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Old 06-28-2001, 04:34 PM   #1
Larry_OHF
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Larry's Complete Guide to All Things Upgradable:

Armor

1) Blue Dragon Scales + 5,000gp = Blue Dragon Plate (90% resist Electricity)

2) Bladesinger Chain + Protection from Normal Weapons scroll + 40,000gp = Aslyferund
Elven Chain +5
(Permanent protection from Normal weapons)

3) Ice Dragon Scales + 5,000gp = White Dragon Armor (50% resist cold and cast cone of cold 3x/day)

Helmets

4) Circlet of Netheril + Bronze Ion stone + 5,000gp = Improved Circlet of Netheril (Memorize 1 extra 7 and 8 level spell and +10HP)

5) Thieves Hood + Antidote potion + Ring of Invisibility + 10,000gp = Thieve's Hood (Immune to Backstab and Poison. Also cast true sight 3/day)

6) Helm of the rock + both horns + 5,000gp = Helm of the Rock (adds 25% resist each element and can cast Aura of command 3/day)

Rings

7) Oaken Ring + Nymph's tear + 5,000gp = Heartwood Ring (Memorize extra 6 and 7 level spell for druids only)

Bracers

8) Paladin's Bracers + 10,000gp = Blessed Bracers (+10HP, Cast Cure Critical Wounds 1/day and Resurrection 1/day)

9) Bard's Gloves + Diamond + Ruby + Sapphire + Emerald + Rogue Stone + 10,000gp = Wonderous Gloves (+1 to THACo, Memorize extra 2, 3, 4 level spell)

Cloaks

10) Montolio's Cloak + Montolio's Clasp + 5,000gp = Improved Montolio's cloak (+2THACo with off-hand Weapon, +1 to all saving throws for Rangers)




[This message has been edited by Larry_OHF (edited 06-28-2001).]
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Old 06-28-2001, 06:34 PM   #2
Larry_OHF
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Staffs

11) Staff of the Ram + Roranach's Horn + 5,000gp = Staff of the Ram +6 (1d6+12crushing, 1d4 piercing. 15% enemy knocked backward and stunned)

Hammers

12) Runehammer + Rune of Clangeddin + 5,000gp = Runehammer +5 (2d4+5damage, (requires 16 strength, Wielder permanently imbued with Negative Plane protection, double damage to undead, Wielder immune to fear, Fire Giant strength 1/day, Mass Cure 1/day)

Short Swords

13) S. Sword of Mask + Heart of Damned + 5,000gp = S. Sword of Mask +5 (1d6+5 damage, 15% chance opponent is entangled for 24 sec., 15% chance drain 1 level)

Long Swords

14) Angurvadal + Liquid Mercury + 10,000gp = Angurvadal +5: "Flametongue" (1d8+5,+1Fire, Strength set to 22, Immune to level drain)

Bastard Swords

15) Foebane + Fflar's Scabbard + 5,000gp = Foebane +5 (2d4+5, +6vs Undead, Shapeshifters, and x-tra planar creatures, +1 to all saving throws, Casts Larloch's Drain each successful hit)

16) Purifier + Eye of Tyr + 5,000gp = Purifier +5 (2d4+5, +30%MR, +4 extra damage to Chaotic Evil, dispel 2/day, Mass cure 1/day for paladins)

Scimitars

17) Spectral Brand + Skull of the Lich + 5,000gp = Spectral Brand +5 (1d8+4, +1d6cold damage, summon Spectral Blade 1/day{fights on auto for 4 rounds dealing 1d8+3 dmg}, Negative Plane protection to wielder, Armor Piercing Strike 1/day, +10 THACo for one round)

Katana

18) Hindo's Doom + Hindo's Hand + 5,000gp = Hindo's Doom +4 ( 1d10+3, Greater Restoration 1/day, +10%MR, Immune to all forms of death magic)

Two-handed Swords

19) Gram of the Sword of Grief + Heart of Damned + 5,000 = Upgraded Gram of the Sword of Grief +5 (1d10+5, 10% chance of 2d12 poison, +5%MR, Save vs death or lose 1 level with each hit)

20) Holy Avenger + Eye of Tyr + 5,000gp = Holy Avenger +6 (1d12+6, dispel 3/day, +50MR, Dispel magic on target each hit, +6 dmg to Chaotic evil for Paladins)




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Old 06-28-2001, 06:35 PM   #3
Larry_OHF
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Mace

21) Storm Star + Starfall ore + 10,000gp = Storm Star +5 ( 1d6+5, +1d6 electric dmg, +20%MR to Electricity, 5% chance of casting Chain Lightning with each hit)

