01-28-2003, 08:38 PM | #1 |
Symbol of Cyric
Join Date: May 12, 2002
Location: Atlanta
Age: 36
Posts: 1,360
|
Okay, im back from dragons eye and i defeated all the invaders, but the townspeople seem to think there are more. could there be some hidden i havent found yet? they keep saying there are people bein slaughtered and for me to hurry.. do i just leave and go on my next quest? can someone maybe tell me where all the orogs are? thanks
Xero
__________________
<br /> <img border=\"0\" alt=\"[music04]\" title=\"\" src=\"graemlins/music04.gif\" /> Live to Rock, Rock to Live <img border=\"0\" alt=\"[rocking2]\" title=\"\" src=\"graemlins/rocking2.gif\" /> <br />[url]\"http://www.livejournal.com/users/Xero279\" target=\"_blank\">...From The Mind of Xero</a> |
01-28-2003, 11:11 PM | #2 |
Legion Symbol
Join Date: February 14, 2002
Location: Ireland
Age: 39
Posts: 7,367
|
even after you defeat all orogs townspeople will keep telling you there might be more and to hurry and kill them
simply go to arundel for next quest
__________________
ZFR |
01-29-2003, 03:53 PM | #3 |
Manshoon
Join Date: May 15, 2002
Location: California
Posts: 216
|
I did notice one interesting thing about those 2-handed sword swingers: A Druid's Bolt will ZAP them before they appear for this scene. This happened to me when I first entered Kuldahar to fight the two Yetis’. By playing in HoF--my Druid was high enough by then to defeat the games' intent and give those invisibles a taste of what's to come! Hmmm...I wonder if I could have rid them all before that later chapter in Kuldahar ever happens? Naw...you need bad guys there to get that to happen--and you can't Bolt friendlies. Oh well.
|
01-29-2003, 04:08 PM | #4 |
Bastet - Egyptian Cat Goddess
Join Date: September 5, 2001
Location: Calgary, AB
Age: 49
Posts: 3,491
|
You could summon creatures and bolt them to test your theory.
|
01-29-2003, 05:16 PM | #5 | |
Symbol of Cyric
Join Date: May 12, 2002
Location: Atlanta
Age: 36
Posts: 1,360
|
Quote:
__________________
<br /> <img border=\"0\" alt=\"[music04]\" title=\"\" src=\"graemlins/music04.gif\" /> Live to Rock, Rock to Live <img border=\"0\" alt=\"[rocking2]\" title=\"\" src=\"graemlins/rocking2.gif\" /> <br />[url]\"http://www.livejournal.com/users/Xero279\" target=\"_blank\">...From The Mind of Xero</a> |
|
01-29-2003, 08:03 PM | #6 |
Emerald Dragon
Join Date: September 17, 2001
Location: Good ol\' Blighty
Age: 52
Posts: 913
|
Druids have a static charge spell which you can "overlay" i.e. cast multiple times. The duration is lengthy for an offensive spell (1 turn/level I think). I imagine that Roboghost meant that the spell affects them before you spot them.
'Cause I can't imagine what else he could mean! [img]smile.gif[/img]
__________________
<b>I\'ve submitted to the Choc!</b> |
01-29-2003, 08:49 PM | #7 |
Manshoon
Join Date: May 15, 2002
Location: California
Posts: 216
|
If you use the 'Call Lightning' spell, it will nail those Orogs the first day you enter Kuldahar. The two Yetis' at that attack you before you enter the Vale are how I found out. The "charge" that carries after they are dead (or another strikes before the battle is done) may hit one of the Orogs that are in place on that map. You will hear their distinct cry of pain. You won't be near high enough level to call enough spells to do them all in though (unless you decide to sleep in Kuldahar Pass for a LONG time for level-up battles).
[SPOILER] The two Yetis' and the Orogs are the only baddies that you will ever encounter on the Kuldahar map (or piss someone off you shouldn't). I don't think you can summon and use this spell on your own summonies--it only strikes the "red" guys. |
01-30-2003, 04:14 PM | #8 | |
Symbol of Cyric
Join Date: May 12, 2002
Location: Atlanta
Age: 36
Posts: 1,360
|
Quote:
__________________
<br /> <img border=\"0\" alt=\"[music04]\" title=\"\" src=\"graemlins/music04.gif\" /> Live to Rock, Rock to Live <img border=\"0\" alt=\"[rocking2]\" title=\"\" src=\"graemlins/rocking2.gif\" /> <br />[url]\"http://www.livejournal.com/users/Xero279\" target=\"_blank\">...From The Mind of Xero</a> |
|
01-30-2003, 07:48 PM | #9 |
Manshoon
Join Date: May 15, 2002
Location: California
Posts: 216
|
My 'Call Lightning' spell expired before it actually killed the invisible Orogs. And, don't ask ME what they were doing there at that time in the game--ask the programmers. It shows the Orog taking X-number of damage points, but I can't remember if it actually said the name of the baddie. I ASSUMED it was an Orog due to the (more or less) recognizable pain cry it made. The programmers didn't expect you to get that spell during that point in the game, so the beta dudes wouldn't have caught it.
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | Search this Thread |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Dragons Breath....*SpOiLeR-ish* | ShadowChild | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 9 | 05-16-2003 12:43 PM |
Last level of Dragons Eye (spoiler) | Xero279 | Icewind Dale | Heart of Winter | Icewind Dale II Forum | 4 | 01-24-2003 11:53 AM |
DRAGONS EYE!!!!!! (spoiler) | WinterWolf | Icewind Dale | Heart of Winter | Icewind Dale II Forum | 17 | 11-03-2002 12:40 PM |
Returning the relic - strange bug ( spoiler ) | Pangur Ban | Baldurs Gate II Archives | 0 | 10-23-2001 10:41 PM |
Bug with children in Dragons eye - possible spoiler | Sir_Tainly | Icewind Dale | Heart of Winter | Icewind Dale II Forum | 2 | 04-01-2001 04:13 PM |