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Old 10-24-2006, 01:56 AM   #221
Fafnir_Dragon
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Join Date: October 19, 2006
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When going into the serpant holds, where you have to fight the unholy slime filth thing monster, that often causes people to get stuck, save. I believe the problem has something to do with the corpse, for when I went through it the first time, I got stuck, I loaded to a time after I killed it, still was stuck, loaded to a time before I killed it, then I killed it again and had no troubles getting through
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Old 11-09-2006, 06:20 AM   #222
Lord Gorbag
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I had to buy a ship before I left Brimloch Roon - the computer would not let me leave through the gate until I had bought one, so I would recommend being sure you save 10.000 gold for a ship. I didn't need to use the ship, but I did have to buy one.

I have the unpatched version, so I'm not sure if this changes in the patched versions.
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Old 08-29-2007, 08:41 AM   #223
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Default Uncursing - free inventory

Well, i'm not sure, if anyone still reads this thread at all. nevermind...

Wenn you go to the temple to uncurse something, make shure you have sufficient space in the inventory . Uncursing automatically causes the character to unequip the item, but when there's no space for it, the game puts it back where it was, which immediately reactivates the curse. In other words: Nothing happens at all, except the fact, that you throw away your money.
I had to learn this with elyssias serpent-staff, which costs 3000 gp to uncurse.
Thank god i alway save the game before entering a city.
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Old 09-25-2007, 04:28 AM   #224
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Default Re: BEST TIPS!

And here's another "free-space-in-inventory-tip": Remember, when you change your role, the character unequips all items he can't use in the new role. And when there's not enough space in the inventory, the items are dropped, and dropping in the temple for exemple means they are lost! (I didn't try, but i think in the other buildings, that have a "buy"-button, you can buy them back. But at least, it's a waste of money)
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Old 12-09-2007, 04:58 AM   #225
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Default Level Formulas

Experience points needed to gain the next level.

For the first fourteen to fifteen levels the formula seems to be:
XP = 1.5*(XP for old level) + (XP for level 2)

Thus for a Rogue wanting to gain level 9, 1.5 times 28,955 = 43,432.5
Drop the 0.5 leaves 43,432. Now a Rogue needs 900xp to gain level 2.
43,432 + 900 = 44,332
This formula is "recursive", it also has a direct variant.

At higher levels it takes a flat 250,000 xp to gain a level. That is about 12 or 13 levels in any class. The skill points won't be as good compared to gaining one additional level in the current class, but there will be plenty more levels.

So my characters had 6 to 8 classes each.
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Old 12-11-2007, 07:14 PM   #226
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Default Re: BEST TIPS!

Page 6 mentions the stuck in the water and drowning in the Serpent Temple problem. My solution was to cast Vanish when the party finds itself unable to leave the water. This should work, the party can then retrieve the Snake figurine easily. Hence there is no need to worry about the Xydusa questions and their answers.
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Old 02-10-2008, 08:04 PM   #227
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Default Re: BEST TIPS!

(This post is deleted because it repeats the text of the post below.)

Last edited by Shadow Stranger; 02-13-2008 at 06:12 AM.
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Old 02-12-2008, 02:05 AM   #228
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Default Re: BEST TIPS!

Quote:
Originally Posted by Wyvern View Post
STATS NEEDED FOR BASIC AND ELITE ROLES



ST INT SP DEX AG FOR WL PR
BASIC ROLE
Warrior 9 - - - - 8 - -
Wizard - 9 - - - - 8 -
Priest - - 9 - - - - 8
Rogue - - - 9 8 - - -
ELITE ROLE
Barbarian 12 - - 8 8 12 - 8
Bard - 10 - 10 8 - 8 -
Monk 8 8 10 8 10 8 10 8
Ninja 8 8 8 10 10 8 10 8
Paladin 8 - 10 8 8 8 - 10
Ranger 8 - 8 9 9 8 - -
Samurai 8 8 - 10 10 8 8 -
Warlock - 10 10 - - 8 10 10


Errors on page 7, the "Stats needed for elite roles" table has two transposition mistakes:
Barbarians need 8 Presence not 8 Will
Warlocks need 10 Spirituality not 10 Strength.

I tested these role ascensions at the Warrior and Wizard guilds to make sure that the manual was right.

Said table has been altered to include the requirements for the four base classes, this would tell you how far you had to go in order to qualify for an elite role. For example, the Wizard needs an Intelligence of 9. Three classes require only a score of 8 while two require 10. Thus a Wizard will start only one point away from meeting any Intelligence requirement for any elite role.

Last edited by Shadow Stranger; 02-12-2008 at 03:05 AM.
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Old 02-13-2008, 06:15 AM   #229
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Default Blessings and Enchants

The post on page 19 has one error, it reports the "to hit" bonus to weapons as an Enchant when it is actually a Bless. This makes it easier, the Enchanter won't need a level 7 Spirit spell. I tested this by taking the first save game from John Hubbard's site and using hex-editing to give Shamino and Polgara all of the artifact spells, along with the mana and spell levels to use them.

Last edited by Shadow Stranger; 02-13-2008 at 06:24 AM.
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Old 02-27-2008, 04:54 PM   #230
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Default Re: BEST TIPS!

That's only half the truth. The enchantment-post has a second error:
Blessing with Stone-Magic doesn't add armor-class to armor. It seems to me, that blessing with fiend-magic does. It also seems that blessing with stone-magic doesn't do anything. Question: Can you enchant armor with stone-magic?
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