Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Classics > Icewind Dale | Heart of Winter | Icewind Dale II Forum

Reply
 
Thread Tools Search this Thread
Old 01-01-2006, 02:31 PM   #1
krunchyfrogg
Red Dragon
 

Join Date: February 14, 2004
Location: NY, USA
Age: 48
Posts: 1,516
1) Elf Fighter/Mage/Thief
2) Elf Mage/Thief
3) Gnome Illusionist/Thief
4) Human Thief/Mage (dual after level 7 - 10)

I know none of these options produce the "optimum" Mage (which would be single-classed from the start), but I don't want a character like that in this game. I won't find scrolls fast enough, and I'd rather take care of my Thief and Mage slot with one character, allowing me to add an extra tank. BTW, I have a Bard in the party acting as a backup Mage.
__________________
<i>A life is not important, except in the impact it has on other lives.</i><br />- Jackie Robinson<br /><br /> [img]\"http://img394.imageshack.us/img394/3353/salsashark7xl.gif\" alt=\" - \" />
krunchyfrogg is offline   Reply With Quote
Old 01-01-2006, 03:04 PM   #2
Sir Degrader
Thoth - Egyptian God of Wisdom
 

Join Date: November 3, 2001
Location: Canada
Age: 63
Posts: 2,871
Well, no 4 is out IMO, for the first few levels you won't have a decent melee class, I think No 2. is good, but the best IMO is an Elf F/M. Just my $.02
Sir Degrader is offline   Reply With Quote
Old 01-01-2006, 05:17 PM   #3
Kyrvias
Lord Ao
 

Join Date: May 15, 2005
Posts: 2,092
I agree. An elven Fighter/Mage would be your best bet.
Kyrvias is offline   Reply With Quote
Old 01-01-2006, 06:59 PM   #4
Aerich
Lord Ao
 

Join Date: May 27, 2004
Location: Canada
Age: 42
Posts: 2,061
But if he wants to take care of the thief and mage class in one character, a F/M isn't an option, although it is a powerful character.

Out of the 4 listed above, I'd say #2 or #3 is the better option for a relatively inexperienced player. #4 is the best option for an experienced player who doesn't mind going without a "proper" mage until after Dragon's Eye and is going to do HoW and TotL. #1 is a bad option for a main mage because it levels so slowly, except on HoF mode.

If you are playing on Core (normal) difficulty level with a 6-character party, a single class mage finds scrolls fast enough in IWD/HoW. It's not like IWD2.
__________________
Where there is a great deal of free speech, there is always a certain amount of foolish speech. - Winston S. Churchill
Aerich is offline   Reply With Quote
Old 01-01-2006, 09:56 PM   #5
Kyrvias
Lord Ao
 

Join Date: May 15, 2005
Posts: 2,092
If that's the case, Aerich, my vote would have to go to a mage thief.

Good Hunting!
Kyrvias is offline   Reply With Quote
Old 01-02-2006, 09:22 AM   #6
krunchyfrogg
Red Dragon
 

Join Date: February 14, 2004
Location: NY, USA
Age: 48
Posts: 1,516
Quote:
Originally posted by Aerich:
But if he wants to take care of the thief and mage class in one character, a F/M isn't an option, although it is a powerful character.
Thanks for pointing this out.
Quote:
Originally posted by Kyrvias:
If that's the case, Aerich, my vote would have to go to a mage thief.
They're all mage thieves!!!
__________________
<i>A life is not important, except in the impact it has on other lives.</i><br />- Jackie Robinson<br /><br /> [img]\"http://img394.imageshack.us/img394/3353/salsashark7xl.gif\" alt=\" - \" />
krunchyfrogg is offline   Reply With Quote
Old 01-02-2006, 04:14 PM   #7
Aerich
Lord Ao
 

Join Date: May 27, 2004
Location: Canada
Age: 42
Posts: 2,061
I believe he was referring to the multiclass elf, option 2. The I/T will make a better bomber if you are willing to give up necromantic spells (with Skull Trap being the best necro spell) - extra spells at levels 1-4 come in quite handy.

While a mage/thief offers a lot of potential for trickery, I've always preferred to separate the classes if I'm going for power over roleplay. A M/T has low hp, is nearly worthless in melee, if it is a gnome I/T it cannot use the gnome/halfling-only helm, it cannot use longbows, and is often vulnerable if used as a scout/decoy (and therefore targeted). It's better to use it strictly as a mage with better shooting ability. If you are scouting for traps, be prepared to run like a rabbit, and make sure the M/T is wearing a ring of Free Action (in case you run into a spellcaster). Don't use it to sneak attack or backstab on a regular basis. When going into melee with this character, which should only be in cases of extreme need and/or ambush, Mirror Image is necessary. Also keep a MI handy when scouting, as you could be in big trouble if you come unstealthed.

