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Old 01-05-2002, 01:20 PM   #1
john
Drizzt Do'Urden
 

Join Date: October 6, 2001
Location: central coast of Ca.
Age: 77
Posts: 653
I have a load of spell books and no one seems to be able to use them and my party is level 13 on average,it keeps saying they're not ready to learn this!? I havn't changed roles more than once and that was early in the game..Any ideas thanks..John
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Old 01-05-2002, 01:45 PM   #2
BlackRaven
Dungeon Master
 

Join Date: November 17, 2001
Location: Oregon
Posts: 55
I have the same problem! My Valk & Ranger are both level 21 and can't learn the portal spells, or much else for that matter. I think the choice may be between a weak fighter who can portal or a strong one who can't.
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Old 01-05-2002, 02:14 PM   #3
Vaprakgruumsh
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Join Date: November 24, 2001
Location: Neverending Nights
Age: 53
Posts: 639
I believe it's for every true caster, it's 5 levels for hybrid.

So for a hybrid (Valk, Sam, Lord, Ninja) to cast level 2 spells they have to be level 10.
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Old 01-05-2002, 02:28 PM   #4
vesselle
Hathor
 

Join Date: April 6, 2001
Location: the desert
Posts: 2,296
and don't forget that the level 10 mentioned in vaprakgruumsh's post refers to level 10 in that class. so if you have been switching classes early on, you cannot use character level to determine your level. and that really extends how long you have to wait to learn spells.

also, one hopes that you have been pumping the points into their spellcasting. if they only have 2 points in, say, wizardry, it's gonna take them foooooreeeeeveeeeer to learn new spells.

hmmm. what else? can't think of anything. but i'm sure someone far smarter than me will elucidate you on the subject. [img]tongue.gif[/img]

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Old 01-05-2002, 04:14 PM   #5
phoenixsl
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Join Date: January 4, 2002
Location: United States
Posts: 16
This is a repost of information from another source, hope this helps


"I don't think this is exactly a spoiler, but if you'd rather not know, then stop reading, NOW! I'm not out to give away all the secrets, just trying to ease the confusion about this.
To become eligible to learn new higher level spells for your class, you have to meet 2 requirements: 1) minimum level in *THAT* class (not overall), and 2) minimum skill, for *THAT* spell's spellbook & realm.
1) Minimum Level requirement:
Pure Caster Classes: Mage, Priest, Psionic, Alchemist, Bishop
Hybrid Caster Classes: Monk, Ninja, Ranger, Samurai, Lord, Valkyrie
Spell Level .... Min. Class Level
................. PURE .. HYBRID
1 ................ 1 ....... 5
2 ................ 3 ....... 7
3 ................ 5 ....... 9
4 ................ 8 ...... 12
5 ............... 11 ...... 15
6 ............... 14 ...... 18
7 ............... 18 ...... 22

2) Minimum Skill Requirement
To calculate your effective skill level for a given spell:
* Take your highest spellbook skill (Wizardry, Divinity, Psionics, Alchemy) that the spell in question appears in. Important for bishops or class-changed characters, since many spells appear in multiple books.
* Add 10% of your *natural* skill in that spell's realm. This doesn't include temporary skill bonuses such as those from iems.
Spell Level ..... Min. Effective Skill Level
1 .................. 0
2 .................. 15
3 .................. 30
4 .................. 45
5 .................. 60
6 .................. 75
7 .................. 90
It's not as complicated as it sounds. Example: A mage, a pure caster, must be level 5 AND have an effective skill of 30 to learn Fireball, a third level Fire realm Mage spell. If he has 30+ skill in Wizardry, he's all set. He could also qualify if he has, say 28 in Wizardry and 20+ in Fire skill (10% rule).
Hope this helps...
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Wizardry 8 Lead Gameplay Programmer/Designer "
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Old 01-06-2002, 04:27 AM   #6
Davros
Takhisis Follower
 

Join Date: January 7, 2001
Location: Mandurah, West Australia
Age: 60
Posts: 5,073
I have a feeling it is likley to be the minimum skill requirement that is catching people out. It stresses the importance of increasing the primary skills of wizardry, alchemy, psionics, and divinity at every opportunity (spell casting and level up). This is particularly important for Bishops, who have the opportunity to spread skills over all 4 schools of magic.
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