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Old 10-15-2001, 09:43 PM   #11
Fuzzy Animal
Zhentarim Guard
 

Join Date: October 2, 2001
Location: Canton, OH USA!!
Posts: 397
I agree that there should have been
more THIEF npc choices. I also thought
that dragons should have massive treasure
hordes.
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Old 10-15-2001, 11:10 PM   #12
JR Jansen
Drizzt Do'Urden
 

Join Date: May 31, 2001
Location: Mol (Belgium)
Posts: 658
I would include the abilitie to resurrect your PC. NPC's can die and brought back but when your PC dies, the cleric in the party hasn't the common decency to resurrect him/her.

JR

Damned i lost cousin Jan's techno gloves
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Old 10-16-2001, 01:08 AM   #13
Archon Devangilous
The Magister
 

Join Date: October 15, 2001
Location: Myths Crevice
Posts: 141
i would add more intervention from other forgotten realms characters. i may not have found him in two but volo is in bg one there should be a sub quest with him. elminster is in it no way near enough imagine havin him in your party for a quest.

Your character should be able to start the game as a drow. it would add a whole new level to the game as practically every race despises the drow


[This message has been edited by Archon Devangilous (edited 10-16-2001).]
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Old 10-16-2001, 02:21 AM   #14
Amergin
Zhentarim Guard
 

Join Date: May 28, 2001
Location: memphis,tn
Posts: 375
id make the drow city far more complex. both fighter societies would have actual training facilities where a character (pc or npc) could pay to train and IF they survived theyd get something like +1 to hit with a specific weapon or the like. same with the mage guild; an opportunity to learn an otherwise unavailable (drow only) spell or purchase/create a unique item.

i cant say how disappointed i was the first time the roenalls came to attack me at my keep. i was all ready for a "my party vs an army" type of confrontation; then i walk outside and it's just him and your standard adventuring crew with him. i suppose the engine wasnt designed to handle too many creatures at once but i would definitely put in a few truly large battles. the keep is one; ust natha another; and how nice would it have been to arrive at suldanessalar during the fight rather than when irenicus' troops are in cleanup mode.
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Old 10-16-2001, 03:35 AM   #15
Norbane
Dungeon Master
 

Join Date: September 6, 2001
Posts: 51
I'd expand it so you can have up to 8 npcs in a party, and I'd definetely have a far larger selection of portraits.
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Old 10-16-2001, 04:21 AM   #16
YeRFDoG
The Magister
 

Join Date: September 2, 2001
Location: Perth, Western Australia
Age: 39
Posts: 104
Quote:
Originally posted by Amergin:
i cant say how disappointed i was the first time the roenalls came to attack me at my keep. i was all ready for a "my party vs an army" type of confrontation; then i walk outside and it's just him and your standard adventuring crew with him. i suppose the engine wasnt designed to handle too many creatures at once but i would definitely put in a few truly large battles. the keep is one; ust natha another; and how nice would it have been to arrive at suldanessalar during the fight rather than when irenicus' troops are in cleanup mode.

I agree totally, even though the engine probably wouldn't handle it - BIG proper armies should have been involved, like where there were formations of troops. You could even have your party and yourself fighting with an army, vs another army..... but i guess that would be too hard for Bioware...
Also more chars in the party would be great


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........And in the darkness bind them......
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Old 10-16-2001, 06:50 AM   #17
Legolas the Elven Archer
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I'd change the storyline to one a lot more flexible and add lots of evil-orientated quests. NPC's of every kind would also be nice (no need to play the game dozens of times to see which class and kit you like best) and naturally any dungeon-like area would be welcome. I also want my own dragon to fly around on (saves on the boots you know) and a tailor to costumize how my character looks. Next I want a boat, and a gym, and I also want a farm with sheep for my dragon I also want a bakery and fresh bread every morning, and a castle with a moat on wheels that I can take with me whereever I go, and



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The last arrow of Legolas kindled in the air as it flew,
and plunged burning into the heart of a great wolf-chieftain.
All the others fled. -J.R.R. Tolkien, The Lord of the Rings
 
Old 10-16-2001, 08:47 AM   #18
debiler
Red Wizard of Thay
 

Join Date: May 6, 2001
Location: Stuttgart, Germany
Age: 44
Posts: 811
Quote:
Originally posted by Legolas the Elven Archer:
I'd change the storyline to one a lot more flexible and add lots of evil-orientated quests. NPC's of every kind would also be nice (no need to play the game dozens of times to see which class and kit you like best)
Agreed. Fully. I hate the choice you have to make between thieves, because you can either play a thief yourself(fun, but not everytime again), get Yoshimo(you know the problem) or, and that´s where I always end, go get Jan. He´s funny and all that, but going through the game for the third time, I really grow tired of him.


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The malt beer lord has come!
Ruby Skald of the ALSB
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Old 10-16-2001, 08:58 AM   #19
Byronas
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More storyline and quests!!

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Where there are monsters and barbarians there will be Byronas fighting against them.
 
 


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