In sum, a M/T is a good support/mage character, but should be kept out of melee combat just like a mage. It is difficult to balance the scouting role (particularly if scouting for traps and therefore still visible) with the need to avoid being the enemy's target.
__________________
Where there is a great deal of free speech, there is always a certain amount of foolish speech. - Winston S. Churchill
Aerich is offline   Reply With Quote
Old 01-02-2006, 08:24 PM   #8
krunchyfrogg
Red Dragon
 

Join Date: February 14, 2004
Location: NY, USA
Age: 48
Posts: 1,516
I have my reasons for combining the two roles into one character:

I'm really not impressed with either type of character!

Single-classed Mages will have their higher level spell slots open because I can't find scrolls fast enough in this game. Thieves just stink IMO. I don't scout, I don't backstab. Once I gain Evasion, I've got all the skills I'll ever need, and consider it a waste when I gain another level in the Thief class.

Writing that paragraph makes me realize that I think the dual-class option is probably best for me. I would still be able to get to a very high level as a Mage, and I would max out hit points from the 1d6 Thief hit die. Heck, I could probably dualclass a few levels earlier (whenever Evasion is gained) and still be good enough at thieving.

I made it through Throne of Bhaal with Imoen as my only Thief, and it's a waste putting more levels into Thief than I need to.
__________________
<i>A life is not important, except in the impact it has on other lives.</i><br />- Jackie Robinson<br /><br /> [img]\"http://img394.imageshack.us/img394/3353/salsashark7xl.gif\" alt=\" - \" />
krunchyfrogg is offline   Reply With Quote
Old 01-03-2006, 03:13 AM   #9
Aerich
Lord Ao
 

Join Date: May 27, 2004
Location: Canada
Age: 42
Posts: 2,061
How far have you gotten in the game and what level are you playing at with how many characters?

There should be plenty of spells of your level once you get to Kuldahar. Orrick's inventory changes after each Chapter, so you can buy third and fourth level spells from him after you've been to Dragon's Eye once. There are all kinds of spells on tables in the Severed Hand, which should hold you until you get to Bandoth in Upper Dorn's. You may not have the greatest choice of spells for every level, but most of the time a SC mage has access to spells of his/her highest castable level with a 6-character party on normal.

A single classed thief is perhaps the worst character in the game, but works well enough when combined with another class; I prefer fighter, to give me a dedicated badass archer with enough HP to scout or sneak attack if necessary. I steer away from SC mages because of low HP and other combat values.

Dual class is fine, especially if you have a bard, as you will not have to spend any thieving points on pickpocket. Be warned that dualling can remove thief skills at critical points of the game, however. The final level of Dragon's Eye is sheer frustration without an active thief - I've done it, but only with three clerics to shower healing and remove status effects on characters triggering traps that reset without a thief's trap removal ability. The DE lvl 5 locks are pretty well unbreakable, even with potions of giant strength, so you need the knock spell if you don't have a high open locks skill.

Evasion is gained at lvl 7. You could dual there if you like, as there are multiple items, potions, and spells that can temporarily raise your skills if necessary (Girdle of Gond from Orrick, Cat's Grace for increased Dex, Luck song/spell, various potions, rings and cloaks for better Hide skills). If you don't scout or backstab, put the majority of points in Find Traps and Open Locks - scouting and filching can be covered by other characters.

At higher levels and higher difficulty levels, a mage is worth its weight in gold. Web, Slow, Confusion, Cloudkill, and Acid Fog are only a few spells capable of changing the tide of an otherwise difficult fight.
__________________
Where there is a great deal of free speech, there is always a certain amount of foolish speech. - Winston S. Churchill
Aerich is offline   Reply With Quote
Old 01-03-2006, 06:46 AM   #10
krunchyfrogg
Red Dragon
 

Join Date: February 14, 2004
Location: NY, USA
Age: 48
Posts: 1,516
I've gotten as far as Lower Dorn's Deep before, but this is a fresh install, and I'm starting over again.

I plan on putting all my points into OL and F/RT. As you said, PP is covered by my Bard, and if I really do need to scout, I'll put some light armor on my R/C to handle the job.
__________________
<i>A life is not important, except in the impact it has on other lives.</i><br />- Jackie Robinson<br /><br /> [img]\"http://img394.imageshack.us/img394/3353/salsashark7xl.gif\" alt=\" - \" />
krunchyfrogg is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Main Character - Fighter/Mage ? Ted Baldurs Gate & Tales of the Sword Coast 10 05-12-2002 05:59 AM
Which Class do you use for your Main? tehmpus Baldurs Gate II Archives 25 10-30-2001 07:13 PM
mage as main character? ben869173 Baldurs Gate & Tales of the Sword Coast 12 09-17-2001 02:34 AM
what is the difference between, a pure mage, sorcerer, dual class fighter mage? Silverblade Baldurs Gate II Archives 11 07-12-2001 10:46 PM
The Blade or a Kai-Mage as main character? G.W. Baldurs Gate II Archives 4 11-23-2000 08:58 PM


All times are GMT -4. The time now is 11:02 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved