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View Poll Results: What should the DC team do in 2009?
Continue on the path to 1.0 11 45.83%
Just fix bugs 2 8.33%
Just add requested features 6 25.00%
Go multi-player/online 3 12.50%
Work on porting to Linux/Mac 2 8.33%
Do nothing 0 0%
Close Dungeon Craft to development 0 0%
none of the above 0 0%
Voters: 24. You may not vote on this poll

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Old 12-17-2008, 11:42 AM   #1
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
Age: 52
Posts: 5,444
Sunglass Man Dungeon Craft in 2009

I'm just trying to get a feel for what people want out of DC.
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Old 12-17-2008, 12:01 PM   #2
cimerians
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Join Date: November 28, 2004
Location: Chicago
Age: 52
Posts: 4
Default Re: Dungeon Craft in 2009

I'm new here. Been messing with FRUA since 1994 and I check for Dungeon Craft updates periodically.

I thought this was an important topic so I have finally posted on these boards.

Love this program so I think I have to vote for continuing to 1.0.

Do the bugs mentioned above include the combat code and spell effects etc?
If so then I would have probably voted for "Just fix the bugs" .
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Old 12-17-2008, 12:20 PM   #3
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
Age: 52
Posts: 5,444
Default Re: Dungeon Craft in 2009

Thanks for voting.

That is an excellent point you raise, for the sake of not having to redo the poll (and the posts I made on several sites), getting to 1.0 includes fixing any bugs that stand in the way, but none of the bugs that don't., i.e. combat related and magic related (as applicable) will still be worked on in a push to 1.0.
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Old 12-18-2008, 04:05 AM   #4
AmigaDave
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Default Re: Dungeon Craft in 2009

I voted to work on a port to Linux/Mac, but would want the developers to get to 1.0 first. It should have all the features of FRUA as a minimum, with the better graphics and sound. I would think that after that is accomplished, extra features and porting to Linux/Mac could start.
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Old 12-18-2008, 09:36 AM   #5
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
Age: 52
Posts: 5,444
Default Re: Dungeon Craft in 2009

Point noted. I'm a linux user myself (but I also run a couple of flavors of Windows installed on various boxes as well).
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