Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Classics > Icewind Dale | Heart of Winter | Icewind Dale II Forum

Reply
 
Thread Tools Search this Thread
Old 01-26-2001, 04:41 PM   #1
Bishop
Welcomed New User
 

Join Date: June 13, 2002
Location: Canada
Age: 42
Posts: 0
Default

I want to have a mage and a cleric in my group. I know that the mage needs high intelligence, but does having a high score on Wisdom help him in any way? I have the same question for the cleric. I know she has to have a high wisdom, but does having higher points on wisdom help her have more spells or any other benefits. I just wanted to run this by all you "real" D&D guys. I am still a newbie to all this D&D stuff. Thanks.

-Bishop
Bishop is offline   Reply With Quote
Old 01-26-2001, 08:53 PM   #2
SirGwayne
Guest
 

Posts: n/a
Default

You can afford to give your Magic-user 17/intelligence.Personally I wouldn't. but you will come across some magical items that will increase ability scores permanantly later in the game. but til than you will suffer.For me 18/intelligence,and wisdom for my M.U. And Cleric is priority. Than next I focus on dexterity/constitution/strength,charisma is last for these characters. but dont go to week on the strength as I found out.than your character may not be capable of carrying thier share of items. I try to have all my proficiency's no lower than "10" as a general rule. Have fun!
  Reply With Quote
Old 01-27-2001, 12:34 AM   #3
hammer
Guest
 

Posts: n/a
Default

Assuming the ability scores are the same as BG1, you'll start getting magic defense bonuses & lore bonuses at wisdom 15. If I've got points to spare in any class I dump 'em in wisdom (if I can get it up to at least 15) just for the magic defence. Cleric starts getting bonus spells at wis. 13. Intel governs a mage's spell levels (how high a level of spell they can memorize), % to learn spell, maximum spells per level & lore bonus (15 & up). I think the cleric only benefits from the intel lore bonus.
  Reply With Quote
Old 01-27-2001, 11:59 PM   #4
Tathlum
Guest
 

Posts: n/a
Default

The abilities I'd focus on for Mages are Intelligence and dexterity, since they get no armor they can use the defence. and some spells cannot be cast by Mages with low dex, therefore you wont learn them. Also High dex lets your mages get the spells off faster in combat that can make all the diffrence. For Clerics, wisdom and constitution would be my main focus. Most of the time they will be the medics, and can use all the HP's they can get while going into the thick of things to heal up the fighters. In either case I'd keep them back as spell casters. Since neither one can use range weapons (darts and sling stones dont do much). Any way thats my 2 cp's
  Reply With Quote
Old 01-28-2001, 04:08 PM   #5
Leafy
Zhentarim Guard
 

Join Date: March 5, 2001
Location: The leafy, green forests of Wisconsin
Posts: 315
Default

Check out the maunal on disk one for tables listing the stat score modifyers

for a mage, i max int and dex, but you only really NEED an intelligence of about 15. Also, put his con to 16 so he gets an extra 2hp/level (1hp/level at 15).

For the cleric, always ALWAYS max the wisdom out. more wisdom=more spells... wisdom is supposed to help you save verses illusions too... but it doesn;t seem to happen much in IWD (now, BG2 is different, a thief with hisg wisdom is really cool to "detect traps" during a battle and then suddenly enemy mage's mirror immages disappear)
Also, a cleric gets the best spell ever, Call upon holy might! for this reason alone, you gotta make your cleric's strength 18. at 3rd level, he'll raise his strength to 19 (+3 to hit! +7 damage!). The constitution only needs to be 16 for the HP bonus, and i'd max dexterity.

who needs charisma! there should be one hot bard chick in the party if you really want to do charisma.
Leafy is offline   Reply With Quote
Old 01-28-2001, 04:40 PM   #6
G.W.
Guest
 

Posts: n/a
Default

You'll find you reload the game a lot less with 18-19 (gnome) intelligence. That alone is worth it.
  Reply With Quote
Old 01-28-2001, 05:02 PM   #7
Wrath
Elite Waterdeep Guard
 

Join Date: March 24, 2001
Posts: 6
Default

Just to clarify, Dex has NO effect on what spells can be cast by a mage, and does NOT give them a faster casting speed. The only thing Dex does for a Mage is give them the extra AC, which IMO ain't even all that great. They shouldn't be getting hit in melee anyway, and even if they do, Mirror Image and Stoneskin take care of that problem quite nicely I always max Int first, then spread the points among Wis and Con, for the HPs and magic defense (the ONLY kind of damage they should be taking anyway, HPs will help them survive those Fireballs and Lightning Bolts). I try to keep Str above 10, so they can carry more than a napkin on them, and put whatever's left to Dex. Remember that 7 Dex has the exact same benefits of 14 Dex, so save yourself the points. Cha is last, since my Mages never lead my party anyway, and the Pally, Druid or Bard can be the talker

-Wrath
Wrath is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Wisdom or Intelligence for 'Writing Magic'? Adamo Baldurs Gate II: Shadows of Amn & Throne of Bhaal 5 01-12-2005 09:33 AM
Question: Intelligence Kammye Baldurs Gate II: Shadows of Amn & Throne of Bhaal 8 04-15-2002 10:29 AM
Wisdom and Intelligence question Newbie2001 Baldurs Gate & Tales of the Sword Coast 12 10-26-2001 11:35 PM
Wisdom and Intelligence??? Demoquin Baldurs Gate & Tales of the Sword Coast 6 09-14-2001 07:47 PM
Attribute Question... (Intelligence) ArmageddonX Wizards & Warriors Forum 3 12-31-2000 07:55 PM


All times are GMT -4. The time now is 07:38 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved