12-19-2000, 10:18 AM | #1 |
Very Mad Bird
Join Date: January 7, 2001
Location: Breukelen (over the river from New Amsterdam)
Age: 52
Posts: 9,246
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I've completed the game a few times, but made sure I completed each of the different Strongholds for each class. So I'm wondering what were peoples fav strongholds (if you've done more than one) and what elements did you enjoy most about the respective subquests. I for one thought some of them could've had more responsibilities and events (Such as the Bards) or better property/rooms (Such as the Palladins) but what a concept! Owning a Keep! Running a Guild! Owning a wierd sphere or backwoods cabin! It gave the game so much more depth than BG1 or Icewind Dale.
I also enjoyed playing some of the less popular and more restricted chars. I first chose a Monk and found him incredibly powerful near the end. Later I played a Beastmaster after dabbling with Bards (an old BG/Dale fav) an Assassin, Bounty Hunter, a Talosian cleric and then went the good ol' Half orc Barbarian. Thing was I got addicted to the Monk. What a class! Anyone else have similar experiences? |
12-19-2000, 11:23 AM | #2 |
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Sure, monk class is a must. In the end of game he is a powerhouse,
with low AC and high magic resistance(63%), +4 movement, +3 fists, 4 attacks pr round, and not to mention his special abilities as stun and quiverly palm, and a very good THAC0. But I still think he deserve a better(or more original) stronghold, such as a temple similar to those shaolin temples, that would be awesome, so he can get special items designed only for monks or just get some training to improve their dex or strength stat. |
12-19-2000, 11:40 AM | #3 |
Very Mad Bird
Join Date: January 7, 2001
Location: Breukelen (over the river from New Amsterdam)
Age: 52
Posts: 9,246
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Definitely. The gauntlets of crushing were good but you had to be a bastard to get them. The scarlet ninja-to is only on the bonus cd and so those two are it!
I used a neclace of magic resistance though and got magic res up to 78% from memory(+15%). Also he can wear the necklace that protects against the most annoying thing ever: LEVEL DRAIN. With that and Daystar - look out Mr Vampire. I agree with the shaolin vibe, or perhaps a monastery for a Francis of Assisi type monk. |
12-19-2000, 02:00 PM | #4 |
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I wish I had saved right when I got the bard stronghold, I'm curious how the decisions of who to have to play the leading role and how much to spend on the play affect the outcome.
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12-19-2000, 02:37 PM | #5 |
Elite Waterdeep Guard
Join Date: April 24, 2003
Location: Sweden
Age: 48
Posts: 6
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Hello, my friend is now playing the game as a bard and i was wondering how you can go on their stronghold quest. I personally know nothing about it, and would appreciate any input. Thank you.
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12-19-2000, 02:54 PM | #6 |
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Go to the basement of the inn in the Bridge district; rescue Haer Dalis who is in the sewers of the temple district.
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12-19-2000, 03:43 PM | #7 |
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*****Bard Quest Spoil*****
After completing the Haer'Dalis quest and then freeing him from the Astral Prison, if your main character is a Bard, then you will be given the deed to the theater under the Five Flagons Inn. When you appear, Samual Thunderburp will introduce you to a director who will help you get the playhouse working again. He will mention that it will take him a week or so to find actors and a play and he will also need the production budget then as well. After 3 to 5 days, you should be told by a messenger to go to the playhouse where the director will introduce the actors and ask for 2 decisions from you. The first is which of two actresses will play the lead role. Jenna is the less experienced actress but is a better fit for the role. The other actress is a snooty Elf. The second issue is how much you want to spend on the production. If you select the last option to spend more then 1000 gp, you will be given a choice of spending 2000, 3000, 4000, 5000, or 10000 gold. {I spent 10000 and ended up losing 9200 gp on the production}. So in hindsight, I would recommend selecting 4000 or 5000 to ensure the success of the play. After that, you will be called back to the playhouse over the next 4 weeks or so to solve minor problems. The first minor problem is when the 2 actresses upstage each other during rehearsal. I chose to expend the minor role a little and that seemed to pacify the actresses. The next problem comes from the male lead trying to improvise constantly and not following the script. I chose to let him rewrite the script only to have to rewrite it myself the following week. After that, A priestess will show up offering to protect the production from the "curse" attached to the play for a 1000 gold. I paid her and it seemed to make the actors happy. The next crisis involves the musician whom disappears taking the music with him. You can hire a famous harpist for 500 gold or you can rewrite the score yourself and have the understudy play the music. I decided to hire the harpist and it worked out in the end. The next problem involves some thugs taking over the theater and of course you have to kick their arse (no major items of interest and with the Pandemonium Harp no problem mopping the floor with their bodies). Finally, after 30-35 days you should have the dress rehearsal. Pay close attention to the dialog, you will need it. Around day 50 you should have the last crisis on the opening night. Your lead actor will become sick and unable to perform. Also, one of the Council of Six will be attending the performance. So you get to play the lead actor in front of him. After the play, he makes a few comments and you receive some experience points {65500 for me} but no gold. However, The director offers to buy the playhouse or you can decide to keep it. I wanted to turn a profit so I decided to keep it. After another 10 days, I did start to see income. But at 1000 gold every ten days, it will be day 150 before I will turn a profit. So I would suggest you keep the production cost to 7000 or less and you should turn a reasonable profit selling the playhouse to the director. Having the elf play the lead female role works out better and keeping the cost down around 7000 will yield a 3000 profit if you should sell the playhouse to the director for 10000. If you recite the lines correctly on the last crisis, the council member will be impressed and you will receive the Azlaer's Harp and the playhouse will be named the official playhouse of Athkatla for a year. Resolving the minor issues and giving the correct lines will yield a fair amount of experience {around 150,000 total}. |
12-19-2000, 07:09 PM | #8 |
Very Mad Bird
Join Date: January 7, 2001
Location: Breukelen (over the river from New Amsterdam)
Age: 52
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***Further to Gloricks post***
Your intelligence determines your sucess at writing the score and so probably the script too. I got the lead actor to rewrite the script as he was so into it, but when the score option came about... well, being a professional musician in real life I couldn't resist! With 18 intelligence it was a masterpiece with a healthy exp. bonus. |
12-19-2000, 07:29 PM | #9 |
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Yorick what instrument do you play?
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12-19-2000, 07:30 PM | #10 |
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Yorick did you play as an Avenger Druid?
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