Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > NWN Mod: Escape from Undermountain

Closed Thread
 
Thread Tools Search this Thread
Old 01-11-2005, 07:26 PM   #251
T-D-C
Ironworks Moderator
 

Join Date: October 26, 2003
Location: Sydney, Australia
Age: 43
Posts: 4,415
I thought that it would come up under the normal crafting options radial menu. Is this right or does it create a totally new radial menu ?
__________________
T-D-C is offline  
Old 01-21-2005, 06:08 PM   #252
javan
Zhentarim Guard
 

Join Date: September 5, 2003
Location: Canada
Age: 65
Posts: 396
---------------------------------------------------------------------------
1. What level did this happen on?

Level 2

2. What were you doing at the exact moment this bug/error showed up?

Attacking an adventurer who ambushed me.

3. Describe the error/bug/mistake:

On level two I met an adventurer who asks for my help to heal his wounded comrade. He led me into an ambush. I attacked him and the log says my character gained several point towards evil.

4. Is your character good or evil?
Lawful Good


----------------------------------------------------------------------------

1. What level did this happen on?

Level 2

2. What were you doing at the exact moment this bug/error showed up?

Talking to Loki the Ogre. Collecting the reward for "retreiving" the wardstone.

3. Describe the error/bug/mistake:

After defeating the Drow that was keeping Loki prisoner, Loki rewards me as promised. One of the rewards was an item (a NICE dwarven waraxe) that was described as being in his family for generations. One of the dialogue options was to refuse to accept Loki’s family heirloom. Trying to be Good (and to make up for the previous incident with the adventurer described above) I choose that option. Loki tells me what a great guy I am but the axe stays in my inventory…

4. Is your character good or evil?
Lawful Good


----------------------------------------------------------------------------
__________________
When the going gets tough, the bard goes drinking- Bard's Tale
javan is offline  
Old 01-29-2005, 09:18 PM   #253
Cloudbringer
Ironworks Moderator
 

Join Date: March 1, 2001
Location: Upstate NY USA
Posts: 19,737
It's not a bug or an error but it can be pretty annoying! Maximus, the dwarf whose ale is missing, shouts out a few lines about every 6 seconds and if you are trying to converse with others in the inn, it can be really hard to keep track of the conversation! [img]tongue.gif[/img] Any way he can do that a bit less often? It IS funny to have him wandering about and shouting, very "Inn-like" and all, but the written comments he makes intersperse with other conversations so it's hard to keep it all straight sometimes. [img]smile.gif[/img]
__________________
"Don't take life for granted." Animal (may he rest in peace)
Cloudbringer is offline  
Old 01-30-2005, 05:53 PM   #254
T-D-C
Ironworks Moderator
 

Join Date: October 26, 2003
Location: Sydney, Australia
Age: 43
Posts: 4,415
If we can make his dialog not appear in the conversation window that would be a good solution.
__________________
T-D-C is offline  
Old 01-31-2005, 07:41 AM   #255
Ziroc
Ironworks Webmaster

     
     Bow to the Meow

 

Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 51
Posts: 11,720
Yeah, his text is gone. It's now for conversation. It does bug me as well. [img]smile.gif[/img]
__________________
Ziroc™
Ironworks Gaming Webmaster
www.ironworksgaming.com

The Great Escape Studios - 2D/3D Modeling
www.tgeweb.com & Ziroc's Facebook Page
Visit My Flickr Photo Album
Ziroc is offline  
Old 01-31-2005, 11:35 AM   #256
Cloudbringer
Ironworks Moderator
 

Join Date: March 1, 2001
Location: Upstate NY USA
Posts: 19,737
Yay! Thanks, Z! It was funny to hear him but seeing that show up every few seconds made it hard to 'talk' to anyone else and keep track of what was said!

I like the idea of the char running 'round the place though.. gives it some atmosphere!
__________________
"Don't take life for granted." Animal (may he rest in peace)
Cloudbringer is offline  
Old 01-31-2005, 02:14 PM   #257
Cloudbringer
Ironworks Moderator
 

Join Date: March 1, 2001
Location: Upstate NY USA
Posts: 19,737
Found a bag (loot) that can't be reached. On level one. If you go out the door from the basement and hang a right (after the duregar and drow! LOL)you fight the skeletons then the Bone Golem and there's a chest and some crates there. On the left of the chest is a bag you can't reach, or at least I never can!
__________________
"Don't take life for granted." Animal (may he rest in peace)
Cloudbringer is offline  
Old 01-31-2005, 04:58 PM   #258
T-D-C
Ironworks Moderator
 

Join Date: October 26, 2003
Location: Sydney, Australia
Age: 43
Posts: 4,415
It is a pain in the but but it can be reached. If we could move it infront of the chest it would be better. IIRC it contains a nice helmet.
__________________
T-D-C is offline  
Old 02-06-2005, 07:29 AM   #259
StigTC
Avatar
 

Join Date: September 15, 2002
Location: Denmark
Age: 43
Posts: 513
1. What level did this happen on?
All of them.

2. What were you doing at the exact moment this bug/error showed up?
Fighting.

3. Describe the error/bug/mistake:
Whenever you hit someone with the Black blade of disaster (the one yo buy from the shop on the docks) the short casts death magic on you, killing you instantly if you aren't protected from deathmagic, and interrupts your fighting if you are protected.

4. Is your character good or evil?
Lawful Good.
__________________
One fine day in the middle of the night, two dead boys got up to fight, <br />Back to back they faced each other, drew their swords and shot each other. <br />The deaf policeman heard the noise, and came and shot those two dead boys. <br />If you don\'t believe this joke is true, ask the blind man, he saw it too!
StigTC is offline  
Old 02-06-2005, 03:24 PM   #260
Greything
Drizzt Do'Urden
 

Join Date: June 25, 2004
Location: UK
Posts: 633
Thought I would mention two things, one that's been around for a while and one new.

1 There are two sets of scrolls on level 10 labelled "identify for the non-magical", one of them in chest the lizardking's room. These are actually cone of cold spells. Maybe this is done deliberately to frustrate us non-magic users but you may want to take a look.

2 Just recently the outline of one of the upland areas or plateaus on the Haunted Isle seems to have changed. This has left a chest and two barrels floating in the air - still accesible but looking odd. Or perhaps this a prototype of one of the new chest designs?
Greything is offline  
Closed Thread


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Report bugs or errors/mistakes in EfU here (11/3/2008 Onwards) T-D-C NWN Mod: Escape from Undermountain 57 11-02-2008 10:19 PM
*** Massive v1.0 - Hakpak Bugs & Errors Reports Ziroc NWN Mod: Escape from Undermountain 61 08-06-2006 01:26 PM
Official patch 1.30 is out - report queries and bugs here SpiritWarrior Neverwinter Nights 1 & 2 Also SoU & HotU Forum 12 07-16-2003 09:43 AM
ATTN: Please report bugs, problems and workarounds HERE Memnoch Neverwinter Nights 1 & 2 Also SoU & HotU Forum 61 07-18-2002 11:42 AM
Movie-mistakes.com Larry_OHF General Conversation Archives (11/2000 - 01/2005) 8 01-09-2002 11:18 AM


All times are GMT -4. The time now is 10:51 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved