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Old 06-28-2001, 05:43 PM   #1
Eternalsaiyan
Elite Waterdeep Guard
 

Join Date: April 7, 2001
Posts: 47
I'm stuck in the Haer'Dalis quest i can't kill the Warden at the top of the North Path. Anyone have any tips/suggestions spoilers are also ok.
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Old 06-28-2001, 05:47 PM   #2
Moridin
Fzoul Chembryl
 

Join Date: March 1, 2001
Location: Minneapolis, MN
Posts: 1,735
Three words: Web, Fireball, Cloudkill!

This is how I made my way through this quest

ps are you talking about the big guy with the air elementals or the last fight with all the mages/fighters/tough guy?

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Never try to teach a pig to sing; it wastes your time and it annoys the pig

[This message has been edited by Moridin (edited 06-28-2001).]
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Old 06-28-2001, 05:51 PM   #3
Eternalsaiyan
Elite Waterdeep Guard
 

Join Date: April 7, 2001
Posts: 47
I'm talking about the big guy,fighters and mages.
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Old 06-28-2001, 06:38 PM   #4
Eternalsaiyan
Elite Waterdeep Guard
 

Join Date: April 7, 2001
Posts: 47
Ok I've gotten through that part and now I've come to a place with a Wyvern and a bunch of Salamanders and Thralls. I really need help!
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Old 06-28-2001, 07:55 PM   #5
Accord
Ninja Storm Shadow
 

Join Date: March 1, 2001
Location: Toronto, Canada
Posts: 3,537
Try to summon monsters, elementals, and other creatures you can think of, creatures such as fire elementals can both take and deal damages. While some monsters are distracted by your summon creatures, if you are really having trouble, try to focus on one enemy at a time. Remember to keep mages and other low hitpoint character at the back of the party.

Some creatures have protection spells casted on them, use True Seeing to counter illusion type spells, and Breach to get past some of the magical protection.

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Long live H22A1!!!!!
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Old 06-29-2001, 01:02 AM   #6
Nonsico
Elite Waterdeep Guard
 

Join Date: March 28, 2001
Location: Ny
Posts: 43
who do you have in your party and what lvl ?
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Old 06-29-2001, 02:40 AM   #7
ecko
Dungeon Master
 

Join Date: June 15, 2001
Location: suomi
Posts: 63
summon monsters
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Old 06-29-2001, 02:45 AM   #8
Lifetime
Red Dragon
 

Join Date: March 3, 2001
Location: Scotch College, Melbourne
Posts: 1,503
I believe that if you destroy the orb, the slaves will break free and attack the warden. They'll die of course, but then you'll only have to worry about the warden.
What I did was I arrayed my party in a 2 abreast formation and got my mages to fling offensive spells into the fray while my fighters tore things up at the front.

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Why?
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Old 07-03-2001, 06:26 PM   #9
Jeannada
Dungeon Master
 

Join Date: June 28, 2001
Posts: 80
MAKE sure that when you get that green orb- you go and destroy the thrall control with it near the front, this will release thralls which the warden will use up a LOT of his spells on.. stay back and send in 2 fire elementals ( jaheira) they will do most of your work.
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