12-10-2001, 02:02 PM | #1 |
Elite Waterdeep Guard
Join Date: November 4, 2001
Location: Sweden
Posts: 22
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I just decided to try my first solo sorcerer, and i want to have a familiar. But i cant decide wich one to choose??
What du you guys think? wich is the best one?? I have tried the ferret, and it was cool, sure would be nice to be able to pickpocket, but the other ones might be better. plz help. Could someone please post what everyone of them do, cuz i have no idea. |
12-10-2001, 02:19 PM | #2 |
Elite Waterdeep Guard
Join Date: November 30, 2001
Location: Norway
Posts: 40
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Be chaotic good. Then your Familiar get mirror Image and Blurr
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12-10-2001, 03:30 PM | #3 |
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Join Date: October 4, 2001
Location: NYC Forever!
Age: 49
Posts: 520
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The familiar you get depends solely upon your alignment. You will never get to choose.
If you are Good, you get some kind of a mini-dragon, either a Pseudo-Dragon or a Fairy Dragon. Thier main purpose in life is to sit in your backpack and give you an extra 12 HPs -- a worthy purpose indeed! However one of them has poisonous claws which render poison-vulnerable opponents asleep, and the other can cast "Invisibility 10' Radius" which is quite useful for scouting, sneaking, etc. If you are Neutral, you will get an improved version of a normal animal. Each animal excels in one particular thief skill. Cats are silent and sneaky, rabbits can detect traps, and ferrets can pick pockets. The ferret is portrayed as being quite useful by several veteran soloists. A Sorcerer should be Lawful Neutral to get a ferret. Though these familiars have thieving skills, their main purpose remains to give their master an extra 12 HPs. If you choose the path of Evil, your options are demonic in nature. Neutral Evil spellcasters get Dust Mephits while Chaotic and Lawful spellcasters get Quasits and Imps. The non-Neutral spellcaster lose out, however, for they only get 8 bonus HPs. Dust Mephits are quite useful, especially when high level and in Throne of Bhaal. I hope this is helpful to you! -- Nifft |
12-10-2001, 07:39 PM | #4 |
Hathor
Join Date: October 11, 2001
Location: At My Computer
Age: 43
Posts: 2,217
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well familiars complain about not getting petted enough and that theyre hungry, and they take up a space in your pack and if they die you lose constitution permanently. i know they have some advantages but they still kind of suck, in my own humble opinion.
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Now the swinging bridge<br />Is quieted with creepers. . . <br />Like our tendrilled life. -Basho |
12-10-2001, 07:44 PM | #5 |
Fzoul Chembryl
Join Date: June 14, 2001
Location: Vermont
Age: 32
Posts: 1,752
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Why do the rabbits do fire damage?
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12-10-2001, 08:07 PM | #6 |
Dungeon Master
Join Date: December 4, 2001
Location: Home
Posts: 96
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Sheesh Williard, don't you know that rabbits breath fire? You need to get out more, and see those brave firefighters in action, hacking away at the swarms of bunnies everywhere trying to burn down the cities.
Umm, but seriously... I found the ferret quite useful. Being able to aquire ... Possible spoiler if you are really a stickler about it, but I don't know... . . . . . the ring of regeneration from Ribald. Unfortunatly the easiest familiar scroll to get at seems to be the one in nalia's keep ... but Oh well. Most of the familiars I have done anything with, except for the ferret... Well the evil pets are fun to abuse, but thats about it |
12-11-2001, 09:04 AM | #7 |
Elite Waterdeep Guard
Join Date: November 2, 2001
Location: Henley UK
Age: 54
Posts: 46
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Do Familiar skills get any better as you go through the game?
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12-11-2001, 09:09 AM | #8 |
Manshoon
Join Date: October 12, 2001
Location: Bloomington, MN, USA
Posts: 244
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In ToB, when your reach level 25, they improve quite noticeably. But there is no per level improvement.
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12-11-2001, 09:36 AM | #9 |
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I just use them for the bonus hitpoints [img]smile.gif[/img]
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