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Old 03-29-2005, 08:44 PM   #1
Krull
Zhentarim Guard
 

Join Date: January 22, 2002
Location: Sheffield, UK
Age: 74
Posts: 322
If you look at his character record it says he has android immunities. I've checked the manual but cannot find what they are.

Looking at his magic resistance his mental resistance is 100 and in the red so assume he's immune to mental spells?

Could someone tell me please?

Thanks.
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Old 03-30-2005, 07:48 AM   #2
Pyrates
Drow Warrior
 

Join Date: February 3, 2002
Location: Muenster
Age: 45
Posts: 287
Naa, he can go insane, e.g... you should DEFINITELY enjoy his insane laugh, it's hilarious [img]smile.gif[/img]

Cheers
Philipp
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Old 03-31-2005, 06:17 AM   #3
DinkumThinkum
Dungeon Master
 

Join Date: March 30, 2005
Location: Luna Penal Colony
Age: 77
Posts: 78
As far as I know, 'Android immunities' just means he has the same immunities as other androids: the same ones you see when you right-click on Savant Troopers, etc.
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Old 03-31-2005, 06:28 PM   #4
Krull
Zhentarim Guard
 

Join Date: January 22, 2002
Location: Sheffield, UK
Age: 74
Posts: 322
DT

I think you've got it. Of course, how simple, as the best solutions are, click on one of the savant troopers/slashers/beserkers. Thanks!
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Old 03-31-2005, 10:12 PM   #5
DinkumThinkum
Dungeon Master
 

Join Date: March 30, 2005
Location: Luna Penal Colony
Age: 77
Posts: 78
Just thought of this: try dismissing him from the party, right-clicking on him, then adding him back to the party again. Never tried that in the game, but it should work.

As Pyrates mentioned, he definitely can go insane. In one battle he ran amok and almost obliterated my poor little fairy monk before I restored his sanity.

But all in all, I liked having him in the party. No magic, but a very effective fighter. And I liked a lot of his comments.
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Morrowind modder resources:<br /><br />PotionSaver script for Companions and other NPCs<br /><br />Teleport disable/trap and banishment scripts<br /><br />Morrowind mod:<br /><br />Unarmored Corrector V01 (for players)<br /><br />All on [url]\"http://lovkullen.net/Emma/Resources.html\" target=\"_blank\">Emma\'s web site</a>.
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Old 04-01-2005, 01:30 AM   #6
Silpion
Dungeon Master
 

Join Date: June 16, 2002
Location: .
Posts: 62
There is a hidden android immunity: RFS-81 is waterproof, he can't drown.
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Old 04-01-2005, 07:57 AM   #7
Pyrates
Drow Warrior
 

Join Date: February 3, 2002
Location: Muenster
Age: 45
Posts: 287
Now THAT is interesting. Makes me wonder how you found out *G*

Anyway, is there any location you can reach that way you couldn't with a normal party?

Cheers
Philipp
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Old 04-01-2005, 08:44 AM   #8
Silpion
Dungeon Master
 

Join Date: June 16, 2002
Location: .
Posts: 62
It's just like a built-in scuba gear. The only effect is that he can keep his two rings/amulets while under water.

[ 04-01-2005, 08:45 AM: Message edited by: Silpion ]
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Old 04-01-2005, 09:19 AM   #9
Krull
Zhentarim Guard
 

Join Date: January 22, 2002
Location: Sheffield, UK
Age: 74
Posts: 322
For those who are interested I checked out some Savant Gunners and Savany Minions who both have the same immunities, namely immunity to Disease, Poison, Nausea, Irritation, Fear and Sleep. Oh, and water!

Thanks all.
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Old 04-02-2005, 12:10 PM   #10
Pyrates
Drow Warrior
 

Join Date: February 3, 2002
Location: Muenster
Age: 45
Posts: 287
Ahh, forgot about the scuba gear, I haven't played for some time...

Cheers
Philipp
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