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Old 03-18-2005, 04:51 AM   #1
Cayra
Elite Waterdeep Guard
 

Join Date: March 9, 2005
Location: Australia
Age: 65
Posts: 17
Yeah me again but I prefer a different thread for each question

sorry guys

I could have sworn I had an identify spell last time I played

Is there one? it's costing me a fortune


Having sooooo much fun with this game again
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Old 03-18-2005, 05:54 AM   #2
Radek
Red Dragon
 

Join Date: April 3, 2001
Location: Prague, Czech Republic
Posts: 1,586
No such spell exists in W&W. It's a skill, the "Artifacts" skill. You can learn it in the Temple and in the Mages Guild. In Both cases, it's the guild level 3 skill and it's available to everyone.
You will need the "Ancient Lore" trait first. Warlocks get the trait when they become warlocks. The others must buy the trait in the Temple or in the Mages Guild. Again, it's the guild level 3 trait and it's available to everyone.

The skill level of the Artifacts skill dtermines, what you can successfuly identify. You will need Artifacts 6 for identifying everything in the Valeia region, Artifacts 7 for Ishad N'Ha and Artifact 12 for Brimloch Roon.
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Old 03-18-2005, 06:19 AM   #3
Cayra
Elite Waterdeep Guard
 

Join Date: March 9, 2005
Location: Australia
Age: 65
Posts: 17
Thanks

Game may be more fun if it was available earlier

Does Id make difference to selling price and use of items?
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Old 03-18-2005, 06:45 AM   #4
Radek
Red Dragon
 

Join Date: April 3, 2001
Location: Prague, Czech Republic
Posts: 1,586
Selling items: yes. The identify cost will be deduced from the offered price so that you will get less money for unidentified items.
Use: no. You can use unidentified items. The items will lose nothing from their abilities.
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Old 03-18-2005, 09:31 AM   #5
Wyvern
Ironworks Moderator
 

Join Date: January 7, 2001
Location: Rural Paradise, MI
Posts: 5,701
Quote:
Originally posted by Cayra:
Yeah me again but I prefer a different thread for each question

sorry guys

I could have sworn I had an identify spell last time I played

Is there one? it's costing me a fortune


Having sooooo much fun with this game again
It's actually a good idea to have the different questions in different threads. If someone goes searching for these topics they'll find their answers sooner!

Most games have a delay prior to your characters obtaining a means of identifying objects. How soon that can be achieved varies.
One good tip is to put unidentified items of a similar nature into just one character's backpack (all swords that look the same in one backpack, all potions blah blah blah). IF they are the same item, getting one identified will identify the rest as well (as long as they are all in the same backpack - sorry harp mode! lol!)

Wyv
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Old 03-18-2005, 10:10 AM   #6
Bungleau
40th Level Warrior
 

Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
Actually, you can start identifying fairly early. Your clerics can get up to Temple level 3 in Valeia with three fairly easy quests, so you can start there.

For selling, you'll notice that an unidentified item sells for half its identified price. Curiously, the cost to identify is also equal to half the identified price. So whether you sell it unidentified or identified, you get the same amount, right?

Well, that's true if you only identify one thing. As Wyvern said, if you put three things into the same backpack, when you identify one, you identify all three. So you make more money on the second and third ones. Definitely a reason to identify things, especially in the early game.

Also, for things that stack in your inventory (arrows, certain potions, darts, etc.), if you keep one of them identified, you'll automatically identify any others when you pick them up. Quite a handy trick that... [img]smile.gif[/img] I routinely have all those stackable items on the same character, and he's the one who runs around picking up the leftover arrows, knives, and potions after a battle.

And I'll echo that I prefer to see new questions in new posts! Makes it easier to keep track of them [img]smile.gif[/img]
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