04-26-2008, 06:47 AM | #31 |
Dungeon Master
Join Date: March 13, 2005
Location: UK
Posts: 91
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Re: MM6 and MM7 Queries
It says that Moks patch has better hardware support. Does the game look any better with it? (I do like the old look though....takes me back to better days )
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Huwge |
04-26-2008, 09:48 AM | #32 |
40th Level Warrior
Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
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Re: MM6 and MM7 Queries
I always played with software acceleration, but with Mok's patch and the mod, am playing with hardware acceleration. I have to admit... it's better. Fireballs give off a range of effect, other spells just look nicer.... I'd suggest putting it in.
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04-26-2008, 11:21 AM | #33 |
40th Level Warrior
Join Date: March 24, 2002
Posts: 10,215
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Re: MM6 and MM7 Queries
Are you playing MM6 or MM7 Huwge? I don't remember any hardware acceleration in MM6.
Mok's patch make no change in the graphic department. It's the same I see. |
04-26-2008, 01:24 PM | #34 |
Jack Burton
Join Date: May 16, 2003
Location: Dartmouth, NS Canada
Age: 58
Posts: 5,634
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Re: MM6 and MM7 Queries
Last he said was that he is playing MM6. There's that option when the game starts. I don't think software works on mine at all; just hardware. I don't really know the difference...
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04-26-2008, 02:22 PM | #35 |
Dungeon Master
Join Date: March 13, 2005
Location: UK
Posts: 91
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Re: MM6 and MM7 Queries
Yes MM6. I read somewhere that the patch improved hardware support. I may have confused with MM7 which I have installed but not started yet
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Huwge |
04-26-2008, 03:01 PM | #36 |
40th Level Warrior
Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
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Re: MM6 and MM7 Queries
My bad. I'm aware of Mok's patch for MM7. I don't know if there's another one for MM6 (although there *are* patches for MM6).
*edit* Mok *does* have a patch for MM6, and it addresses running as well. You can find it here... at least, I think you can
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*B* Save Early, Save Often Save Before, Save After Two-Star General, Spelling Soldiers -+-+-+ Give 'em a hug one more time. It might be the last. Last edited by Bungleau; 04-27-2008 at 01:43 AM. |
04-28-2008, 06:12 AM | #37 |
Jack Burton
Join Date: May 16, 2003
Location: Dartmouth, NS Canada
Age: 58
Posts: 5,634
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Re: MM6 and MM7 Queries
spoiler
. . . . . . . . . I took the Wonka scroll to Blayze to get fire magic for my 4 fighters. Well, you don't get it! So, I'll hold off to see what options I for dual class.
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04-29-2008, 08:00 AM | #38 |
Jack Burton
Join Date: May 16, 2003
Location: Dartmouth, NS Canada
Age: 58
Posts: 5,634
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Re: MM6 and MM7 Queries
Hey Bungleau,
I'm just with the coding Wizard. My 4 fighters are at level 24 and he's telling me I don't qualify. WTF? I also can't leave the place and I can't reload to anywhere that makes a difference. Were my fighters supposed to get their upgrades or should I be on the light patch? If that's the case, I should not have been allowed in, in the first place. Can you find out what's going on here? At this point, I'm looking at a new game, which is a piss off!
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04-29-2008, 12:10 PM | #39 |
Dungeon Master
Join Date: March 13, 2005
Location: UK
Posts: 91
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Re: MM6 and MM7 Queries
Hmm, I'm a bit stuck now......................small spoiler perhaps
.................................................. ............................................. How do I get to the Fountain for the Wizard quest. I know its in Bootleg Bay but the ships only take me to the Islands
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Huwge |
04-29-2008, 01:25 PM | #40 |
Jack Burton
Join Date: May 16, 2003
Location: Dartmouth, NS Canada
Age: 58
Posts: 5,634
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Re: MM6 and MM7 Queries
You're looking for the shield shaped fountain thingy on the main land, near shops, not on the island
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