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Old 02-11-2009, 03:46 PM   #1
ZFR
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Join Date: February 14, 2002
Location: Ireland
Age: 39
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Question Mark which mods to choose?

I've finished the mod-less game many times, and finally decided to give the mods a try. So which ones would you recommend?

My party is going to consist of me: female jester + anomen, minsc, mazzy, nalia, aerie. I usually play a good/neutral mix but this time want to go for pure good. Anomen is to be romanced and knighted. Minsc and Anomen are to fight mellee while the ladies will cast spells, use ranged weapons and do whatever it is ladies do while men fight.

What I'm mainly looking for is new quests. Possibly also new items/spells/monsters. I'm not looking for new NPCs since I already have decided on a party. I'm not sure about rule changing mods, might try something if it's really good. I wouldn't mind something difficult but I'm probably going to skip Tactics after reading Dundee's thread here: http://www.ironworksforum.com/forum/...ad.php?t=16989 and
http://www.ironworksforum.com/forum/...ad.php?t=20569 (hey Dundee, are you going to finish that??). Also I'd really like it if the mod is relatively bug-free and compatible with the rest.

So I'm thinking of doing Ascension and Unfinished Business. What else?
A list is here http://modlist.pocketplane.net/index...list&cat_id=12 but from the short descriptions I can't tell what's good and what's not, and I don't have time to click every single one.

So what mods would you recommend? Which ones did you play and enjoy? From what I've seen some mods are tiny/humurous, I'm thinking maybe try a couple of those too?

TIA
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Old 02-12-2009, 01:49 PM   #2
thecarrotdude
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Default Re: which mods to choose?

I did the mega mod. That has almost all of them on there. Took me a while to get them all to work, and in the correct order, etc. I haven't really completed the game yet. Didn't have a long enough period of time with nothing to do. But I might pick it up again this summer.

One of the mods did cause a glitch, where the door in one of the houses is fuzzy/flashing/pixilated. Vague.

Also, put the mods that let you stack infinite ammo, potions, gems, etc.

The megamod has a lot of cool features like new classes. Im "currently" using Lord, cant wait to get that one sword for paladins, you get from killing that one dragon
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Old 02-13-2009, 11:25 AM   #3
ZFR
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Default Re: which mods to choose?

hmmm... just one reply in 2 days, the boards are getting real slow...

Anyway, maybe one of you can help me with this then. I've decided on:

Ascension
Unfinished Business

Fading Promises http://www.shsforums.net/index.php?a...s&showfile=533
Lucy the Wyvern http://www.shsforums.net/index.php?a...s&showfile=635
Tower of Deception http://www.blackwyrmlair.net/~valiant/
Tortured Soul Quest http://www.shsforums.net/index.php?showtopic=20663

Rahul Kanakia's Potion Quest (from Quest Pack)
Burglary Of The Bookkeeper (from Quest Pack)

Bonus Merchant (from Ease of Use)


Are these good/compatible? Anyone played them. Any reaseon not to install any one of them?

Could anyone tell me the order in which to install?

I'm thinking:
SoA
ToB
official patch
Baldurdash
Ease of use (bonus merchant only)
quest pack (RKPQ, BotB only)
remaining 4

is this correct?
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Old 02-13-2009, 01:02 PM   #4
SixOfSpades
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Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 46
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Default Re: which mods to choose?

Why on earth would you want only 2 fragments of Quest Pack, and not the whole bundle?
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Old 02-13-2009, 01:28 PM   #5
ZFR
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Default Re: which mods to choose?

I don't want too much at once on my first go.

I'm going to play again, with more mods...
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Old 02-15-2009, 01:38 AM   #6
thecarrotdude
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Happy Laughing Re: which mods to choose?

The mega mod I downloaded was the Big Picture mod.

Here is a link to it.
http://www.shsforums.net/index.php?showforum=192

Also you should ask all your questions about mods on this website, they'll probably know a lot more than any of us.
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Old 02-21-2009, 11:55 PM   #7
Kazilan
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Default Re: which mods to choose?

My (late) two cents: I always use dungeon-be-gone and the true grandmastery mods, little changes that make the game a whole lot more fun. I really hate that first dungeon. HATE IT. And what's the point of attaining grandmastery in the unmodded game? Really isn't worth it.
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