08-18-2010, 03:44 AM | #41 | |
Symbol of Cyric
Join Date: March 20, 2006
Location: Europe
Posts: 1,171
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Re: Friedrich's Revenge
Quote:
In any case, the option to SET the levels would be nice. But then, to achieve what nologgie wants (and what I would like as well... ), an automatic level-up, it would be neccessary to be also able to SET the maximum HP. Will that be possible in 1.0?
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08-18-2010, 04:11 PM | #42 |
Jack Burton
Join Date: July 13, 2001
Location: Stumptown
Age: 52
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Re: Friedrich's Revenge
You are absolutely right - fighter is 0, cleric is 1. You'd think that since I've been working this so much for the Drain script that I would have gotten that one right.
As for setting of levels and experience - it's working now, so it better be in version 1.0. We can also querry the experience needed for levels from the baseclass file, so for example if you have a level 5 woodsman that you are promoting to level 6, you can look up the minimum XP for the next level (7) and see is he meets that and either promote him again, or set his XP to a number less than that - whatever you want. |
08-18-2010, 04:25 PM | #43 |
Symbol of Cyric
Join Date: March 20, 2006
Location: Europe
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Re: Friedrich's Revenge
Sounds excellent - but what about the Hitpoints?
In 9.15, you cannot set the players maximum hitpoints, or at least I have not found that option...
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08-18-2010, 04:34 PM | #44 |
Jack Burton
Join Date: July 13, 2001
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Re: Friedrich's Revenge
Do you mean .914? Or are you using a test engine?
You know, I've never tried to set max hit points, but I see that there are only options for hit points, which you can "get and set". Oh, crap...this means the Drain script is not complete, because when a level is lowered, the max hit points, not just the current hit points, must be lowered. I'll look into this, as I may have missed how this works (leveling down may automatically lower max HP, may not). I'll inform you of what I find, and if it is not found, I'll let Paul know. ...talk about me missing the obvious... |
08-18-2010, 05:04 PM | #45 |
Symbol of Cyric
Join Date: March 20, 2006
Location: Europe
Posts: 1,171
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Re: Friedrich's Revenge
I have a test engine (0.915something) installed on the computer I currently use (since I wanted to test it, but, as often, do not find the time), while I have 0.914 on the computer I use for designing Friedrich's Revenge...
I am quite sure that also in 0.914, you can only set the current hit points, not the maximum. I guess it was good I pointed you to that...?
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08-18-2010, 05:13 PM | #46 |
Jack Burton
Join Date: July 13, 2001
Location: Stumptown
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Re: Friedrich's Revenge
Gotcha.
.9.1.5 is one of the first testing engines...if you want something quite a bit more recent, let me know. It is always good to catch the things we need to fix as soon as possible, that way we 1) have more time, and 2) can incorparate changes more easily into the 'plan', as opposed to slapping on a 'fix-it' after the new version is out. Not that we would just "slap something on", but you get the point. |
08-18-2010, 07:21 PM | #47 | |
Drow Warrior
Join Date: July 8, 2003
Location: Madison, Wisconsin
Age: 84
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Re: Friedrich's Revenge
Quote:
doing a lot of "Slapping". Version 1.0 is a massive collection of changes, largely untested. We should perhaps release it as 1.0 Beta. |
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08-18-2010, 08:09 PM | #48 | |
Jack Burton
Join Date: July 13, 2001
Location: Stumptown
Age: 52
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Re: Friedrich's Revenge
Quote:
I think we should probably just go with version 1.0 and then increment it up with bug fixes as needed, eg. 1.001, etc |
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08-19-2010, 01:46 PM | #49 |
Symbol of Cyric
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Re: Friedrich's Revenge
So...
this sounds like we may be seeing a (1.0?) release soon? ST
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08-19-2010, 03:53 PM | #50 |
Jack Burton
Join Date: July 13, 2001
Location: Stumptown
Age: 52
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Re: Friedrich's Revenge
Sure, soon...as soon as we're ready.
I will say this, there will be less time to the next release than has passed since DC was first released. |
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