05-08-2008, 05:20 PM | #1 |
Manshoon
Join Date: February 10, 2008
Location: New York
Age: 53
Posts: 152
|
Disarm
A few players have asked about the disarm feat, which until recently I have avoided due to my preference for finesseable weapons. Having tried the feat on my latest EfU build, and done some reading, I've come to understand a few things which may help:
|
05-09-2008, 11:02 AM | #2 |
Red Wizard of Thay
Join Date: March 13, 2006
Location: The Redneck Riviera
Age: 56
Posts: 892
|
Re: Disarm
I used it once or twice and it appears nevers to have worked. I used as an experiment a Lvl 40 going build against the drow baddie on 2 by Loki ( to avoid a one hit kill) and it wouldn't work.
Yes I agree this should go into the feats that require viagra
__________________
'The most terrifying words in the English language are: I'm from the government and I'm here to help.' - Ronald Reagan |
05-09-2008, 08:07 PM | #3 |
Mephistopheles
Join Date: August 30, 2001
Location: deep within the sylvan splendor....
Age: 60
Posts: 1,443
|
Re: Disarm
I have attempted Disarming foe but it *never* seemed to work. However, the feat seems to work for the foe against me.
__________________
"Nature tells every secret once." Ralph Waldo Emerson |
05-09-2008, 10:07 PM | #4 |
Manshoon
Join Date: February 10, 2008
Location: New York
Age: 53
Posts: 152
|
Re: Disarm
As I understand it, the feat works fine, however NPCs can not be disarmed unless this action is specifically scripted; in other words disarm is less like knockdown and more like bluff or persuade. Players, on the other hand, almost always carry droppable weapons and can almost always be disarmed, which makes disarm an excellent choice for PvP.
|
05-10-2008, 06:50 PM | #5 |
Manshoon
Join Date: December 2, 2003
Location: United Kingdom
Age: 55
Posts: 215
|
Re: Disarm
As I recall from many years ago there is a tickable box under creature properties -> advanced which allows that creature to be disarmed. (There is, I just checked!) Some of the EfU levels have not been updated in more years than I care to think about and Z didn't tick this box often; I think he does this now for new levels and as he tweaks the older levels. Also some things can't be disarmed by the very nature of their attacks.
This year my level 40 paladin, Charles, romped through a few levels with improved disarm. He disarmed quite a few bad guys on levels 8, 12 and even one or more on level 14! (That was a fluky though.) I'm pretty sure that disarm worked on other levels as well. Perhaps I should wander through all the levels to give a report...
__________________
Why should I let the toad work Squat on my life? - Philip Larkin |
05-10-2008, 09:06 PM | #6 |
Manshoon
Join Date: February 10, 2008
Location: New York
Age: 53
Posts: 152
|
Re: Disarm
Roddybug is absolutely correct, I just left left Wyllowwood littered with weapons, and I noticed three things:
(welcome back roddy) |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
disarm traps | Tremor Break | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 2 | 09-11-2004 07:24 AM |
Disarm traps? | Twid | Icewind Dale | Heart of Winter | Icewind Dale II Forum | 4 | 10-14-2003 05:10 PM |
How do you disarm a trap? | Kell Swiftsword | Neverwinter Nights 1 & 2 Also SoU & HotU Forum | 7 | 11-10-2002 07:57 AM |
How do you disarm Traps? | 2marshall8 | Baldurs Gate & Tales of the Sword Coast | 3 | 07-16-2001 07:56 PM |
disarm chests - - help | jpate1 | Wizards & Warriors Forum | 6 | 06-15-2001 07:30 AM |