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Old 02-07-2004, 11:19 PM   #1
warnie
Dungeon Master
 

Join Date: November 9, 2003
Location: well , bondi beach sorta
Posts: 63
Its been agggggggggggggggesssss since i played , and my friend is stuck in the keep or some place like that by umber hulks any ideas how to bail her out?
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Old 02-07-2004, 11:29 PM   #2
Lord
Ma'at - Goddess of Truth & Justice
 

Join Date: June 3, 2003
Location: New York
Age: 39
Posts: 3,302
Equip Lilarcor (protects against their mind attalks).
If you can't equip it, you need to tell me the character info (level, class, etc).
Umberhulks can stun, so if your friend has more than one character, have one available that can cast free action or dispel magic to dispel the stun.
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Old 02-07-2004, 11:39 PM   #3
The Fallen One
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or, u can just cast cloudkill (with the wand of cloudkill)
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Old 02-07-2004, 11:40 PM   #4
wally p
The Magister
 

Join Date: January 18, 2004
Location: new haven, CT
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Do they stun? I thought they confused.

Chaotic Commands if you have a cleric/druid high enough level to do so.


beyond that, Lilarcor is a wonderful idea, as is the Shield of Harmony, available as a quest reward in Trademeet.
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Old 02-08-2004, 12:14 AM   #5
Userunfriendly
Elminster
 

Join Date: October 11, 2003
Location: Sluggy Zone
Age: 58
Posts: 487
deathspell. slaughters them like crazy.
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Old 02-08-2004, 08:00 AM   #6
drew_jarvie
Zhentarim Guard
 

Join Date: October 28, 2003
Location: Aberdeen
Age: 35
Posts: 300
Death Spell or ADHW or HLA Greater Deathblow (can be used with area of effect weapons, namely arrow of detonation and fire seeds, to create great cheese.)
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Old 02-08-2004, 08:16 AM   #7
Gangrell
Iron Throne Cult
 

Join Date: January 2, 2003
Location: Big Castle in the Sky
Age: 36
Posts: 4,835
If you have Jaheira, use the spell Conjure Animals to summon two Greater Bearwares, and at least three Umber Hulks should die while the rest should be easy pickings before the summonings give out. If not, use any other good advice given in the above posts.

[ 02-08-2004, 08:19 AM: Message edited by: Gangrell ]
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Old 02-08-2004, 08:32 AM   #8
Nerull
Lord Ao
 

Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 53
Posts: 2,069
Quote:
Originally posted by Gangrell:
If you have Jaheira, use the spell Conjure Animals to summon two Greater Bearwares, and at least three Umber Hulks should die while the rest should be easy pickings before the summonings give out. If not, use any other good advice given in the above posts.
Greater Bearweres are only available with the Improved Shapeshifter mod.

SPOILERS
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Actually, if you are planning on using Cloudkill from the wand, just summon a skeleton (immune to mental attacks) and send it in. They'll flock to it (won't take them long to kill it, so act fast!), and just target the skeleton with the cloudkill. Or, if you can summon either Invisible Stalkers or Aeriel Servants, just send them in (also immune to mental effects). If he has Mordy's Sword, you don't even need the cloudkill; it can kill them all on its lonesome. If you plan to fight dead on, then Lilacor works, as does Chaotic Commands, as do any items that stop confusion. Either that, or boost your saving throws.

However, probably the easiest way is to turn someone invisible/go stealth, and sneak that character with the dog stew down the corridor and put it in the cell. This will bring all of the umber hulks down the corridor, leaving them down the corridor. Easier to take out that way (all in one spot), or you could just avoid them if you aren't capable of taking them out (I think that is why they put that in the game, in case you were doing this area right out of the gate).

If you don't know about the dog stew, I won't spoil you; just pay a visit to the courtyard...
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Old 02-08-2004, 11:58 AM   #9
Assassin
Symbol of Cyric
 

Join Date: March 23, 2003
Location: Canada
Age: 36
Posts: 1,134
Greater Bearweres have been absent for some time now from the Ease-Of-Use mod. Bearweres, however, are now summoned.
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Old 02-08-2004, 03:38 PM   #10
Illumina Drathiran'ar
Apophis
 
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Join Date: July 10, 2002
Location: I can see the Manhattan skyline from my window.
Age: 38
Posts: 4,673
I stand by staunch support of Chaotic Commands. With its long duration, everybody in your party should have that cast on them at all times, as well as Protection from Evil 10' and Remove Fear.

Before you go to bed at night, mages should cast Stoneskin, and druids Iron Skins. When you head anywhere near combat (or walk through Athkatla, you might be ambushed), you should have CC, Protection from Evil 10' and Remove Fear cast on everyone. This is why I like several clerics in a party.
Or one cleric for a pair of adventurers. Either way.
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