6 Boots of the Fox * Amulet of Metaspell Influence Ring of Fire Resistance Ring of Lesser Resistance * 40% Fire -2 Save (-4 Spell) Crushing -3 Piercing -3 Slashing -6 Missile -3 Notes: Obviously relies on spells for defense -- and running [and singing!] Final note: These are base protections without further improvements with either weapons in hand (except my mention of the MS +4: Defender), spells, or bard singing. Fun stats: What does it take for my team to reach level 30 [multiplying level 30 times six for single class and times twelve for multiclass?] Bard 26,400,000 Fighter 33,000,000 Paladin 39,600,000 Fighter/Cleric 66,000,000 / 59,400,000 Fighter/Druid 66,000,000 / 62,100,000 Mage/Thief 90,000,000 / 52,800,000 -nearly a tenth of a billion experience points to finally get my Mage/Thief to reach Godhood ; ) |
06-16-2006, 05:47 PM | #2 |
Manshoon
Join Date: March 15, 2005
Location: Scotland
Age: 52
Posts: 165
|
As an aside you can get higher than Level 30 with Aurils bane installed I went thru Twice with the same party just to see and everyone bar my dual classes got to level 40, so my question would be what comes after Godhood? , but good luck on your task, ps how long does it take to get 100% on your strength, I usually give up and go with it in the 90s.
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06-16-2006, 05:50 PM | #3 |
Manshoon
Join Date: March 15, 2005
Location: Scotland
Age: 52
Posts: 165
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Oh and I missed out on a lot of experience by not killing livestock
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06-16-2006, 08:10 PM | #4 |
Manshoon
Join Date: May 15, 2002
Location: California
Posts: 216
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18/00 rollin' time:
The two front tanks should always have 18/00: 1. Paladin should take about an hour. So long as you have an alternate leader with INT of 10 plus (you'll actually need INT higher even for some chats) and CHA of 15 plus combined [Bard's perfect for this roll], then the paladin will be most valuable as a tank and minor spell caster -- and dumb. 2. Fighter only takes 30 minutes or less, so long as your goal is to keep INT/WIS/CHA 8 or more [I wanted my fighter's CHA a 10 so that the Belt brings it down to 8 - no NPC penalties above 7.] 3. Fighter/Cleric - LUCK! I'll swallow a potion that kills a point of CON, but gives my F/C a STR of 19. She'll never take that armor off... 4. Fighter/Druid - Item This one is even harder then a F/C to roll a 18/00 on for some reason - mine is 18/81 which will drop to 18/51 with a two potions to bring that WIS from 18 to 20 ; ) |
06-16-2006, 10:14 PM | #5 |
Lord Ao
Join Date: May 27, 2004
Location: Canada
Age: 42
Posts: 2,061
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I hardly ever worry about pure strength rolls. There are tons of strength-increasing items around in the mid-late game. Before that, rely on spells or potions for Str.
If you decide to fight the group from Luskan that's come to kill the Whistling Gallows tavernkeeper, they have tons of items including (iirc) 2 sets of Gauntlets of Ogre Power. You can buy more right at the start of TotL. Add in the Girdle of Stromnos, and you don't really need to roll huge Str, especially for characters that need lots of points. You require 90 stat points just to get a dualclass F/D with minimum Int and Cha and 18 Str. I can't imagine rolling until getting 18/00 Str on top of that.
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06-17-2006, 12:17 PM | #6 |
Manshoon
Join Date: March 15, 2005
Location: Scotland
Age: 52
Posts: 165
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I must agree with Aerich on this one,my fighters have always ended up with strength of 19, and if memory serves sometimes better( it has been a while). The pure tedium of trying to achieve 100% is , I think, what puts me off.
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06-17-2006, 12:21 PM | #7 |
Manshoon
Join Date: March 15, 2005
Location: Scotland
Age: 52
Posts: 165
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.....or it could be my extreme lack of patience.
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06-17-2006, 12:32 PM | #8 |
Ironworks Moderator
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
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15 STR is all you need for warriors, even frontliners. [img]smile.gif[/img] I just do not see the point in rolling for more than an hour for ONE character. You might as well Dalekeep the stats already.
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06-17-2006, 01:37 PM | #9 |
Manshoon
Join Date: March 15, 2005
Location: Scotland
Age: 52
Posts: 165
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Excuse my naivety, but what is Dalekeep, and where do I find it presuming it is some sort of mod, I keep meaning to ask as I hear it getting banded around.
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06-17-2006, 06:35 PM | #10 |
Lord Ao
Join Date: May 15, 2005
Posts: 2,092
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Dalekeeper, as it is called, is a save game editor. Basically, you can edit almost every aspect of your characters using dalekeep, from Items, to stats, to resistances.
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