06-03-2002, 07:11 PM | #1 |
Symbol of Cyric
Join Date: January 24, 2002
Location: England
Age: 41
Posts: 1,203
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Yesterday I bought a very old tatty copy of one of my all time favourite games Wing Comander on a Carboot sale (Still in it's original floppy disk glory [img]smile.gif[/img] )
I installed it and too my dismay it's unplayable, as soon as you start the game you are dead it runs that fast. My question is there anyway to slow down old DOS games to a playable level, do i need a program to do this or can I do it through windows? (Im running on 98). Just for a laugh I will tell you that the game's recommended processor speed is a 12mhz and mine is a 1000mhz. playing the game like this is a bit extreme. |
06-03-2002, 07:22 PM | #2 |
40th Level Warrior
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do you run win xp ? If you do you probably won't be able to run the game normally.
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06-03-2002, 07:35 PM | #3 |
Xanathar Thieves Guild
Join Date: January 8, 2001
Location: Charlotte,NC
Age: 60
Posts: 4,570
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I cant get Master of Orion (an old dos game) to run For me its a conventional memory problem
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06-03-2002, 07:41 PM | #4 |
Lord Soth
Join Date: March 5, 2001
Location: Southern California
Posts: 1,948
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I don't think there's a way unless someone wrote a program which can emulate a system clock. In many old dos games, they count processing cycles as a way of keeping time. Have you ever seen some old versions of solitaire when the game is over and the cards cascade, they move at light speed? This is because the program was written to pace itself with the system clock before people thought processors would get as fast as they have. I think someone would have to actually write some kind of emulator or something to make it work.
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06-03-2002, 08:12 PM | #5 |
John Locke
Join Date: February 7, 2002
Location: Edmonton, Canada
Age: 35
Posts: 8,985
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Thats kinda funny. I'd keep it as a joke, and show people how impossible the game is(when it probably isn't)
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06-03-2002, 08:28 PM | #6 |
Ironworks Moderator
Join Date: January 7, 2001
Location: Monroe, LA
Age: 60
Posts: 7,387
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Well, there's Mo'Slo, which is a clock-slower for emulating DOS games...comes in invaluably for we gamers who love those "ancient games."
I don't know if it would run on XP, but let me see if I can find a link for it. Here you go: http://www.hpaa.com/moslo/ Check it out and see if it will run on your system. Cheers, -Sazerac
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06-03-2002, 08:36 PM | #7 | |
Symbol of Cyric
Join Date: January 24, 2002
Location: England
Age: 41
Posts: 1,203
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Quote:
[ 06-03-2002, 08:42 PM: Message edited by: Daniel ] |
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06-03-2002, 08:40 PM | #8 | |
Symbol of Cyric
Join Date: January 24, 2002
Location: England
Age: 41
Posts: 1,203
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Quote:
Once again thanks for the link [img]smile.gif[/img] [img]smile.gif[/img] |
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06-03-2002, 09:12 PM | #9 |
Ironworks Moderator
Join Date: January 7, 2001
Location: Monroe, LA
Age: 60
Posts: 7,387
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Sure, Daniel! Glad to oblige. [img]smile.gif[/img]
-Saz
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"And all my days are trances, and all my nightly dreams, Are where thy grey eye glances, and where thy footstep gleams, In what ethereal dances, by what eternal streams..." |
06-04-2002, 04:12 AM | #10 | |
Jack Burton
Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 39
Posts: 5,459
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Quote:
Since it's turnbased you have no problems with high speeds, and as you've got only barely enough memory availiable it tends to run slower rather than faster. We did, at one time, have a very old game called Battlehawks 19somethingsomething and there your misson would be over almost before the scenario started. But that was with our 486 and the turbo button still had enough effect to slow the game down enough to make it playable. BTW, if Wing Commander has a speed setting, I'm sure you've already tried to set that to minimum... |
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