Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Classics > Icewind Dale | Heart of Winter | Icewind Dale II Forum
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 10-02-2002, 07:57 AM   #1
eL_PuSHeR
Elite Waterdeep Guard
 

Join Date: September 22, 2002
Location: Motril, Granada, SPAIN
Age: 50
Posts: 25
The nasty guys protecting it are too much for my level 15 party. They always kill all party members and seem unaffected by magic, even level 8 spells. I have tried Finger of death, Holy word, Power word:stun, to no avail. Spell suggestions and tactics are welcome.
eL_PuSHeR is offline   Reply With Quote
Old 10-02-2002, 09:13 AM   #2
Magness
Quintesson
 

Join Date: January 7, 2001
Location: Manchester, NH, USA
Posts: 1,025
Tactics:

Pre-battle:
1. MAXIMUM buffing: These guys are tough (as you know). Be prepared. Be fully prepared.

2. Summon undead allies. While some people don't like using summoned monsters in any battle, these guys are probably each individually tougher than each of your guys and their spellcasters WILL be summoning monster allies. Summon your own monsters before the battle to even the odds.

3. Read the history of the Holy Avenger AMULET. It contains tips on beating each of your enemies. Certain enemies are vulnerable to bludgeoning damage others to slashing.

Battle Tactics:
1. Throw all of your party's firepower at nuking the "top" mage.

2. Use your monster allies to keep enemies off your back. Send 1 at the dwarf to the east, 1 to the monk, 1 to the fighter to the north, and a couple at the spellcaster to the south.

3. After taking down the "northern" mage, send one of your tanks to kill the archer to the NE. While the archer isn't nearly as tough as either enemy tank, he's really annoying and can be taken down quickly.

4. Be certain to replace any lost monster allies. The "southern" mage will be summoning enemy monsters to defend her.

5. After taking down the "top" mage and the archer, just continue to focus on taking out 1 enemy at a time. Take out with the one that seems like the biggest threat at the moment.
Magness is offline   Reply With Quote
Old 10-02-2002, 09:47 AM   #3
eL_PuSHeR
Elite Waterdeep Guard
 

Join Date: September 22, 2002
Location: Motril, Granada, SPAIN
Age: 50
Posts: 25
Thank you very much for your reply. I will try what's suggested.
eL_PuSHeR is offline   Reply With Quote
Old 10-03-2002, 08:10 AM   #4
eL_PuSHeR
Elite Waterdeep Guard
 

Join Date: September 22, 2002
Location: Motril, Granada, SPAIN
Age: 50
Posts: 25
After three hours testing, I finally gave up. I started by planting three skull traps in the spot where the mage and the cleric appears, and BLAM!, as soon as they appear they're dead. Good. Next, killing the archer is easy, but the main problem comes from the three remaining guys, specially that annoying duergar guy who seems inmune to everything. Further help is appreciated.
eL_PuSHeR is offline   Reply With Quote
Old 10-04-2002, 08:54 AM   #5
Nom
Elite Waterdeep Guard
 

Join Date: September 22, 2002
Location: Sweden
Age: 47
Posts: 26
Ok, I concur with previous entry,
1: Summon allies, one for each enemy.
2: Only use bludgeon damage to the fighters, especially the duergar. Took 56 damage from my barbarian with a +3 hammmer.
3: The monk takes heavy damage from a sneak attacking rouge, otherwise slashing.
4: The archer is immune to magic damage otherwise clearly the weakest enemy and can be handled with a summoned ally.
5: Be absolutely sure to kill the mage in the top corner very fast otherwise your in for it.
6: The mage in the low corner can be handled with a summon ally.
7: Buff - Buff - Buff and most important -> improved haste.

Enemy Monk v.s Cleric/druid
Duergar and fighter v.s your fighters
Your spellcaster/s should only concentrate on the top corner mage and on summoning new allies.

I killed them all on my first try but I took a lot of heavy damage.

Good luck.
Nom is offline   Reply With Quote
Old 10-04-2002, 04:42 PM   #6
Magness
Quintesson
 

Join Date: January 7, 2001
Location: Manchester, NH, USA
Posts: 1,025
A key thing is to carefully read the description for the Holy Avenger Medallion. In the description of each enemy is the specific weakness for that enemy. Read carefully!!!
Magness is offline   Reply With Quote
Old 10-04-2002, 04:56 PM   #7
Magness
Quintesson
 

Join Date: January 7, 2001
Location: Manchester, NH, USA
Posts: 1,025
OK, I've done the reading for you all.

