01-19-2002, 08:27 PM | #1 |
Elite Waterdeep Guard
Join Date: January 7, 2002
Location: Sydney, Australia
Posts: 44
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I've been having fun with the game so far.
At the moment I'm up that big tree in Trynton. Those patrols seem to be an annoyance rather than a help. They either run away when I'm having a battle or move in front of me and get in my bloody way (the narrow walkways dont help much). One time combat started with the enemies heaps far away - 6 wasps and 4 of those magic deadly sprites. A patrol of 7 trinnies were next to em, and I had to use 4 movement turns to get to the melee. By the time I got there, there only 2 of my cute but pathetic allies left - and they died the next round (But to be fair, my party died afterwoods as well [img]smile.gif[/img] Those wasps and sprites together were hardcore)
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All that is gold does not glitter,<br />Not all those who wander are lost;<br />The old that is strong does not wither,<br />Deep roots are not reached by the frost. |
01-19-2002, 11:26 PM | #2 |
Hathor
Join Date: April 6, 2001
Location: the desert
Posts: 2,296
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that's very true! it's most noticeable in trynton because the pathways are so narrow.
but, you can heal from a distance, too. [img]smile.gif[/img] if i'm too far to fight, i usually at least try to throw heals out on the little guys, or other buff spells. V***V
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01-19-2002, 11:29 PM | #3 |
Dungeon Master
Join Date: January 17, 2002
Location: Thunder Bay ON
Posts: 81
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Try using range attacks or magic at the sprites.. they shouldn't have too many hp's. Let the patrols take the hits from the wasps if you can. once the sprites are dead you can walk in a clean up.
Not knowning your party class's this is all i can suggest. |
01-22-2002, 01:11 AM | #4 |
Elite Waterdeep Guard
Join Date: January 7, 2002
Location: Sydney, Australia
Posts: 44
|
Got to the trinton city part, and encountered a huge amount of monsters. I stayed out of the magic dead part, because I wanted to wield my cool spells. I let all the stuff come and me one and two at a time.
The fight was easy except for the 4 Wood(?) Elders. They were high level - one of them was Level 13 and my dudes are only level 9 and 10! [img]graemlins/help.gif[/img] Those elders would totally waste me. [img]graemlins/crying.gif[/img] Mostly by their toxic cloud spell or whatever is called. Not have the silence or clear air spells didnt help. Then I realised that maybe I should fight the mobs in the dead zone. (like der ) Then the Elders would be spell handicapped. In the end I actually fixed it so I was standing on the doorway - I could cast spells, but the critters couldnt It would of been perfect except for the damn long reach those Elders. I had to step forward into my melee range (and magic dead zone) to get them.
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All that is gold does not glitter,<br />Not all those who wander are lost;<br />The old that is strong does not wither,<br />Deep roots are not reached by the frost. |
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