Spear

22) Ixil's Spike + Ixil's Nail + 5,000gp = Ixil's Spike +6 (1d6+6, free action on wielder, save throw or be pinned for 3 rounds, taking 1d6+5 dmg each round and being immobile)

Club

23) Club of Detonation + Ring of Fire resistance+ 10,000gp = Club of detonation +5 (1d6+5, +5 fire, 30% chance of extra fire dmg w/each hit, 5% chance fireball on target)

Flail

24) Flail of Ages + Electric head or Poison head(or both) + 5,000gp (10,000gp if done at once) = Flail of Ages +5 (1d6+6,+2fire+2 cold,+2acid,+2electric,+2poison, 33% chance slow target, free action on wielder, +5%MR)

Crossbows

25) Firetooth + Bowstring of Gond + 5,000gp = Firetooth +5 (1d8+5, +2fire dmg, Auto create and shoot fire bolts)

Short bow

26) Darkfire bow + Bowstring of Gond + 64,000gp = Darkfire bow +5 (Improved Haste 1/day, 5%MR to fire and Cold)

Long bow

27) Taralash + Bowstring of Gond + 6,000gp = Taralash +5 (Increase movement by 2)

Slings

28) Erinne sling + 5,000gp = Erinne Sling +5 (Missile Damage +5, Create 5 +4 bullets/day)

Axe

29) Axe of the Unyielding + Baalor's Claw + 5,000gp = Axe of the Unyielding +5 (1d8+5, +1AC, Regenerate 3HP/round, +1Constitution, 10% chance of death

Daggers

30) Dagger of the Star + 5 star sapphires + 10,000gp = Dagger of the Star +5 (1d4+5, 15% chance user goes invisible with each attack for 60 sec., 5% chance of additional 1d8 fire and 1d8 electric dmg)



[This message has been edited by Larry_OHF (edited 06-28-2001).]

[This message has been edited by Larry_OHF (edited 06-29-2001).]
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Old 06-28-2001, 06:36 PM   #4
Larry_OHF
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Halberds

31) Ravager + Serpent shaft + 5,000gp = Ravager +6 (1d10+6, Cloak of Fear 3/day, 3-18 bonus dmg with each hit unless save vs poison 10% chance instant death)

Projectiles

32) Quiver of Plenty + Rogue Stone + 10,000gp = Quiver +2 (Infinite +2 arrows)

33) Case of Plenty + King's Tear + 10,000gp = Case +2 (Infinite +2 bolts)

34) Bag of Plenty + King's Tear + 10,000gp = Bag +2 (Infinite +2 bullets)

Extra

35)Flesh Golem Manual + Clay Golem Page + 5,000gp = Clay Golem Manual

36) Add Stone Golem page and 5,000gp to previous = Stone Golem Manual

37) Add Juggernaut page to previous + 5,000gp = Juggernaut Golem Manual (the most powerful version of the Golem manual). (Stats...99HP, AC-2, -1 THACo, +2 Fist weapons, 8d8+2d6 dmg. and causes stun unless save throw. In addition, user of manual gets Stoneskin spell cast upon self. As soon as all five Stoneskins are removed, the Golem will be unsummoned.)





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Old 06-28-2001, 06:45 PM   #5
Larry_OHF
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The reason I had to separate everything into different posts was because the server would not let me send all of the information in one post. It has taken me four days to get this thing sent to you all.

~Enjoy!!
Now, Cespenar goes and cleans more twoilets...oh yessss!!!!


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Old 06-28-2001, 06:50 PM   #6
BlackAssassin
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Well done larry, thats a wicked list. How many of these come from SoA? I can only see bladesinger chain, casomyr and flail of ages.

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Old 06-28-2001, 08:30 PM   #7
Gimmick
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I'm not trying to nitpick or anything, but you have wrong ingredients listed for two items:

Dagger of the Star +5 doesn't require liquid mercury, it needs 5 star sapphires.

Storm Star require starfall ore not liquid mercury.
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Old 06-28-2001, 10:08 PM   #8
Larry_OHF
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Since I have not got that far yet, I only had my book to go from. If the book is wrong, then I am sorry for posting it. Thanks for helping me make the corrections. I intended to give the people that do not have the game yet a good look at something to drool over.

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Old 06-28-2001, 10:23 PM   #9
Gimmick
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Heh, no problem.

A lil note on bracers:

Paladin's Bracers + gold = Blessed Bracers (+10 hp, Ressurection 1/day, Cure Critical Wounds 1/day)

Bard's Gloves + jewels = Wonderous Gloves (+1 THACO, +1 AC, bonus 2nd, 3rd, and 4th level mage spells)


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Old 06-28-2001, 10:35 PM   #10
Larry_OHF
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Done, thanks again.

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