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Old 01-28-2003, 08:38 PM   #1
Xero279
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Okay, im back from dragons eye and i defeated all the invaders, but the townspeople seem to think there are more. could there be some hidden i havent found yet? they keep saying there are people bein slaughtered and for me to hurry.. do i just leave and go on my next quest? can someone maybe tell me where all the orogs are? thanks

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Old 01-28-2003, 11:11 PM   #2
ZFR
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even after you defeat all orogs townspeople will keep telling you there might be more and to hurry and kill them

simply go to arundel for next quest
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Old 01-29-2003, 03:53 PM   #3
Roboghost
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I did notice one interesting thing about those 2-handed sword swingers: A Druid's Bolt will ZAP them before they appear for this scene. This happened to me when I first entered Kuldahar to fight the two Yetis’. By playing in HoF--my Druid was high enough by then to defeat the games' intent and give those invisibles a taste of what's to come! Hmmm...I wonder if I could have rid them all before that later chapter in Kuldahar ever happens? Naw...you need bad guys there to get that to happen--and you can't Bolt friendlies. Oh well.
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Old 01-29-2003, 04:08 PM   #4
pritchke
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You could summon creatures and bolt them to test your theory.
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Old 01-29-2003, 05:16 PM   #5
Xero279
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Quote:
Originally posted by Roboghost:
I did notice one interesting thing about those 2-handed sword swingers: A Druid's Bolt will ZAP them before they appear for this scene. This happened to me when I first entered Kuldahar to fight the two Yetis’. By playing in HoF--my Druid was high enough by then to defeat the games' intent and give those invisibles a taste of what's to come! Hmmm...I wonder if I could have rid them all before that later chapter in Kuldahar ever happens? Naw...you need bad guys there to get that to happen--and you can't Bolt friendlies. Oh well.
what do u mean? explain [img]smile.gif[/img]
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Old 01-29-2003, 08:03 PM   #6
Lord Brass
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Druids have a static charge spell which you can "overlay" i.e. cast multiple times. The duration is lengthy for an offensive spell (1 turn/level I think). I imagine that Roboghost meant that the spell affects them before you spot them.

'Cause I can't imagine what else he could mean! [img]smile.gif[/img]
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Old 01-29-2003, 08:49 PM   #7
Roboghost
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If you use the 'Call Lightning' spell, it will nail those Orogs the first day you enter Kuldahar. The two Yetis' at that attack you before you enter the Vale are how I found out. The "charge" that carries after they are dead (or another strikes before the battle is done) may hit one of the Orogs that are in place on that map. You will hear their distinct cry of pain. You won't be near high enough level to call enough spells to do them all in though (unless you decide to sleep in Kuldahar Pass for a LONG time for level-up battles).

[SPOILER]
The two Yetis' and the Orogs are the only baddies that you will ever encounter on the Kuldahar map (or piss someone off you shouldn't).

I don't think you can summon and use this spell on your own summonies--it only strikes the "red" guys.
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Old 01-30-2003, 04:14 PM   #8
Xero279
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Quote:
Originally posted by Roboghost:
If you use the 'Call Lightning' spell, it will nail those Orogs the first day you enter Kuldahar. The two Yetis' at that attack you before you enter the Vale are how I found out. The "charge" that carries after they are dead (or another strikes before the battle is done) may hit one of the Orogs that are in place on that map. You will hear their distinct cry of pain. You won't be near high enough level to call enough spells to do them all in though (unless you decide to sleep in Kuldahar Pass for a LONG time for level-up battles).

[SPOILER]
The two Yetis' and the Orogs are the only baddies that you will ever encounter on the Kuldahar map (or piss someone off you shouldn't).

I don't think you can summon and use this spell on your own summonies--it only strikes the "red" guys.
So if u cast the spell when u first get there it will kill the orogs? how do you know, if its not the point in the game for the to come yet how could they die?
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Old 01-30-2003, 07:48 PM   #9
Roboghost
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My 'Call Lightning' spell expired before it actually killed the invisible Orogs. And, don't ask ME what they were doing there at that time in the game--ask the programmers. It shows the Orog taking X-number of damage points, but I can't remember if it actually said the name of the baddie. I ASSUMED it was an Orog due to the (more or less) recognizable pain cry it made. The programmers didn't expect you to get that spell during that point in the game, so the beta dudes wouldn't have caught it.
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