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Old 01-21-2005, 01:06 AM   #51
Krull
Zhentarim Guard
 

Join Date: January 22, 2002
Location: Sheffield, UK
Age: 69
Posts: 322
What I did was allocate 3 points per level to Artefacts for the Bard and Gadgeteer. The Fighter used bombs or potion (can't remember which) which uses the artefacts skill. Also, such items as the Wand of Static, when used over and over again, can increase the skill.

Finally, there's the All Seeing Eye, which has a lower artefcats requirement (24?), which can also increase the skil when used, and you need to use this all the time of course, as the spell cast, Detect Secrets, has a short duration.

The thinking behind a skill of 60 is to make sure the non-casters don't learn it before the spellcasters at level 11. Which is fair enough.
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Old 01-21-2005, 04:50 AM   #52
Flamestryke
The Magister
 

Join Date: August 14, 2004
Location: Pennsylvania
Age: 61
Posts: 109
And Lord Braffit sells Remove Curse scrolls for what reason? [img]smile.gif[/img]

Also remember using Stix and Scrolls of any type increases Artifacts skill.

Sorry I haven't been in to check on this thread before now. Been a little busy. Got new items going in to version 4. Yep, its coming soon. Just awaiting a correspondence to finalize some details for a new item suggestion.

Yeah, it will likely require a new game, but hey, save it for next time.

There will be documentation available with this version in two forms. An Excel workbook and two CSV files, one spoiler, one non-spoiler. The workbook contains every scrap of info about the mod, spoilers and all. If you don't want spoiled then avoid pages like New Item Statistics and New Recipes.

I am also creating a self extracting exe file for it so you don't have to worry about where to copy what file. Just point it to the drive where Wiz8 is installed and let it rip. Its set for C drive so just change that if you have the game installed on another drive. Just don't specify a path, it knows where to go. It assumes you used a default path of Sirtech\Wizardry8, so if you didn't then you will want to extract the files to a temp folder and move them manually as in the past. I am only using an evaluation copy of WinZip to test this out so you may get some message about it not being registered, but it works fine.

I hope it will be available later today.

I have also cleaned up the Mod News page and archived off the old news and downloads which the new Mod News page will link to. It will all go into place as soon as version 4 is done and becomes available.
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I never was, but always will be, gazing behind and not ahead, I never will you see.<br /><br />Flamestryke<br /> [url]\"http://www.flamestryke.com/\" target=\"_blank\">http://www.flamestryke.com/</a>
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Old 01-21-2005, 08:09 AM   #53
Mr Creosote
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Join Date: February 14, 2002
Location: Dominae
Posts: 131
Thanks for the artifacts kill education, never knew any of that, just shows how much of this game you can miss even when you have played it a lot.

Version 4 sounds great, think I will wait for it and restart. Wasn't 100% happy with my party anyway (sound familiar?!). Although its VERY early days for me with the mod I do like the Gadgie role. I always felt he/she was a hanger on until late game but the new ammo and early gadget make it a powerful role for more of the game.

Ho-hum, now I can't decide on party composition.
I think a Gadgie is a must, as is someone to weild the Uber Mace that I keep reading about.

My congratulations to Flame (Lana?) for the mod and all the hard work. Its bought new life to a much loved game for me.
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Old 01-21-2005, 09:24 AM   #54
Nightwing
Baaz Draconian
 

Join Date: June 14, 2004
Location: Neb.
Age: 53
Posts: 725
Thank you so much Flamestryke it's like playing a new game. This is great.
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Old 01-21-2005, 09:59 AM   #55
Krull
Zhentarim Guard
 

Join Date: January 22, 2002
Location: Sheffield, UK
Age: 69
Posts: 322
Mr Creosote

Jetlaw on the VN boards has started a party which may do the trick for you. In brackets are what new items you can find for them.

Dwarf Lord (Uber mace and new full Crusader armours, Crusader cloak and unique Dwarf misc item)

Elf Samurai (Elven Bow and unique Elven armour)

Felpurr Gadgeteer (new gadgets and new staff weapon)

Hobbit Bard (Hobbit/Gnome only armour and new instruments)

Fekpurr Ninja (2 excellent throwing weapons without the need for darts, shirukens etc, and several brand new weapons including swords, maces and spears)

Gnome Bishop (excellent Gnome only shield plus the choice of 4 uber Staffs to use. Each specialist spellcaster has their own staff but the Bishop can use any of them)

Also, Bard can use Psionics spells from various instruments and Alchemy, Divinity and Wizardry magic are all covered twice. Plus the new portalling items I've mentioned elsewhere which means that the Bard and Gadgeteer can also Set and Return to Portal.

Finally, all these characters can find, during the game, armour, wepaons or misc items which gives pluses to their HP, SP and Stamina as well as, of course, from existing items that also do this.

You would be hard put to better this party. Might just give this a go with mod 4.

[ 01-21-2005, 09:06 AM: Message edited by: Krull ]
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Old 01-21-2005, 01:06 PM   #56
Scatter
Symbol of Cyric
 

Join Date: August 17, 2003
Location: Portland
Age: 59
Posts: 1,336
Hey, Artifacts Skill Builders: Can't you find a Cape of Attraction? (or is that out of the new mod?)
Also, you only need one Mana Stone--use only 2 charges and it can be recharged; use it on a non-caster and you still get "credit" toward the skill.
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Old 01-21-2005, 02:37 PM   #57
Krull
Zhentarim Guard
 

Join Date: January 22, 2002
Location: Sheffield, UK
Age: 69
Posts: 322
I've got a Cape of Attraction with my current party (using the latest mod), can't remember where I got it though.

Yes, and you can get a mana stone from the statue in the middle of Arnika, I think.

Also, am delighted that they now drop from crocodiles, helligators, mauligators etc and I've always got one from the Steelhide Croc.
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Old 01-21-2005, 04:15 PM   #58
Flamestryke
The Magister
 

Join Date: August 14, 2004
Location: Pennsylvania
Age: 61
Posts: 109
Since I didn't mention it here the reasoning behind the Crocs dropping the various "stones" available in the game is this:

"Crocodiles have the curious habit of swallowing stones with their food. This is said to aid in digestion and act as a counterbalance while floating and diving."

Quoted from a scientific site about crocodiles.

The Cape is a Higardi Bandit drop.

So far still awaiting the correspondence I mentioned. If I don't hear something soon I will have to decide whether to implement the item per previous discussions or go ahead without it. Its kind of a part of a set of 5 weapons, 4 of which are already set in version 4. A hint, a blast from the past so to speak.

I hate to proceed without it and depending on placement (what we are hashing over currently) part of this may be available as early as Arnika so I don't want version 4 going out then version 5 following in a day.

I guess if I don't hear something in the next couple hours I will be forced to make that decision and move forward in some direction.

One thing did change, I am changing the format of the documention to tab delimited text files as opposed to CSV files. Forgot I had commas in some of my spreadsheet entries and CSV files got ugly. Removed the commas then just decided to go tab delimited to space the entries out for those viewing the files with a text viewer.

They still aren't the easiest things in the world to read so I advise anyone who does not have Excel to get some sort of spreadsheet software to view these text files in. Remember they are tab delimited when importing them into the spreadsheet software.
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Old 01-21-2005, 09:51 PM   #59
Flamestryke
The Magister
 

Join Date: August 14, 2004
Location: Pennsylvania
Age: 61
Posts: 109
Version 4 is in. Enjoy!
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I never was, but always will be, gazing behind and not ahead, I never will you see.<br /><br />Flamestryke<br /> [url]\"http://www.flamestryke.com/\" target=\"_blank\">http://www.flamestryke.com/</a>
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Old 01-22-2005, 12:35 PM   #60
Flamestryke
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Join Date: August 14, 2004
Location: Pennsylvania
Age: 61
Posts: 109
When you install version 4 it will create the Sirtech\Wizardry8\Data\DATABASES, Sirtech\Wizardry8\Data\ITEMS, and Sirtech\Wizardry8\Levels where ever you tell it to. If your installation is on C drive it will install to C:\Sirtech\Wizardry8\

If these folders already exist (which of course they should) it will not create them but add to them.

I forgot the original installation of Wizardy8 initially went to the ProgramFiles folder for Windows users since I installed my copy to E drive. When you run the exe program you should enter C:\ProgramFiles or just use the Browse option to locate it.

I am not fond of running programs like this from the internet but it can be done. If you run more than one installation of Wizardry8 it would be better if you downloaded the exe file any way.
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