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Old 06-17-2001, 01:46 AM   #1
sunder
Zhentarim Guard
 

Join Date: May 29, 2001
Location: harwood, md.
Posts: 381
Ok, I guess its ok, I want to liven up the boards some, with some of the new items you will be finding in the add on Throne of Bhaal. So if you dont want to see them (and i know you do!) then don't read below this line

SPOILERS
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Shortsword of Mask +4 This shortsword is +4 to hit and does 1d6+4 damage, there is a 15% chance opponent becomes ENTANGLED with each hit for 24 seconds, no save

Usuno's blade +4. This is a ninja-to +4 blade. +4 to hit, 1d8+4 damage. 10 percent chance per hit of doing 2d10 electrical damage, save for half

Foesbane +3 bastard sword, +3 to hit, 2d4 +3 damage, +6 damage vs undead, shapeshifters, and extra-planar creatures (solars, demons, etc)

The POWERED UP Foesbane bastard sword +5. Your Foesbane bastard sword can be upgraded into a stronger weapon by finding the fabled Fflar's scabbard.
+5 to hit, 2d4+5 damage, +6 damage vs undead, shapeshifters, and extra-planar creatures. Extra abilities: gives +1 on all saving throws, and each hit does larlochs' minor drain on the opponent, no save.

Paladin's bracers.. usuable only by Paladins, gives +10 HP to Max.

Roranach's Horn Helm... Gives 50% resist to blunt attacks

Firetooth +4 light crossbow. Shoots unlimited +2 fire bolts, no ammo needed.
+6 to hit (+4 bow and +2 arrows) does damage 1d8+4, +2
fire damage. speed factor of 1

Crimson dart +3, +3 dart that returns to your hand when thrown. Returning weapon.

Case of Plenty SPECIAL AMMO. creates unlimited +1 crossbow bolts

Quiver of Plenty SPECIAL AMMO. creates unlimited +1 arrows
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Old 06-17-2001, 09:49 AM   #2
Volourn
Manshoon
 

Join Date: June 1, 2001
Location: North Bay,Ontario,Canada
Posts: 177
Cool items. Thnx once again for this post.

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"That didn't hurt!" - Volourn Honourblade after the red dragon breathed on him for 75% of his hp.
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Old 06-17-2001, 01:02 PM   #3
Xod
Zhentarim Guard
 

Join Date: May 4, 2001
Location: S.Windsor, CT, USA
Posts: 308
Nice bastard swords, BG2 was deperately lacking in good ones.

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Old 06-17-2001, 01:02 PM   #4
trux
Avatar
 

Join Date: May 19, 2001
Location: Darkside of the Moon
Posts: 578
yeah, i've read about all these items before and they sound cool - i think, though, that they're hiding the coolest weapons from us. can't wait to see them.

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Old 06-17-2001, 01:14 PM   #5
Dramnek_Ulk
Guest
 

Posts: n/a
that crossbow is



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Old 06-17-2001, 01:39 PM   #6
Gustave
The Magister
 

Join Date: June 9, 2001
Location: Texas
Posts: 127
Bah! I think I deleted by fighter character who was mastered in the bastard sword!
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Old 06-17-2001, 03:46 PM   #7
Encard
Quintesson
 

Join Date: June 13, 2001
Location: Darkness
Age: 37
Posts: 1,033
Some of these sound pretty nice. The bastard sword (powered up version) is niceish, although personally, I think that there are likely to be still better items, since it still doesn't compare to the effects of some other weapons from BG2, except for the +5 and the drain per hit. Actually... Hmm... Still, probably going to be some even better ones.

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[This message has been edited by Encard (edited 06-17-2001).]
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Old 06-17-2001, 09:27 PM   #8
Willard
Fzoul Chembryl
 

Join Date: June 14, 2001
Location: Vermont
Age: 32
Posts: 1,752
I wonder if there are any powerful +4 or +5 katanas in ToB. Those would be WAY cool with my katana grand-master kensai.
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Old 06-18-2001, 12:47 AM   #9
sunder
Zhentarim Guard
 

Join Date: May 29, 2001
Location: harwood, md.
Posts: 381
Chances are there are going to be +4 or +5 weapons of all the types, so that whatever weapon you use, you will find a great one somewhere.

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Old 06-18-2001, 04:54 AM   #10
tri4ko
Elite Waterdeep Guard
 

Join Date: March 29, 2001
Location: Bourgas,Bulgaria
Posts: 10
Here are some other items:

SPOILERS:
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SHAKTI

There is strong evidence this item was fashioned by a powerful Wu Jen in the mysterious lands to the East of Faerun, as the figurine is an intricately detailed replica of a fierce Kara Tur warrior in full battle dress.
When invoked this statuette causes an amazing metamorphosis in the user, temporarily transforming them into a savage blue armored gladiator wielding a shortsword in each hand.
Whether this wondrous figurine allows the user to channel the spirit of a legendary warrior, or whether it simply unleashes the instinctual primal fury found deep within the possessor’s own psyche is unclear.

Statistics:

Usable once per day
Duration: 4 rounds
Set AC to -5
Hastes user
Attack twice per round with a +4 shortsword as if possessing 2 proficiency slots in shortsword
Not usable by Fighters


CLUB OF DETONATION

Amnish fable tells the tale of Nysrogh, a powerful denizen of the lower planes unleashed upon Amn by a careless sorceress named Unileth.
Completely immune to any and all weapons used against him, Nysrogh rampaged throughout Amn, and Unileth took it upon herself to end the threat she had unleashed. Using her knowledge of the demon’s weaknesses, she constructed a great club to defeat Nysrogh, and gave it to a brave but anonymous knight to be her champion.
Unileth’s champion issued a challenge to Nysrogh, which the demon readily accepted, confident it could not be harmed by any weaponry known to the Realms. On the field of battle they met and beneath the fierce gaze of Nysrogh, Unileth’s champion promptly dropped his weapon and fled in terror.
Nysrogh reached out to claim the champion’s discarded club as a symbol of his victory. But as the demon’s clawed hand touched the surface of the club he unleashed a spell of imprisonment, for which he was completely unprepared. Unileth’s trap had worked, and the demon that could not be harmed by any weapon was forever trapped inside the magic club.
The crude wooden club still burns with the raging spirit of the demon forever trapped within by the powerful enchantments placed on the weapon. Occasionally, however, the demon's wrath manages to escape in a fiery blast.

Combat Abilities:
30% chance target will take an additional 15 points of fire damage with each successful attack 5% chance a fireball will automatically detonate with each successful attack save)
Statistics:
THAC0: +5 bonus
Damage: 1D6 + 5, +5 fire damage
Damage type: crushing
Weight: 1
Speed Factor: 4
Proficiency Type: Club
Type: 1-handed
Requires: 5 strength
Not Usable By: Mage

STORM STAR

This magical weapon is of ancient design, which scholars have linked to Netheril itself. Though such electrum plated maces as Storm Star are usually found in the North, there are whispered rumors of this particularly powerful specimen being lost in the Southern reaches of the Realms.
Storm Star’s already formidable abilities have been further enhanced by the addition of the otherworldly Starfall Ore. This strange material comes from the core of a meteorite, which fell from the heavens. The malleable ore is surprisingly strong, and radiates an inner heat. Any item forged from the alien matter would undoubtedly possess mysterious and unearthly properties.
Despite its massive size, Storm Star is surprisingly light, making it particularly easy to wield in combat. It crackles with spectacular, though harmless, arcs of lightning when wielded – a visible manifestation of the powerful electrical enchantments infused within the weapon’s head.


STATISTICS:

Equipped Abilities: +20% to electrical resistance
Combat Abilities: 5% chance of casting chain lightning on target with each successful attack
THACO: +5 bonus
Damage: 1D6 + 6, +1D6 electrical damage
Damage type: crushing
Weight: 4
Speed Factor: 2
Proficiency Type: Mace
Type: 1-handed
Requires: 10 Strength
Not Usable By:
Druid
Mage
Thief

IXIL’S SPIKE

Shortly after the Time of Troubles began the nomadic bandit tribes of the Calimshan desert were united under a single leader; a cruel and brutal giant of a man, the warlord Ixil Xaxsha. From their outposts in the forbidding desert waste, the nomads raided merchant caravans and terrorized travelers who dared journey over the road from Calimport to Myratma.
Rumors and legends quickly spread about the invincible Ixil, who rode at the head of every raiding party brandishing his infamous magical spear. Some believe he was not truly a man, but a demon in human form, drawn to Faerun by the chaos and confusion of the Time of Troubles.
Ixil’s own sadism and savagery did little to quell these allegations. During battle the head of Ixil’s Spike, his mighty spear, would detach to pin opponents to the ground even as a new head magically reformed on the end of the spear. Often in the thick of combat, Ixil would pause to savor the helpless struggles of an enemy impaled by the point of his spear… seeming to delight in the writhing agony of his enemy.
The warlord was finally defeated when he was lured into attacking a contingent of powerful priests and knights from the Order of the Radiant Heart, posing as simple pilgrims. Witnesses to the battle claim Ixil was not slain, but was in fact banished to some hellish outer plane by the holy magic of the Order.
Though Ixil’s body was never found, Ixil’s Spike – his fearsome spear and the symbol of his power – was recovered. In an effort to utterly destroy the artifact, it was shattered into several pieces, which were scattered about the Southlands.

STATISTICS:

Equipped Abilities: Permanent Free Action
Combat Abilities: With each successful hit opponent must save or be pinned for 3 rounds, taking an additional 1D6+5 damage each round.
THAC0: + 6 bonus
Damage: 1D6 + 6
Damage type: piercing
Weight: 5
Speed Factor: 2
Proficiency Type: Spear
Type: 2-handed
Requires: 5 Strength
Not Usable By:
Cleric
Mage
Thief
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