07-09-2004, 03:17 PM | #1 |
Thoth - Egyptian God of Wisdom
Join Date: March 1, 2001
Location: NC
Age: 38
Posts: 2,890
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Would you all mind helping me out a bit? I just need a few suggestions on what to pick, what to fix, etc. As of now, I'm contemplating a 5-person party to run through the game with, and have 3 completely finished. I have a fourth in mind, but don't know what to pick as my last.
Ok, here are the three I have: Human Fighter Str 14 Dex 15 Con 12 Int 11 Wis 11 Cha 13 Aasimar Morninglord of Lathander Str 12 Dex 13 Con 14 Int 11 Wis 16 Cha 14 Drow Evoker Str 8 Dex 14 Con 13 Int 17 Wis 16 Cha 12 I'm thinking maybe I should consider redistributing a few points around for the fighter. His stats were reflecting the background I had appointed him at the time of his making, but what he has might make things difficult. What I have in mind for the 4th would be a Gnome Rogue/Illusionist (say 4:1 class-wise). And for the last, what would be best? I was thinking another fighter, perhaps? I'm not too much into playing barbs or paladins, so those two would be my last choice. And how do you assume this party will fare? |
07-09-2004, 04:15 PM | #2 |
Drizzt Do'Urden
Join Date: April 13, 2004
Location: USA
Age: 41
Posts: 676
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um, i know my party of four works, but im not sure about a whole lot of creation of party information. your rogue/illusionist bit won't work though, since (if i recall) rogues cannot cast spells at all.
best of luck. edit: thought i would share with you my characters: 1)Promethius (Human male paladin/fighter) 2)Grugnak (Half Orc male pure barbarian) 3)Elisha (Human female cleric/druid) 4)Nehimez (Human male wizard/ranger) 1) promethius is used to play a general use character. he is an eloquent speaker and a pretty decent fighter. he guards the wizard and cleric while the barbarian scouts. Promethius is skilled in both longsword and bastard swords 2) Grugnak is a thug. he demands the rewards, and generally gets them. While the party waits with entangle spells, grugnak goes forward and plays bait to get enemies into the trap. Grugnak prefers the use of axes and maces in combat. 3) Elisha is a healer and conjurer, although she does possess a limited number of offensive spells. during combat she generally summons a couple monsters, heals her companions, and unleashes unicorn lances on competing spellcasters and sunflares on pesky trolls before they can regenerate. When her clerical devotion is stretched to max, she utilizes her longbow and short sword to dispatch her foes. 5) Nehimez is a powerful wizard (although he failed to learn aginazzers (sp?) scorcher, he still looks to try a second time at learning his favorite spell. Nehimez possesses no skill other than raining havoc on enemies with powerful destructive spells, a feat which he is most efficient at. When he isnt using his spells, Nehimez utilizes his skill with the crossbow and the staff. [ 07-09-2004, 04:23 PM: Message edited by: promethius9594 ]
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07-12-2004, 01:41 PM | #3 |
Elite Waterdeep Guard
Join Date: May 29, 2004
Location: Israel
Age: 40
Posts: 32
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Donno, I think your fighter should have 10 int and wiz, and add the remaining points to con/str/dex/cha
I would go for more str/dex/con and drop the char to 12 and use the extra point as well.. Fighter should play golem and kill, not talk [img]tongue.gif[/img] Works for me anyway lol [img]smile.gif[/img] About the rest, seems good enoguh.. |
07-12-2004, 03:52 PM | #4 |
Ma'at - Goddess of Truth & Justice
Join Date: November 15, 2001
Location: Asheville, NC
Posts: 3,253
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I would suggest a druid - especially if you are planning to play on HoF mode. The high level elemental summoning spells that a druid gets are simply awesome. plus the high charisma will allow this character to be the party spokesman.
You might consider not specializing the mage. The loss of spell schools is not worth the extra spell per level imho. you can dump a ton of stat points into INT and get some very nice bonus spell slots. Although you could use a second fighter type, the morninglord can double as a fighter if necessary. A paladin is something to consider if you want a second pure fighter. The NICEST weapon in the game is specifically designed to be used ONLY by a paladin, and its ALSO one of the toughest fights in the game as well. Plus there are a fair number of undead to encounter. If you DO chose a paladin, swap the human fighter for a dwarven fighter. As a general tip, high charisma is wasted on a plain fighter. Move the points to Con or Str. Also a dex over 12 or 13 will be wasted if you put plate mail on the fighter as plate has a max dex bonus of +1. You're better off moving those extra points to Str or Con. Additionally, move one of the points of int to wisdom if you are so inclined. Odd points in 3E are wasted and you're better off keeping them on even numbers if possible and a human fighter already gets an extra skill point per level. Some feats DO require a dex of 13 that may be useful to the fighter, but double check the manual and prepare ahead. In truth everybody has their favorite classes and parties. Just keep a well balanced mix of melee and ranged weaponry, with a mix of blunt piercing and slashing weapons in the party and make sure that all essential skills are covered by at least one member of the party. If you keep those general rules in mind, your party will do just fine.
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07-12-2004, 07:13 PM | #5 |
Thoth - Egyptian God of Wisdom
Join Date: March 1, 2001
Location: NC
Age: 38
Posts: 2,890
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Wow, thanks a ton Micah. Would giving my Morninglord a few levels of paladin work out? Since the favored class for Aasimar is paladin, I wouldn't get an xp penalty.
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07-12-2004, 07:32 PM | #6 |
Ma'at - Goddess of Truth & Justice
Join Date: November 15, 2001
Location: Asheville, NC
Posts: 3,253
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Either a single class paladin aasimir or mixing in a few levels of cleric would make a nice character. [img]smile.gif[/img] Check out the weapon restrictions for the cleric (if any). You would NOT want to mix a cleric with a paladin if the cleric has restrictions against using bladed weapons. (I don't think that is the case but check JUST to make sure.) My preference for fighters (including paladins) is to generally make then single class, but some people swear by the fighter/cleric mix. [img]smile.gif[/img]
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07-14-2004, 04:42 AM | #7 |
Elite Waterdeep Guard
Join Date: May 29, 2004
Location: Israel
Age: 40
Posts: 32
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And watch out, you don't wanna let your paladin speak for the party after completing a task, or no reward will be given..
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07-16-2004, 04:13 PM | #8 |
Ma'at - Goddess of Truth & Justice
Join Date: November 15, 2001
Location: Asheville, NC
Posts: 3,253
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Not always true, as sometimes a paladin WILL accept rewards. It's better to be safe than sorry though. [img]smile.gif[/img]
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07-17-2004, 05:46 PM | #9 |
Dungeon Master
Join Date: July 6, 2004
Location: The Dungeon of Chaos Reign
Age: 32
Posts: 60
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OOOHHH and promethius9594 your palidan/fighter that wasn't very smart at all!
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07-17-2004, 08:04 PM | #10 |
Apophis
Join Date: July 29, 2003
Location: The Underdark cavern of Zagreb
Age: 37
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I beg to differ. The party has it's strong points and others. Prometheus won't report success, Grugnak is the one who will brake the good news first(success) and then the bad news(money). He's skilled in longswords, which is excellent for a little special sword later on, and he's also used to bastard swords, who are a bit underpowered in IWD2, and overpowered in Dalekeeper 2. Personally I'd go with Greatswords and not bastards, but I know there are good hand-and-a-halfers out there too. Him and Grugnak are at the head of the party which means ample cover for the weaker classes behind.
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