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Old 11-19-2000, 11:22 PM   #11
BaatoRyan
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I trust your wisdom Armisael... ok... so poor me Ive got to live with this.. nah maybe I was just overrun with emotions and hope...
 
Old 11-20-2000, 02:35 AM   #12
_max_RUSSKIE
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Hey people are sad enough to make BRAND NEW models and skins for Quake2, Q3, Q1, Unreal tournament!
 
Old 11-20-2000, 02:38 AM   #13
Armisael
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You don't really know a lot about this, do you? Those are polygons, it's just a matter of making an overlay. With sprites, you need to redraw every single frame individually.
 
Old 11-20-2000, 02:48 AM   #14
_max_RUSSKIE
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DONT YOU DARE SAY I DONT KNOW ABOUT MODEL MAKING. I made the all famous Bunny model for quake2! ANd clan max skin for each member. That was not Easy, the thing with skins youve already got a model made all you have to do is stretch it over the existing model, but when making a completely dif. gemetric model from scratch is no joke. 2000 polygons per model eek. Im not even going to try with q3. (10000+ polygons)

Also with the paperdoll, couldnt they just copy/paste and just slightly modify it each time? (i admit i dont know about this!)
 
Old 11-20-2000, 03:55 AM   #15
Armisael
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Oh, well model making is different, yes. I was wrong on another thing, too - I said you'd need to edit about 2,000 sprites. In actual fact, you'd have to edit about 50,000 sprites individually. No, wait, multiply that by four for the different types of armour you can wear. Actually, just forget it, the whole concept is ridiculous. : P
 
Old 11-20-2000, 07:45 AM   #16
Memnoch
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Well, BaatoRyan, you can still do it if you want to, just take a couple of months off work!
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