Here's the 6 enemies and their weaknesses.

Inhein-Who-Was-Taken: The summoning spellcaster
Vulnerability: None listed.

Broken Khree: The monk:
Vulnerability: slashing and piercing damage

Quote:
In hand to hand combat, he was a terror, for his bones and body were one with the elements, ignoring fire, cold, lightning, and weather's other displeasures, and while his skin could be stabbed or cut, his bones had the strength of the earth about them, preventing them from being broken or crushed by all but the most powerful of attacks.
Kaervas Death's Head: The dwarf
Vulnerability: blunt damage

Quote:
Finding it almost impossible to strike a mortal blow against Kaervas with even his holy avenger, Ehld parried one of Kaervas' strikes and turned the momentum of Kaervas' own axe back on its owner, causing the blunt end of his mighty axe to sink into the dwarf's skull, splintering the bone beneath the skin into fragments.
Atalaclys the Lost: the wizard
Vulnerability: None listed.

Jaiger of the Fanged Season: The archer
Vulnerability: None specificied, weak in melee

Quote:
When confronted, Jaiger was too deep in his cups to realize who Ehld was, and once it suddenly sunk in the old man had come to capture him, Jaiger tried to fight back with his bow - only to find it much more difficult to fire with his opponent standing almost on top of him than it was when the opponent was a horizon's distance away.
Veddion Kairne: the "human" fighter
Vulnerability: Apparantly blunt damage

Quote:
No fork of lightning could touch him, no fire could burn him, and it was said that he bathed in acid and frost as if it were water.

Hurling jagged boulders at the elderly warrior, Kairne buried Ehld under an ever-growing mountain of rubble, then lifted up his hammer to drive the tombstone into the makeshift cairn around the old warrior... only to have the cairn collapse beneath him, causing an avalanche and crushing him beneath its great weight.
[ 10-04-2002, 05:00 PM: Message edited by: Magness ]
Magness is offline   Reply With Quote
Old 10-05-2002, 09:40 AM   #8
eL_PuSHeR
Elite Waterdeep Guard
 

Join Date: September 22, 2002
Location: Motril, Granada, SPAIN
Age: 50
Posts: 25
Hey, thanks!, I may try what's suggested, but I have the problem my mage is a specialist abjurer one, so transmutation spells are prohibited for me. Anyway, I am knee deep in chapter 6 = finishing the game and I think I am not going back just for getting the Holy Avenger. Maybe I'll start a differente party and try again. Thanks anyway.
eL_PuSHeR is offline   Reply With Quote
Old 10-05-2002, 10:10 AM   #9
Magness
Quintesson
 

Join Date: January 7, 2001
Location: Manchester, NH, USA
Posts: 1,025
You may want to reconsider when you see what the stats on the Holy Avenger are, assuming that you have a Paladin in your party. It is one serious kick-a$$ longsword!!!

*** SPOILER BELOW ***
.
.
.
.
.
.
.
.
.
.
"Cera Sumat," Holy Avenger

STATISTICS:

Damage: 1d8 + 5
Attack Bonus: +5
Enchantment: +5
Damage Type: Slashing
Special:
Holy: +2d6 against evil creatures.
Resistance: +15 Spell Resistance
Spell Power: Can cast the spell Dispel Magic, No Limit per Day
Weight: 5 lb.
Feat Requirement: Martial Weapon, Large Sword
Type: One-handed
Magness is offline   Reply With Quote
Old 10-05-2002, 02:23 PM   #10
eL_PuSHeR
Elite Waterdeep Guard
 

Join Date: September 22, 2002
Location: Motril, Granada, SPAIN
Age: 50
Posts: 25
Unfortunately, My paladin is specialized in Bastard swords and Great swords.
eL_PuSHeR is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Holy Avenger??? Sparhawk Neverwinter Nights 1 & 2 Also SoU & HotU Forum 4 12-05-2003 12:19 PM
Holy Avenger SpiritWarrior Icewind Dale | Heart of Winter | Icewind Dale II Forum 6 10-20-2002 02:10 AM
Where is the holy avenger? Alkey Icewind Dale | Heart of Winter | Icewind Dale II Forum 3 09-23-2002 04:50 PM
Holy Avenger: where??? teodulo Baldurs Gate II: Shadows of Amn & Throne of Bhaal 13 05-16-2002 11:50 AM
Holy Avenger MonksRule Baldurs Gate II Archives 5 06-06-2001 03:26 PM


All times are GMT -4. The time now is 01:06 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved