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Old 12-06-2004, 06:33 PM   #1
rbeane1
The Magister
 

Join Date: March 25, 2002
Location: Gorham,Maine
Age: 61
Posts: 146
I need to identify my renewal potion in order to sell them. My bard has a
artifact skill of 61 she needs 78 to ID the renewal. tried using ID scrolls
but they have come up empty. How do they work? does it increase the users
artifact skill or do they just have a max value they can ID. Hate wasting money
on the scrolls if they have a max value below my bards ability to ID.

[ 12-06-2004, 06:34 PM: Message edited by: rbeane1 ]
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Old 12-06-2004, 07:02 PM   #2
Scatter
Symbol of Cyric
 

Join Date: August 17, 2003
Location: Portland
Age: 59
Posts: 1,336
ID scrolls are set at PL4, which IIRC equates to 66 in Artifacts vis-a-vis identifying stuff. You can work your Artifacts skill up pretty fast by having the Bard use a Mana Stone (use 2 charges, sell, buy back) You won't get Skill increase if the person you use it on is at full SP, but you can use it on someone with NO SP and get skill increases. (i usually combine this with magic practice, just remember to change selected character to the one you want to increase Artifacts)
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Old 12-06-2004, 08:36 PM   #3
Wolfie
Zhentarim Guard
 

Join Date: February 1, 2002
Location: Australia
Posts: 307
Scrolls are set at L4 as Scatter mentions, the Identify Item spell (available to all spellcasters with access to the Priest and/or Psionic spell book) can be cast all the way up to L7 (depending on the spellcasters skills). No good for your Bard, but if you have spellcasters in your party, they might be ready, willing and able.

[img]smile.gif[/img]

PS: You _can_ sell unidentified items, you'll just get less money (50% less if memory serves).
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Old 12-07-2004, 04:52 PM   #4
rbeane1
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Join Date: March 25, 2002
Location: Gorham,Maine
Age: 61
Posts: 146
Smiley

found another way around the issue. I recruited Urq the mook Psionic. Kept
him with the party for 1 level up. had him pick identify item spell. he was then
able to ID all my items!! then I dismissed him. I will just have to go back to
Arnika to get the hard to ID stuff done.
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Old 12-07-2004, 07:49 PM   #5
Krull
Zhentarim Guard
 

Join Date: January 22, 2002
Location: Sheffield, UK
Age: 68
Posts: 322
rbeane1

Yes, that's what I usually do if I don't have anyone who can cast Identify Item.

Used to build up Vi to do this but Urq is easier as the Identify spell is from the Mental realm so is able to cast the spell at higher levels more easily (after a bit of practice).
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Old 12-10-2004, 06:49 AM   #6
xfactor
Dungeon Master
 

Join Date: June 15, 2004
Location: UK
Posts: 77
Me too. My solo ninja made regular trips to Urq to ID all his loot.

On a related note, does anyone else think that the skill needed to ID many items is a bit too high? Looking at Flamestryke's website I notice that there's a lot of items in the 80+ to ID range. Is there much point to Artifacts skill in that case? Does anyone ever bother pumping it up to really high levels in favour of all the other skills that are required in a succesful party?

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Old 12-10-2004, 09:19 AM   #7
rbeane1
The Magister
 

Join Date: March 25, 2002
Location: Gorham,Maine
Age: 61
Posts: 146
Yes some thing are way out of line. A book of portal takes an artifact skill of 98!!! I am pumping
my bards artifact skill now but its because she is
maxed out in most other areas that I would put
points in.
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Old 12-11-2004, 12:16 AM   #8
Flamestryke
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Join Date: August 14, 2004
Location: Pennsylvania
Age: 61
Posts: 109
You do realize you can train Artifacts don't you? Use tons of stix, scrolls, knock picks, items with spells i.e. Amulet of Static, and mana stones if there's a need for them and the skill moves up pretty fast.

When I run a solo who cannot get the ID Item spell I make it a point to obtain and use as many of these items as possible. At least once per battle but often times much more.

I also sacrifice the 5 points at creation to the skill and 3 every level up until I can't place any more on it.
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Old 12-11-2004, 05:17 PM   #9
Scatter
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Join Date: August 17, 2003
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Mana Stones can increase your Artifacts Skill when used on a character that never has Spell Points. I guess that's just an oversight "bug".
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