Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > NWN Mod: Escape from Undermountain

Closed Thread
 
Thread Tools Search this Thread
Old 09-08-2003, 04:22 PM   #21
StigTC
Avatar
 

Join Date: September 15, 2002
Location: Denmark
Age: 43
Posts: 513
Bad news, but the boss wizard bug happened again last night.
__________________
One fine day in the middle of the night, two dead boys got up to fight, <br />Back to back they faced each other, drew their swords and shot each other. <br />The deaf policeman heard the noise, and came and shot those two dead boys. <br />If you don\'t believe this joke is true, ask the blind man, he saw it too!
StigTC is offline  
Old 09-08-2003, 11:47 PM   #22
Ziroc
Ironworks Webmaster

     
     Bow to the Meow

 

Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 51
Posts: 11,720
Quote:
Originally posted by StigTC:
Bad news, but the boss wizard bug happened again last night.
HUH!?! How the heck is that happening?? I guess I'll totally remake him from scratch. [img]smile.gif[/img] I BET I know what it is now though. I changed HIM, but not his custom ITEMS he uses. I bet one of his items--weapon or armor is the thing causing it..

Weird. HE'S IMMORTAL! Too much sewage gas...
__________________
Ziroc™
Ironworks Gaming Webmaster
www.ironworksgaming.com

The Great Escape Studios - 2D/3D Modeling
www.tgeweb.com & Ziroc's Facebook Page
Visit My Flickr Photo Album
Ziroc is offline  
Old 09-17-2003, 09:41 PM   #23
Larry_OHF
Ironworks Moderator
 

Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 48
Posts: 14,759
Uhhh....Ziroc? I am on level two right now, at the very beginning, and I am watching all the first monsters fight amonst themselves without my help! They just decided to fight as I walked up to them! This has got to be a bug.
__________________
Larry_OHF is offline  
Old 09-18-2003, 08:04 AM   #24
Legolas
Jack Burton
 

Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 39
Posts: 5,459
I think that's the lizard guy again, his faction doesn't get along too well with the rest of the Undermountain denizens.
__________________


Say NO to the Trouser Tyranny!
Legolas is offline  
Old 09-19-2003, 01:36 AM   #25
Larry_OHF
Ironworks Moderator
 

Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 48
Posts: 14,759
Another error. The wyrmlings at the portal from 9 to 10. There is a copper wyrmling there (Maybe two?) that fight for me instead of against me in that little group. I just turned invisible and let them hack it out while I watched the light show.
__________________
Larry_OHF is offline  
Old 09-19-2003, 03:14 AM   #26
Ziroc
Ironworks Webmaster

     
     Bow to the Meow

 

Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 51
Posts: 11,720
Quote:
Originally posted by Larry_OHF:
Another error. The wyrmlings at the portal from 9 to 10. There is a copper wyrmling there (Maybe two?) that fight for me instead of against me in that little group. I just turned invisible and let them hack it out while I watched the light show.
Gotcha. I fixed one encounter already about that. I forgot about the good guy worms

I'll fix that, and look into that level 2 thing.. The factions have been perfect though for weeks... hmm..
__________________
Ziroc™
Ironworks Gaming Webmaster
www.ironworksgaming.com

The Great Escape Studios - 2D/3D Modeling
www.tgeweb.com & Ziroc's Facebook Page
Visit My Flickr Photo Album
Ziroc is offline  
Old 10-14-2003, 11:28 PM   #27
robertthebard
Xanathar Thieves Guild
 

Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 60
Posts: 4,537
The doors to the huts on lvl 11 are sending us to the underground hallway...but the lvl sure looked good, before i wound up there.
__________________
To those we have lost; May your spirits fly free.
Good Music: Here.
Interesting read, one of my blogs.
robertthebard is offline  
Old 10-15-2003, 11:54 AM   #28
Fuggle
Welcomed New User
 

Join Date: October 15, 2003
Location: Fort Hood, Texas
Age: 48
Posts: 3
LvL 11 like Robert the bard says has a linking problem with the doors in the small tents in the village, as he said the one we took brought us to the underground passage. I noticted that there was a "pin" marking the location on the map feature which was a secret enterance or something like that. But after i did a search of the area i couldnt find anything.

LvL 11 i also noticed that near the area where you have the gate locked because you are still in the process of constructing the area the desert fighter (not sure of name) transformed into an animal and when he died he stayed in that form and was just stated as dead.

LvL 10 Hell hounds were killing the dragon wyrmlings when i observed them from a distace. When i got closer they all came and attacked me. Which i figure it should be.

Rathgor
Fuggle is offline  
Old 10-15-2003, 07:36 PM   #29
robertthebard
Xanathar Thieves Guild
 

Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 60
Posts: 4,537
I also observed the desert warrior transform, and stay in that form, dead and standing, and btw, welcome to fuggle, it was fun last night.
__________________
To those we have lost; May your spirits fly free.
Good Music: Here.
Interesting read, one of my blogs.
robertthebard is offline  
Old 10-16-2003, 02:23 AM   #30
Ziroc
Ironworks Webmaster

     
     Bow to the Meow

 

Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 51
Posts: 11,720
Oh god, Polymorph is a buggy spell for NPC's. [img]smile.gif[/img] I thought I removed it.

Are they too easy to kill? I DID lower their skills, because they would heal like 3 times after you get them to near death and they changed into tons of things I thought I removed from feats or spells. I will double check em


BTW, that level is like 50% finished. I had to redo some things and those 'huts' and secret rock entrances are dead until I finish it, and I'll link them--Those are a secret for now [img]smile.gif[/img] I mainly opened it for you guys to get to see a taste of what you'll see.


BTW, lol, when I tested it, I tried a tunnel on that level just to see what happened, and the damn thing dropped me to UML1!!! I was like.. ok. so the original tag for level 1 is the default. Hmmm..

In the next few days, you will see many MANY more added things to that level, and check the sign on that level for updates and let me know if you see further bugs if ya want, it will help!! I thought I fixed that polymorph thing, but I guess not. Hmm. They are simple Rangers with no feats in poly/shape/elemental changes turned on.. weird! I'll figure it out and check it tomorrow night for me guys! Thanks!! And welcome Fuggle dude!! Glad to see ya mate!
__________________
Ziroc™
Ironworks Gaming Webmaster
www.ironworksgaming.com

The Great Escape Studios - 2D/3D Modeling
www.tgeweb.com & Ziroc's Facebook Page
Visit My Flickr Photo Album
Ziroc is offline  
Closed Thread


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Report bugs or errors/mistakes in EfU here (11/3/2008 Onwards) T-D-C NWN Mod: Escape from Undermountain 57 11-02-2008 10:19 PM
*** Massive v1.0 - Hakpak Bugs & Errors Reports Ziroc NWN Mod: Escape from Undermountain 61 08-06-2006 01:26 PM
Official patch 1.30 is out - report queries and bugs here SpiritWarrior Neverwinter Nights 1 & 2 Also SoU & HotU Forum 12 07-16-2003 09:43 AM
ATTN: Please report bugs, problems and workarounds HERE Memnoch Neverwinter Nights 1 & 2 Also SoU & HotU Forum 61 07-18-2002 11:42 AM
Movie-mistakes.com Larry_OHF General Conversation Archives (11/2000 - 01/2005) 8 01-09-2002 11:18 AM


All times are GMT -4. The time now is 12:31 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved