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Old 05-08-2008, 05:20 PM   #1
garrison
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Join Date: February 10, 2008
Location: New York
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Default Disarm

A few players have asked about the disarm feat, which until recently I have avoided due to my preference for finesseable weapons. Having tried the feat on my latest EfU build, and done some reading, I've come to understand a few things which may help:
  • The size of your weapon counts more than the riposte with the most.
  • The disarm feat may not do what you think it does.
    • Many (if not most) NPCs cannot be disarmed:
    • Undroppable NPC weapons go to the NPC's inventory.
It would be nice to know if disarm can be used productively against any EfU NPC's, but in general it seems to be yet another impotent feat.
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Old 05-09-2008, 11:02 AM   #2
toot033
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Default Re: Disarm

I used it once or twice and it appears nevers to have worked. I used as an experiment a Lvl 40 going build against the drow baddie on 2 by Loki ( to avoid a one hit kill) and it wouldn't work.
Yes I agree this should go into the feats that require viagra
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Old 05-09-2008, 08:07 PM   #3
Garnet FalconDance
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Default Re: Disarm

I have attempted Disarming foe but it *never* seemed to work. However, the feat seems to work for the foe against me.
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Old 05-09-2008, 10:07 PM   #4
garrison
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Default Re: Disarm

Quote:
Originally Posted by Garnet FalconDance View Post
I have attempted Disarming foe but it *never* seemed to work. However, the feat seems to work for the foe against me.
As I understand it, the feat works fine, however NPCs can not be disarmed unless this action is specifically scripted; in other words disarm is less like knockdown and more like bluff or persuade. Players, on the other hand, almost always carry droppable weapons and can almost always be disarmed, which makes disarm an excellent choice for PvP.
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Old 05-10-2008, 06:50 PM   #5
roddybug
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Ironworks Forum Re: Disarm

As I recall from many years ago there is a tickable box under creature properties -> advanced which allows that creature to be disarmed. (There is, I just checked!) Some of the EfU levels have not been updated in more years than I care to think about and Z didn't tick this box often; I think he does this now for new levels and as he tweaks the older levels. Also some things can't be disarmed by the very nature of their attacks.

This year my level 40 paladin, Charles, romped through a few levels with improved disarm. He disarmed quite a few bad guys on levels 8, 12 and even one or more on level 14! (That was a fluky though.) I'm pretty sure that disarm worked on other levels as well. Perhaps I should wander through all the levels to give a report...
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Old 05-10-2008, 09:06 PM   #6
garrison
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Default Re: Disarm

Roddybug is absolutely correct, I just left left Wyllowwood littered with weapons, and I noticed three things:
  • Almost everything with a weapon on level 8 can be disarmed
  • The dropped weapon is the same as what's left on the corpse
  • Dev crit gets in the way alot.

(welcome back roddy)
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