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Old 03-02-2008, 01:33 AM   #1
Mozenwrathe
Symbol of Cyric
 

Join Date: January 31, 2005
Location: Mississauga (Toronto), Ontario, CANADA
Age: 48
Posts: 1,214
Question Mark Does Anyone Know C++

I wanted to submit this to Ziroc as a way for players to delete their own characters within the module but... the program doesn't work. I don't know C++ so I can't tell you why it doesn't work exactly.

http://nwvault.ign.com/View.php?view...Detail&id=1260

this is where the program and test module can be found.
what it seems to want to do is
- create a directory
- copy all the *.bic files into *.txt files
- find the ones that have "DeleteMePlease" in their file
- and then delete... just the text files.

Something in that lineup just doesn't add up. This is what I think it should be doing...

- rename all the *.bic files to *.txt, or
- make copies of all the *.bic files to *.txt, thereby having duplicates
- look for that string value in the *.txt file
- delete all *.txt files with that string value
- delete all the matching *.bic files

But I don't know how to program anything. So I am skunked. Any ideas?
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Old 03-02-2008, 04:39 AM   #2
Legolas
Jack Burton
 

Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 39
Posts: 5,459
Default Re: Does Anyone Know C++

I use the one described here myself.
Though I admit, the code's a mystery to me.
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Old 03-06-2008, 09:08 AM   #3
Mozenwrathe
Symbol of Cyric
 

Join Date: January 31, 2005
Location: Mississauga (Toronto), Ontario, CANADA
Age: 48
Posts: 1,214
Ironworks Forum Re: Does Anyone Know C++

The one problem with that is that it adds a ton of new scripts to Ziroc's module. I am not sure if he has a few spare copies of the module previously stored around his hard drives. If he does, then that would be a good idea. I still wish I knew C++ then I could fix up that first one. I know that Ziroc would be wary (and rightly so) of adding new scripts to the Escape From Underground module. As if that one worked well, I would love to see the CEP Crafting adjustment script added to the module - then we could change the looks of our shields and helms along with the weapons and armor.

Exactly how hard is it to add NWNx to a module anyway? Curious, as I have no experience with module making or scripting.
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There are no paths to power which are not fraught with confrontation. No matter the battle, a lesson must be won. In the end, the path shall fade into nothingness for the one walking it, but may go on for eternity for those whom choose to follow. One must know their own footsteps before taking that first step, or instead of choosing your battles, your battles will choose you.
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