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Old 12-01-2004, 04:57 PM   #1
krunchyfrogg
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Join Date: February 14, 2004
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Is it cheesy to start a new game in BGII and give your character +1 to every stat, and a +3 to WIS? What about boosting your experience up to 161,000 (the cap with TotSC installed)?
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Old 12-01-2004, 05:19 PM   #2
Link
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Well not really, IIRC even Six usually does that (he even created a Tome for it). It saves you from having to play BG1 over again.
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Old 12-01-2004, 05:21 PM   #3
Elric of Melnibone
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Quote:
Originally posted by Link:
Well not really, IIRC even Six usually does that (he even created a Tome for it). It saves you from having to play BG1 over again.
Wow, this is pretty cool. Is this tome available to the public, and if so, where can I download it?
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Old 12-01-2004, 05:26 PM   #4
Link
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Well, it's not that spectacular really. He made a custom item he called the Tome of Retroactive Convenience using Shadowkeeper and he that same program to give himself the item at the start of BG2. Upon usage the item would disappear and the user would gain the appropriate stats as if he'd been through both BG1 and TotSC
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Old 12-01-2004, 06:58 PM   #5
SixOfSpades
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Shadowkeeper can't be used to make items: I used IEEP for that, although I hear something called DCTLEP (or whatever) is better. Yeah, it does all the things that you could do in Shadowkeeper, but it's just easier: Instead of Saving, Alt-Tabbing out, waiting 2 minutes for Shadowkeeper to load, messing with your stats, EXP, and Inventory, Saving that, going back to the game, and loading up your edited save, all you have to do is say CreateItem('toscbook'), slap that book into your Quickslot, use that sucker, and you're done.

And the book has a neat little Description, too. [img]smile.gif[/img]
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Old 12-01-2004, 08:08 PM   #6
krunchyfrogg
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Wow, that's awesome SixOfSpades!

Is there any way one of us lowly commoners can use this Tome?

BTW, my own thoughts on this are as follows: It's only cheesy if you haven't played Baldur's Gate. If you've played through the game, then why not gain the bonus stats?
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Old 12-01-2004, 10:16 PM   #7
Malthaussen
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I would say that the best way for a "lowly commoner" to use the book would be to d/l DLTCEP and cook it up themselves. Entire creation process would take about five minutes. It is very, very easy to make items for the IE games using this tool or IEEP. DLTCEP is better, Six, d/l it and you won't be disappointed.

The modding tools are no harder to use than Shadowkeeper, which you were using already for your stat boost, and will let you do all sorts of nifty things to your game. Even create new NPCs, if you're prepared to do a bit of study and a lot of work.

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Old 12-02-2004, 03:05 AM   #8
LennonCook
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I personally can't stand either DLTCEP or IEEP. I don't recommend either of them, to anyone. Especially IEEP, on account of it's horrid UI. I use and recommend Near Infinity. Now if only it were written in C++ with a cross-platform widget set... faster loading, no need for the download of the JRE. But, it's a very good program none the less. [img]smile.gif[/img]
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Old 12-02-2004, 03:16 PM   #9
Riftmaker
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I can't figure out how to use DLTCEP properly to make NEW items. I can modify existing items though. Weird.
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Old 12-02-2004, 07:58 PM   #10
Malthaussen
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So, Rift, just load in an old item, modify it, and save it under a new name. Hey, presto!

Just be sure to correctly index the scripts.

As for NI, 'tis a question of taste, of course. The dedicated hacker will download all of the tools (none of them are very memory-intensive) and see which one he prefers.

My preference for DLTCEP stems from the fact that even a dingbat can use it. [img]smile.gif[/img]

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